////////////////////////////////////////////////////////////////////////////// // oxygenconfigurationui.cpp // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenconfigurationui.h" #include "../oxygenconfiguration.h" #include #include #include #include #include #include namespace Oxygen { //_________________________________________________________ ConfigurationUi::ConfigurationUi( QWidget* parent ): QWidget( parent ), expertMode_( false ) { ui.setupUi( this ); // basic configuration ui.frameBorder->insertItems(0, QStringList() << Configuration::frameBorderName( Configuration::BorderNone, true ) << Configuration::frameBorderName( Configuration::BorderNoSide, true ) << Configuration::frameBorderName( Configuration::BorderTiny, true ) << Configuration::frameBorderName( Configuration::BorderDefault, true ) << Configuration::frameBorderName( Configuration::BorderLarge, true ) << Configuration::frameBorderName( Configuration::BorderVeryLarge, true ) << Configuration::frameBorderName( Configuration::BorderHuge, true ) << Configuration::frameBorderName( Configuration::BorderVeryHuge, true ) << Configuration::frameBorderName( Configuration::BorderOversized, true ) ); ui.titleAlignment->insertItems(0, QStringList() << Configuration::titleAlignmentName( Qt::AlignLeft, true ) << Configuration::titleAlignmentName( Qt::AlignHCenter, true ) << Configuration::titleAlignmentName( Qt::AlignRight, true ) ); ui.buttonSize->insertItems(0, QStringList() << Configuration::buttonSizeName( Configuration::ButtonSmall, true ) << Configuration::buttonSizeName( Configuration::ButtonDefault, true ) << Configuration::buttonSizeName( Configuration::ButtonLarge, true ) << Configuration::buttonSizeName( Configuration::ButtonVeryLarge, true ) << Configuration::buttonSizeName( Configuration::ButtonHuge, true ) ); // advanced configuration ui.blendColor->insertItems(0, QStringList() << Configuration::blendColorName( Configuration::NoBlending, true ) << Configuration::blendColorName( Configuration::RadialBlending, true ) << Configuration::blendColorName( Configuration::BlendFromStyle, true ) ); // draw size grip ui.sizeGripMode->insertItems(0, QStringList() << Configuration::sizeGripModeName( Configuration::SizeGripNever, true ) << Configuration::sizeGripModeName( Configuration::SizeGripWhenNeeded, true ) ); // shadows ui.shadowMode->insertItems(0, QStringList() << Configuration::shadowModeName( Configuration::OxygenShadows, true ) << Configuration::shadowModeName( Configuration::KWinShadows, true ) << Configuration::shadowModeName( Configuration::NoShadows, true ) ); ui.shadowCacheMode->insertItems(0, QStringList() << Configuration::shadowCacheModeName( Configuration::CacheDisabled, true ) << Configuration::shadowCacheModeName( Configuration::CacheVariable, true ) << Configuration::shadowCacheModeName( Configuration::CacheMaximum, true ) ); shadowConfigurations.push_back( ui.activeShadowConfiguration ); shadowConfigurations.push_back( ui.inactiveShadowConfiguration ); // connections connect( ui.shadowMode, SIGNAL( currentIndexChanged(int)), SLOT(shadowModeChanged(int)) ); connect( ui.shadowMode, SIGNAL( currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.shadowCacheMode, SIGNAL( currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.titleOutline, SIGNAL(toggled( bool )), ui.separatorMode, SLOT( setDisabled( bool ) ) ); connect( shadowConfigurations[0], SIGNAL( changed() ), SIGNAL( changed() ) ); connect( shadowConfigurations[0], SIGNAL( toggled( bool ) ), SIGNAL( changed() ) ); connect( shadowConfigurations[1], SIGNAL( changed() ), SIGNAL( changed() ) ); connect( shadowConfigurations[1], SIGNAL( toggled( bool ) ), SIGNAL( changed() ) ); connect( ui.titleAlignment, SIGNAL(currentIndexChanged(int)), SIGNAL( changed() ) ); connect( ui.buttonSize, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.frameBorder, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.blendColor, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.sizeGripMode, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.tabsEnabled, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.useAnimations, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.animateTitleChange, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.narrowButtonSpacing, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.separatorMode, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.titleOutline, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.exceptions, SIGNAL(changed()), SIGNAL(changed()) ); connect( ui.useAnimations, SIGNAL( toggled( bool ) ), ui.animateTitleChange, SLOT( setEnabled( bool ) ) ); toggleExpertMode( false ); } //_________________________________________________________ void ConfigurationUi::toggleExpertMode( bool value ) { expertMode_ = value; ui.animateTitleChange->setVisible( expertMode_ ); ui.narrowButtonSpacing->setVisible( expertMode_ ); // size grip mode ui.sizeGripModeLabel->setVisible( expertMode_ ); ui.sizeGripMode->setVisible( expertMode_ ); // shadow mode ui.shadowsExpertWidget->setVisible( expertMode_ ); if( expertMode_ ) ui.shadowSpacer->changeSize(0,0, QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding); else ui.shadowSpacer->changeSize(0,0, QSizePolicy::MinimumExpanding, QSizePolicy::Fixed); } //_________________________________________________________ void ConfigurationUi::shadowModeChanged( int index ) { bool enabled( ui.shadowMode->itemText( index ) == Configuration::shadowModeName( Configuration::OxygenShadows, true ) ); foreach( ShadowConfigurationUi* shadowConfiguration, shadowConfigurations ) { shadowConfiguration->setEnabled( enabled ); } } }