#ifndef oxygenclientgroupitemdata_h #define oxygenclientgroupitemdata_h ////////////////////////////////////////////////////////////////////////////// // oxygenclientgroupitemdata.h // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // Copyright (c) 2003, 2004 David Johnson // Copyright (c) 2006, 2007 Riccardo Iaconelli // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenbutton.h" #include "lib/oxygenanimation.h" #include #include #include namespace Oxygen { class OxygenClient; //! animation type enum AnimationType { AnimationNone = 0, AnimationEnter = 1<<0, AnimationMove = 1<<1, AnimationLeave = 1<<2, AnimationSameTarget = 1<<3 }; Q_DECLARE_FLAGS(AnimationTypes, AnimationType) //! tab data class ClientGroupItemData { public: //! constructor explicit ClientGroupItemData( void ) {} //! destructor virtual ~ClientGroupItemData( void ) {} //! reset all rects to argument void reset( const QRect& rect ) { refBoundingRect_ = rect; startBoundingRect_ = rect; endBoundingRect_ = rect; boundingRect_ = rect; } //! tab active rect QRect activeRect_; //! reference bounding rect /*! it is usually identical to activeRect unless there is only one tab in window */ QRect refBoundingRect_; //! tab drawing rect QRect startBoundingRect_; //! tab drawing rect QRect endBoundingRect_; //! tab drawing rect QRect boundingRect_; //! tab button typedef QWeakPointer ButtonPointer; ButtonPointer closeButton_; }; class ClientGroupItemDataList: public QObject, public QList { Q_OBJECT //! declare animation progress property Q_PROPERTY( qreal progress READ progress WRITE setProgress ) public: //! invalid item index enum { NoItem = -1 }; //! constructor ClientGroupItemDataList( OxygenClient* parent ); //! dirty state void setDirty( const bool& value ) { dirty_ = value; } //! dirty state bool isDirty( void ) const { return dirty_; } //! enable animations void setAnimationsEnabled( bool value ) { animationsEnabled_ = value; } //! animations enabled bool animationsEnabled( void ) const { return animationsEnabled_; } //! true if being animated bool isAnimated( void ) const { return animationType_ != AnimationNone; } //! animation type AnimationTypes animationType( void ) const { return animationType_; } //! return item index matching QPoint, or -1 if none int itemAt( const QPoint&, bool ) const; //! returns true if index is target bool isTarget( int index ) const { return index == targetItem_; } //! start animation /* might need to add the side of the target here */ void animate( AnimationTypes, int = NoItem ); //! true if animation is in progress bool isAnimationRunning( void ) const { return animation().data()->isRunning(); } //! update button activity void updateButtonActivity( int visibleItem ) const; //! update buttons void updateButtons( bool alsoUpdate ) const; //! target rect const QRect& targetRect( void ) const { return targetRect_; } //!@name animation progress //@{ //! return animation object virtual const Animation::Pointer& animation() const { return animation_; } void setProgress( qreal value ) { progress_ = value; } qreal progress( void ) const { return progress_; } //@} protected slots: //! update bounding rects void updateBoundingRects( bool alsoUpdate = true ); private: //! client OxygenClient& client_; //! dirty flag /* used to trigger update at next paintEvent */ bool dirty_; //! true if animations are enabled bool animationsEnabled_; //! animation Animation::Pointer animation_; //! last animation type AnimationTypes animationType_; //! animation progress qreal progress_; //! dragged item int draggedItem_; //! target item int targetItem_; //! target rect QRect targetRect_; }; Q_DECLARE_OPERATORS_FOR_FLAGS(Oxygen::AnimationTypes) } #endif