/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_GLUTILS_FUNCS_H #define KWIN_GLUTILS_FUNCS_H namespace KWinInternal { void glxResolveFunctions(); void glResolveFunctions(); // Defines /* ** GLX_EXT_texture_from_pixmap */ #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE // Shader stuff #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 // Function pointers // finding of OpenGL extensions functions typedef void (*glXFuncPtr)(); typedef glXFuncPtr (*glXGetProcAddress_func)( const GLubyte* ); extern glXGetProcAddress_func glXGetProcAddress; // glXQueryDrawable (added in GLX 1.3) typedef void (*glXQueryDrawable_func)( Display* dpy, GLXDrawable drawable, int attribute, unsigned int *value ); extern glXQueryDrawable_func glXQueryDrawable; // texture_from_pixmap extension functions typedef void (*glXBindTexImageEXT_func)( Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list ); typedef void (*glXReleaseTexImageEXT_func)( Display* dpy, GLXDrawable drawable, int buffer ); extern glXReleaseTexImageEXT_func glXReleaseTexImageEXT; extern glXBindTexImageEXT_func glXBindTexImageEXT; // glXCopySubBufferMESA typedef void (*glXCopySubBuffer_func) ( Display* , GLXDrawable, int, int, int, int ); extern glXCopySubBuffer_func glXCopySubBuffer; // video_sync extension functions typedef void (*glXGetVideoSync_func)( unsigned int *count ); typedef void (*glXWaitVideoSync_func)( int divisor, int remainder, unsigned int *count ); extern glXGetVideoSync_func glXGetVideoSync; extern glXWaitVideoSync_func glXWaitVideoSync; // glActiveTexture typedef void (*glActiveTexture_func)(GLenum); extern glActiveTexture_func glActiveTexture; // framebuffer_object extension functions typedef bool (*glIsRenderbuffer_func)( GLuint renderbuffer ); typedef void (*glBindRenderbuffer_func)( GLenum target, GLuint renderbuffer ); typedef void (*glDeleteRenderbuffers_func)( GLsizei n, const GLuint *renderbuffers ); typedef void (*glGenRenderbuffers_func)( GLsizei n, GLuint *renderbuffers ); typedef void (*glRenderbufferStorage_func)( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ); typedef void (*glGetRenderbufferParameteriv_func)( GLenum target, GLenum pname, GLint *params ); typedef bool (*glIsFramebuffer_func)( GLuint framebuffer ); typedef void (*glBindFramebuffer_func)( GLenum target, GLuint framebuffer ); typedef void (*glDeleteFramebuffers_func)( GLsizei n, const GLuint *framebuffers ); typedef void (*glGenFramebuffers_func)( GLsizei n, GLuint *framebuffers ); typedef void (*glCheckFramebufferStatus_func)( GLenum target ); typedef void (*glFramebufferTexture1D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); typedef void (*glFramebufferTexture2D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ); typedef void (*glFramebufferTexture3D_func)( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ); typedef void (*glFramebufferRenderbuffer_func)( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ); typedef void (*glGetFramebufferAttachmentParameteriv_func)( GLenum target, GLenum attachment, GLenum pname, GLint *params ); typedef void (*glGenerateMipmap_func)( GLenum target ); extern glIsRenderbuffer_func glIsRenderbuffer; extern glBindRenderbuffer_func glBindRenderbuffer; extern glDeleteRenderbuffers_func glDeleteRenderbuffers; extern glGenRenderbuffers_func glGenRenderbuffers; extern glRenderbufferStorage_func glRenderbufferStorage; extern glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv; extern glIsFramebuffer_func glIsFramebuffer; extern glBindFramebuffer_func glBindFramebuffer; extern glDeleteFramebuffers_func glDeleteFramebuffers; extern glGenFramebuffers_func glGenFramebuffers; extern glCheckFramebufferStatus_func glCheckFramebufferStatus; extern glFramebufferTexture1D_func glFramebufferTexture1D; extern glFramebufferTexture2D_func glFramebufferTexture2D; extern glFramebufferTexture3D_func glFramebufferTexture3D; extern glFramebufferRenderbuffer_func glFramebufferRenderbuffer; extern glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv; extern glGenerateMipmap_func glGenerateMipmap; // Shader stuff typedef GLuint (*glCreateShader_func)(GLenum); typedef GLvoid (*glShaderSource_func)(GLuint, GLsizei, const GLchar**, const GLint*); typedef GLvoid (*glCompileShader_func)(GLuint); typedef GLvoid (*glDeleteShader_func)(GLuint); typedef GLuint (*glCreateProgram_func)(); typedef GLvoid (*glAttachShader_func)(GLuint, GLuint); typedef GLvoid (*glLinkProgram_func)(GLuint); typedef GLvoid (*glUseProgram_func)(GLuint); typedef GLvoid (*glDeleteProgram_func)(GLuint); typedef GLvoid (*glGetShaderInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*); typedef GLvoid (*glGetProgramInfoLog_func)(GLuint, GLsizei, GLsizei*, GLchar*); typedef GLvoid (*glGetProgramiv_func)(GLuint, GLenum, GLint*); typedef GLvoid (*glGetShaderiv_func)(GLuint, GLenum, GLint*); typedef GLvoid (*glUniform1f_func)(GLint, GLfloat); typedef GLvoid (*glUniform1i_func)(GLint, GLint); typedef GLvoid (*glUniform1fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid (*glUniform2fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid (*glUniform3fv_func)(GLint, GLsizei, const GLfloat*); typedef GLvoid (*glValidateProgram_func)(GLuint); typedef GLint (*glGetUniformLocation_func)(GLuint, const GLchar*); typedef GLvoid (*glVertexAttrib1f_func)(GLuint, GLfloat); typedef GLint (*glGetAttribLocation_func)(GLuint, const GLchar*); extern glCreateShader_func glCreateShader; extern glShaderSource_func glShaderSource; extern glCompileShader_func glCompileShader; extern glDeleteShader_func glDeleteShader; extern glCreateProgram_func glCreateProgram; extern glAttachShader_func glAttachShader; extern glLinkProgram_func glLinkProgram; extern glUseProgram_func glUseProgram; extern glDeleteProgram_func glDeleteProgram; extern glGetShaderInfoLog_func glGetShaderInfoLog; extern glGetProgramInfoLog_func glGetProgramInfoLog; extern glGetProgramiv_func glGetProgramiv; extern glGetShaderiv_func glGetShaderiv; extern glUniform1f_func glUniform1f; extern glUniform1i_func glUniform1i; extern glUniform1fv_func glUniform1fv; extern glUniform2fv_func glUniform2fv; extern glValidateProgram_func glValidateProgram; extern glGetUniformLocation_func glGetUniformLocation; extern glVertexAttrib1f_func glVertexAttrib1f; extern glGetAttribLocation_func glGetAttribLocation; } // namespace #endif