/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Marco Martin notmart@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "slidingpopups.h" #include namespace KWin { KWIN_EFFECT( slidingpopups, SlidingPopupsEffect ) SlidingPopupsEffect::SlidingPopupsEffect() { KConfigGroup conf = effects->effectConfig( "SlidingPopups" ); mFadeInTime = animationTime( conf, "SlideInTime", 250 ); mFadeOutTime = animationTime( conf, "SlideOutTime", 250 ); mAtom = XInternAtom( display(), "_KDE_SLIDE", False ); effects->registerPropertyType( mAtom, true ); // TODO hackish way to announce support, make better after 4.0 unsigned char dummy = 0; XChangeProperty( display(), rootWindow(), mAtom, mAtom, 8, PropModeReplace, &dummy, 1 ); } SlidingPopupsEffect::~SlidingPopupsEffect() { XDeleteProperty( display(), rootWindow(), mAtom ); effects->registerPropertyType( mAtom, false ); } void SlidingPopupsEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { if( !mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty() ) data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS; effects->prePaintScreen( data, time ); } void SlidingPopupsEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { if( mAppearingWindows.contains( w ) ) { mAppearingWindows[ w ].addTime( time ); if( mAppearingWindows[ w ].value() < 1 ) data.setTransformed(); else mAppearingWindows.remove( w ); } else if( mDisappearingWindows.contains( w ) ) { data.setTransformed(); w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE ); mDisappearingWindows[ w ].addTime( time ); } effects->prePaintWindow( w, data, time ); } void SlidingPopupsEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { bool animating = false; bool appearing = false; QRegion clippedRegion = region; if( mAppearingWindows.contains( w ) ) { appearing = true; animating = true; } else if( mDisappearingWindows.contains( w ) && w->isDeleted() ) { appearing = false; animating = true; } if( animating ) { qreal progress; if( appearing ) progress = 1.0 - mAppearingWindows[ w ].value(); else { if( mDisappearingWindows.contains( w )) progress = mDisappearingWindows[ w ].value(); else progress = 1.0; } const int start = mWindowsData[ w ].start; switch (mWindowsData[ w ].from) { case West: data.xTranslate += (start - w->width()) * progress; clippedRegion = clippedRegion.subtracted(QRegion(start - w->width(), w->y(), w->width(), w->height() ) ); break; case North: data.yTranslate += (start - w->height()) * progress; clippedRegion = clippedRegion.subtracted(QRegion( w->x(), start - w->height(), w->width(), w->height() ) ); break; case East: data.xTranslate += (start - w->x()) * progress; clippedRegion = clippedRegion.subtracted(QRegion( w->x()+w->width(), w->y(), w->width(), w->height() ) ); break; case South: default: data.yTranslate += (start - w->y()) * progress; clippedRegion = clippedRegion.subtracted(QRegion( w->x(), start, w->width(), w->height() ) ); } } effects->paintWindow( w, mask, clippedRegion, data ); } void SlidingPopupsEffect::postPaintWindow( EffectWindow* w ) { if( mAppearingWindows.contains( w ) || mDisappearingWindows.contains( w ) ) w->addRepaintFull(); // trigger next animation repaint effects->postPaintWindow( w ); if( mDisappearingWindows.contains( w ) && mDisappearingWindows[ w ].value() >= 1 ) { mDisappearingWindows.remove( w ); w->unrefWindow(); effects->addRepaint( w->geometry() ); } } void SlidingPopupsEffect::windowAdded( EffectWindow* w ) { propertyNotify( w, mAtom ); if( w->isOnCurrentDesktop() && mWindowsData.contains( w ) ) { mAppearingWindows[ w ].setDuration( mWindowsData[ w ].fadeInDuration ); mAppearingWindows[ w ].setProgress( 0.0 ); mAppearingWindows[ w ].setCurveShape( TimeLine::EaseOutCurve ); // Tell other windowAdded() effects to ignore this window w->setData( WindowAddedGrabRole, QVariant::fromValue( static_cast( this ))); w->addRepaintFull(); } } void SlidingPopupsEffect::windowClosed( EffectWindow* w ) { propertyNotify( w, mAtom ); if( w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains( w ) ) { w->refWindow(); mAppearingWindows.remove( w ); mDisappearingWindows[ w ].setDuration( mWindowsData[ w ].fadeOutDuration ); mDisappearingWindows[ w ].setProgress( 0.0 ); mDisappearingWindows[ w ].setCurveShape( TimeLine::EaseOutCurve ); // Tell other windowClosed() effects to ignore this window w->setData( WindowClosedGrabRole, QVariant::fromValue( static_cast( this ))); w->addRepaintFull(); } } void SlidingPopupsEffect::windowDeleted( EffectWindow* w ) { mAppearingWindows.remove( w ); mDisappearingWindows.remove( w ); mWindowsData.remove( w ); effects->addRepaint( w->geometry() ); } void SlidingPopupsEffect::propertyNotify( EffectWindow* w, long a ) { if( !w || a != mAtom ) return; QByteArray data = w->readProperty( mAtom, mAtom, 32 ); if( data.length() < 1 ) { // Property was removed, thus also remove the effect for window mAppearingWindows.remove( w ); mDisappearingWindows.remove( w ); mWindowsData.remove( w ); return; } long* d = reinterpret_cast< long* >( data.data()); Data animData; animData.start = d[ 0 ]; animData.from = (Position)d[ 1 ]; if( data.length() >= (int)(sizeof( long ) * 3) ) { animData.fadeInDuration = d[2]; if( data.length() >= (int)(sizeof( long ) * 4) ) animData.fadeOutDuration = d[3]; else animData.fadeOutDuration = d[2]; } else { animData.fadeInDuration = animationTime( mFadeInTime ); animData.fadeOutDuration = animationTime( mFadeOutTime ); } mWindowsData[ w ] = animData; } } // namespace