////////////////////////////////////////////////////////////////////////////// // oxygenshadowdemowidget.h // shadow demo widget // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenshadowdemowidget.h" #include "oxygenshadowdemowidget.moc" #include namespace Oxygen { //______________________________________ void ShadowDemoWidget::paintEvent( QPaintEvent* event ) { if( !_tileSet.isValid() ) return; QPainter painter( this ); painter.setClipRegion( event->region() ); _tileSet.render( rect(), &painter ); // draw background if( _drawBackground ) { updateBackgroundPixmap(); painter.translate( _shadowSize - 4, _shadowSize - 4 ); painter.drawPixmap( QPoint(0,0), _backgroundPixmap ); } } //______________________________________ void ShadowDemoWidget::updateBackgroundPixmap( void ) { // check if background pixmap needs update QRect backgroundRect( QPoint( 0, 0 ), size() - QSize( 2*(_shadowSize-4), 2*(_shadowSize-4) ) ); if( !_backgroundPixmap.isNull() && _backgroundPixmap.size() == backgroundRect.size() ) { return; } _backgroundPixmap = QPixmap( backgroundRect.size() ); _backgroundPixmap.fill( Qt::transparent ); QPainter painter( &_backgroundPixmap ); painter.setRenderHint( QPainter::Antialiasing ); _dummy.resize( backgroundRect.size() ); helper().renderWindowBackground( &painter, backgroundRect, &_dummy, &_dummy, palette().color( QPalette::Window ), 0, 64 ); // float frame helper().drawFloatFrame( &painter, backgroundRect.adjusted( -1, -1, 1, 1 ), palette().color( QPalette::Window ), false ); // add rounded mask painter.save(); painter.setCompositionMode( QPainter::CompositionMode_DestinationIn ); painter.setBrush( Qt::black ); painter.setPen( Qt::NoPen ); if( _square ) { QRectF rectF( backgroundRect ); QPainterPath path; // rotate counterclockwise, cause that makes angles easier path.moveTo( rectF.topLeft() + QPointF( 3.5, 0 ) ); path.arcTo( QRectF( rectF.topLeft(), QSize( 7, 7 ) ), 90, 90 ); path.lineTo( rectF.bottomLeft() ); path.lineTo( rectF.bottomRight() ); path.lineTo( rectF.topRight() + QPointF( 0, 3.5 ) ); path.arcTo( QRectF( rectF.topRight() + QPointF( -7, 0 ), QSize( 7, 7 ) ), 0, 90 ); path.lineTo( rectF.topLeft() + QPointF( 3.5, 0 ) ); painter.drawPath( path ); } else { painter.drawRoundedRect( QRectF( backgroundRect ), 3.5, 3.5 ); } painter.restore(); } }