/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "highlightwindow.h" #include namespace KWin { KWIN_EFFECT( highlightwindow, HighlightWindowEffect ) HighlightWindowEffect::HighlightWindowEffect() : m_finishing( false ) , m_fadeDuration( double( animationTime( 150 ))) , m_highlightedWindow( NULL ) , m_monitorWindow( NULL ) { m_atom = XInternAtom( display(), "_KDE_WINDOW_HIGHLIGHT", False ); effects->registerPropertyType( m_atom, true ); // Announce support by creating a dummy version on the root window unsigned char dummy = 0; XChangeProperty( display(), rootWindow(), m_atom, m_atom, 8, PropModeReplace, &dummy, 1 ); } HighlightWindowEffect::~HighlightWindowEffect() { XDeleteProperty( display(), rootWindow(), m_atom ); effects->registerPropertyType( m_atom, false ); } void HighlightWindowEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { // Calculate window opacities if( m_highlightedWindow ) { // Initial fade out and changing highlight animation double oldOpacity = m_windowOpacity[w]; if( m_highlightedWindow == w ) m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration ); else if( w->isNormalWindow() ) // Only fade out normal windows m_windowOpacity[w] = qMax( 0.15, m_windowOpacity[w] - time / m_fadeDuration ); if( m_windowOpacity[w] != 1.0 ) data.setTranslucent(); if( oldOpacity != m_windowOpacity[w] ) w->addRepaintFull(); } else if( m_finishing && m_windowOpacity.contains( w )) { // Final fading back in animation double oldOpacity = m_windowOpacity[w]; m_windowOpacity[w] = qMin( 1.0, m_windowOpacity[w] + time / m_fadeDuration ); if( m_windowOpacity[w] != 1.0 ) data.setTranslucent(); if( oldOpacity != m_windowOpacity[w] ) w->addRepaintFull(); if( m_windowOpacity[w] == 1.0 ) m_windowOpacity.remove( w ); // We default to 1.0 } effects->prePaintWindow( w, data, time ); } void HighlightWindowEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( m_windowOpacity.contains( w )) data.opacity *= m_windowOpacity[w]; effects->paintWindow( w, mask, region, data ); } void HighlightWindowEffect::windowAdded( EffectWindow* w ) { if( m_highlightedWindow ) { // The effect is activated thus we need to add it to the opacity hash if( w->isNormalWindow() ) // Only fade out normal windows m_windowOpacity[w] = 0.15; else m_windowOpacity[w] = 1.0; } propertyNotify( w, m_atom ); // Check initial value } void HighlightWindowEffect::windowDeleted( EffectWindow* w ) { m_windowOpacity.remove( w ); if( m_monitorWindow == w ) // The monitoring window was destroyed finishHighlighting(); } void HighlightWindowEffect::propertyNotify( EffectWindow* w, long a ) { if( a != m_atom ) return; // Not our atom QByteArray byteData = w->readProperty( m_atom, m_atom, 32 ); if( byteData.length() < 1 ) return; // Invalid length long* data = reinterpret_cast( byteData.data() ); if( !data[0] ) { // Purposely clearing highlight finishHighlighting(); return; } m_monitorWindow = w; m_highlightedWindow = effects->findWindow( data[0] ); if( !m_highlightedWindow ) { kDebug(1212) << "Invalid window targetted for highlight. Requested:" << data[0]; return; } prepareHighlighting(); m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet } void HighlightWindowEffect::prepareHighlighting() { // Create window data for every window. Just calling [w] creates it. m_finishing = false; foreach( EffectWindow *w, effects->stackingOrder() ) if( !m_windowOpacity.contains( w )) // Just in case we are still finishing from last time m_windowOpacity[w] = 1.0; } void HighlightWindowEffect::finishHighlighting() { m_finishing = true; m_monitorWindow = NULL; m_highlightedWindow = NULL; } } // namespace