/* Gallium-Quartz KWin client Copyright 2001 Karol Szwed http://gallium.n3.net/ Based upon the Win2K kwin client, which is based on the KDE default client. Includes mini titlebars for ToolWindow Support. */ #include "quartz.h" #include #include #include #include #include #include #include #include "../../workspace.h" #include "../../options.h" using namespace KWinInternal; extern "C" { Client *allocate(Workspace *ws, WId w, int) { return(new QuartzClient(ws, w)); } } static const char *kdelogo[] = { /* columns rows colors chars-per-pixel */ "16 16 8 1", " c None", ". c #000000", "+ c #A0A0A4", "@ c #FFFFFF", "# c #585858", "$ c #C0C0C0", "% c #808080", "& c #DCDCDC", " ", " .. .. ", " .+@. .@#. ", " .@@@. .@@@# ", " .@@@..$@@$. ", " .@@@.@@@$. ", " .@@@%@@$. ", " .@@@&@@. ", " .@@@@@@. ", " .@@@$@@&. ", " .@@@.@@@. ", " .@@@.+@@@. ", " .@@@..$@@&. ", " .@@%. .@@@. ", " .... ... ", " "}; static unsigned char iconify_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; static unsigned char close_bits[] = { 0x00, 0x00, 0x86, 0x01, 0xcc, 0x00, 0x78, 0x00, 0x30, 0x00, 0x78, 0x00, 0xcc, 0x00, 0x86, 0x01, 0x00, 0x00, 0x00, 0x00}; static unsigned char maximize_bits[] = { 0xff, 0x01, 0xff, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xff, 0x01, 0x00, 0x00}; static unsigned char minmax_bits[] = { 0xfc, 0x00, 0xfc, 0x00, 0x84, 0x00, 0xbf, 0x00, 0xbf, 0x00, 0xe1, 0x00, 0x21, 0x00, 0x21, 0x00, 0x3f, 0x00, 0x00, 0x00}; static unsigned char question_bits[] = { 0x00, 0x00, 0x3c, 0x00, 0x66, 0x00, 0x60, 0x00, 0x30, 0x00, 0x18, 0x00, 0x00, 0x00, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00}; // Up / Down titlebar button images // ================================= // We don't make them dynamic, as we want this memory freed upon unloading // this library from kwin. We get no notice upon being unloaded, so there's // no way to free dynamic images. If they're not dynamic, the freeing of // memory is made when the library in unloaded. static KPixmap *btnPix1; static KPixmap *iBtnPix1; static KPixmap *btnDownPix1; static KPixmap *iBtnDownPix1; static KPixmap *titleBlocks; static KPixmap *ititleBlocks; static QPixmap *defaultMenuPix; static bool pixmaps_created = false; // This does the colour transition magic. (You say "Oh, is that it?") // In future, we may make this customisable, so we can have gears, blocks or // any other eye candy via an alphapainter to perserve custom colour settings. static void drawBlocks( KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2 ) { QPainter px; px.begin( pi ); // Draw a background gradient first KPixmapEffect::gradient(p, c1, c2, KPixmapEffect::HorizontalGradient); px.fillRect( 2, 1, 3, 3, c1.light(120) ); px.fillRect( 2, 5, 3, 3, c1 ); px.fillRect( 2, 9, 3, 3, c1.light(110) ); px.fillRect( 2, 13, 3, 3, c1 ); px.fillRect( 6, 1, 3, 3, c1.light(110) ); px.fillRect( 6, 5, 3, 3, c2.light(110) ); px.fillRect( 6, 9, 3, 3, c1.light(120) ); px.fillRect( 6, 13, 3, 3, c2.light(130) ); px.fillRect( 10, 5, 3, 3, c1.light(110) ); px.fillRect( 10, 9, 3, 3, c2.light(120) ); px.fillRect( 10, 13, 3, 3, c2.light(150) ); px.fillRect( 14, 1, 3, 3, c1.dark(110) ); px.fillRect( 14, 9, 3, 3, c2.light(120) ); px.fillRect( 14, 13, 3, 3, c1.dark(120) ); px.fillRect( 18, 5, 3, 3, c1.light(110) ); px.fillRect( 18, 13, 3, 3, c1.dark(110) ); px.fillRect( 22, 9, 3, 3, c2.light(120)); px.fillRect( 22, 13, 3, 3, c2.light(110) ); } // This paints the button pixmaps upon loading the style. static void create_pixmaps() { if(pixmaps_created) return; pixmaps_created = true; btnPix1 = new KPixmap; iBtnPix1 = new KPixmap; btnDownPix1 = new KPixmap; iBtnDownPix1 = new KPixmap; titleBlocks = new KPixmap; ititleBlocks = new KPixmap; defaultMenuPix = new QPixmap( kdelogo ); // It does not matter that we don't resize thesei for mini-buttons btnPix1->resize(16, 16); btnDownPix1->resize(16, 16); iBtnPix1->resize(16, 16); iBtnDownPix1->resize(16, 16); // Fill the buttons with colour QColorGroup g = options->colorGroup(Options::TitleBlend, true ); QColor c = g.background(); btnPix1->fill(c.rgb()); btnDownPix1->fill(c.rgb()); g = options->colorGroup(Options::TitleBlend, false); c = g.background(); iBtnPix1->fill(c.rgb()); iBtnDownPix1->fill(c.rgb()); // Obtain titlebar blend colours, and create the block stuff on pixmaps. QColorGroup g2 = options->colorGroup(Options::TitleBlend, true); QColor c2 = g2.background(); g = options->colorGroup(Options::TitleBar, true ); c = g.background().light(130); titleBlocks->resize( 25, 18 ); drawBlocks( titleBlocks, *titleBlocks, c, c2 ); g2 = options->colorGroup(Options::TitleBlend, false); c2 = g2.background(); g = options->colorGroup(Options::TitleBar, false ); c = g.background().light(130); ititleBlocks->resize( 25, 18 ); drawBlocks( ititleBlocks, *ititleBlocks, c, c2 ); } void delete_pixmaps() { btnPix1 = new KPixmap; iBtnPix1 = new KPixmap; btnDownPix1 = new KPixmap; iBtnDownPix1 = new KPixmap; titleBlocks = new KPixmap; ititleBlocks = new KPixmap; defaultMenuPix = new QPixmap( kdelogo ); pixmaps_created = false; } QuartzButton::QuartzButton(Client *parent, const char *name, bool largeButton, const unsigned char *bitmap) : QButton(parent, name, WStyle_Customize | WRepaintNoErase | WResizeNoErase | WStyle_NoBorder ) { // Eliminate any possible background flicker setBackgroundMode( QWidget::NoBackground ); client = parent; large = largeButton; if ( large ) setFixedSize(16, 16); else setFixedSize(10, 10); if(bitmap) setBitmap(bitmap); } QSize QuartzButton::sizeHint() const { if ( large ) return( QSize(16,16) ); else return( QSize(10,10) ); } void QuartzButton::reset() { repaint(false); } void QuartzButton::setBitmap(const unsigned char *bitmap) { pix.resize(0, 0); deco = QBitmap(10, 10, bitmap, true); deco.setMask(deco); repaint( false ); } void QuartzButton::setPixmap( const QPixmap &p ) { deco.resize(0, 0); pix = p; if ( large ) setMask( QRect(0, 0, 16, 16) ); else setMask( QRect(0, 0, 10, 10) ); repaint( false ); } void QuartzButton::drawButton(QPainter *p) { // Draw a button bg for bitmaps only if(pix.isNull()) { if(client->isActive()) { if(isDown()) p->drawPixmap(0, 0, *btnDownPix1); else p->drawPixmap(0, 0, *btnPix1); } else { if(isDown()) p->drawPixmap(0, 0, *iBtnDownPix1); else p->drawPixmap(0, 0, *iBtnPix1); } int xOff = (width()-10)/2; int yOff = (height()-10)/2; p->setPen( Qt::black ); p->drawPixmap(isDown() ? xOff+2: xOff+1, isDown() ? yOff+2 : yOff+1, deco); p->setPen( options->color(Options::ButtonBg, client->isActive()).light(150) ); p->drawPixmap(isDown() ? xOff+1: xOff, isDown() ? yOff+1 : yOff, deco); } else { // This is the menu button, which has a pixmap. p->fillRect(0, 0, width(), height(), options->color(Options::TitleBar, client->isActive()).light(130) ); // Shrink the miniIcon for tiny titlebars. if ( !large ) { QPixmap tmpPix; // Smooth scale the image tmpPix.convertFromImage( pix.convertToImage().smoothScale(10, 10)); p->drawPixmap( 0, 0, tmpPix ); } else p->drawPixmap( 0, 0, pix ); } } QuartzClient::QuartzClient( Workspace *ws, WId w, QWidget *parent, const char *name ) : Client( ws, w, parent, name, WResizeNoErase | WNorthWestGravity | WRepaintNoErase ) { setBackgroundMode( QWidget::NoBackground ); // Finally, toolWindows look small if ( isTool() ) { titleHeight = 12; largeButtons = false; } else { titleHeight = 18; largeButtons = true; } lastButtonWidth = 0; // Create the button and titlebar pixmaps create_pixmaps(); // Pack the windowWrapper() window within a grid QGridLayout* g = new QGridLayout(this, 0, 0, 0); g->setResizeMode(QLayout::FreeResize); g->addRowSpacing(0, 3); // Top grab bar g->addWidget(windowWrapper(), 3, 1); g->setRowStretch(3, 10); // Wrapped window g->addRowSpacing(2, 1); // line under titlebar g->addRowSpacing(4, 4); // bottom handles g->addColSpacing(0, 4); g->addColSpacing(2, 4); // Create the required buttons button[BtnMenu] = new QuartzButton(this, "menu", largeButtons, NULL); button[BtnClose] = new QuartzButton(this, "close", largeButtons, close_bits); button[BtnIconify] = new QuartzButton(this, "iconify", largeButtons, iconify_bits); button[BtnMax] = new QuartzButton(this, "maximize", largeButtons, maximize_bits); // Connect required stuff together connect( button[BtnMenu], SIGNAL( pressed() ), this, SLOT( menuButtonPressed() )); connect( button[BtnClose], SIGNAL( clicked() ), this, SLOT( closeWindow() )); connect( button[BtnIconify], SIGNAL( clicked() ), this, SLOT( iconify() )); connect( button[BtnMax], SIGNAL( clicked() ), this, SLOT( slotMaximize() )); connect( options, SIGNAL(resetClients()), this, SLOT( slotReset() )); // Pack the titlebar HBox with items hb = new QHBoxLayout(); hb->setResizeMode( QLayout::FreeResize ); g->addLayout ( hb, 1, 1 ); hb->addWidget( button[BtnMenu] ); titlebar = new QSpacerItem( 10, titleHeight, QSizePolicy::Expanding, QSizePolicy::Minimum ); hb->addItem(titlebar); hb->addSpacing(2); // Add a help button if required if( providesContextHelp() ) { button[BtnHelp] = new QuartzButton(this, "help", largeButtons, question_bits); connect( button[BtnHelp], SIGNAL( clicked() ), this, SLOT( contextHelp() )); hb->addWidget( button[BtnHelp] ); } else button[BtnHelp] = NULL; hb->addWidget( button[BtnIconify] ); hb->addWidget( button[BtnMax] ); hb->addWidget( button[BtnClose] ); hb->addSpacing(2); // Hide buttons which are not required // We can un-hide them if required later if ( !isMinimizable() ) button[BtnIconify]->hide(); if ( !isMaximizable() ) button[BtnMax]->hide(); hiddenItems = false; // Make sure that the menu button uses the correct mini-icon iconChange(); } void QuartzClient::slotReset() { delete_pixmaps(); create_pixmaps(); // ( 4 buttons - Help, Max, Iconify, Close ) for(int i = QuartzClient::BtnHelp; i <= QuartzClient::BtnClose; i++) if(button[i]) button[i]->reset(); // iconChange() resets the menu button so we don't have to do this here. repaint( false ); } void QuartzClient::iconChange() { if(!miniIcon().isNull()) button[BtnMenu]->setPixmap(miniIcon()); else button[BtnMenu]->setPixmap(*defaultMenuPix); if (button[BtnMenu]->isVisible()) button[BtnMenu]->repaint(false); } void QuartzClient::slotMaximize() { if ( button[BtnMax]->last_button == MidButton ) maximize( MaximizeVertical ); else if ( button[BtnMax]->last_button == RightButton ) maximize( MaximizeHorizontal ); else maximize(); } void QuartzClient::resizeEvent( QResizeEvent* e) { Client::resizeEvent( e ); calcHiddenButtons(); if (isVisibleToTLW()) { update(rect()); int dx = 0; int dy = 0; if ( e->oldSize().width() != width() ) dx = 32 + QABS( e->oldSize().width() - width() ); if ( e->oldSize().height() != height() ) dy = 8 + QABS( e->oldSize().height() - height() ); if ( dy ) update( 0, height() - dy + 1, width(), dy ); if ( dx ) { update( width() - dx + 1, 0, dx, height() ); update( QRect( QPoint(4,4), titlebar->geometry().bottomLeft() - QPoint(1,0) ) ); update( QRect( titlebar->geometry().topRight(), QPoint( width() - 4, titlebar->geometry().bottom() ) ) ); // Titlebar needs no paint event QApplication::postEvent( this, new QPaintEvent( titlebar->geometry(), FALSE ) ); } } } void QuartzClient::captionChange( const QString& ) { repaint( titlebar->geometry(), false ); } // Quartz Paint magic goes here. void QuartzClient::paintEvent( QPaintEvent* ) { QPainter p(this); // Obtain widget bounds. QRect r(rect()); int x = r.x(); int y = r.y(); int x2 = r.width() - 1; int y2 = r.height() - 1; int w = r.width(); int h = r.height(); // Draw part of the frame that is the title color QColorGroup g = options->colorGroup(Options::TitleBar, isActive()); // Draw outer highlights and lowlights p.setPen( g.light().light(120) ); p.drawLine( x, y, x2-1, y ); p.drawLine( x, y+1, x, y2-1 ); p.setPen( g.dark().light(120) ); p.drawLine( x2, y, x2, y2 ); p.drawLine( x, y2, x2, y2 ); // Fill out the border edges p.setPen( g.background().light(130) ); p.drawRect( x+1, y+1, w-2, h-2 ); p.drawRect( x+2, y+2, w-4, h-4 ); // Draw a frame around the wrapped widget. p.setPen( g.background() ); p.drawRect( x+3, y + titleHeight + 3, w-6, h-titleHeight-6 ); // Highlight top corner p.setPen( g.light().light(160) ); p.drawPoint( x, y ); p.setPen( g.light().light(140) ); p.drawPoint( x+1, y ); p.drawPoint( x, y+1 ); // Draw the title bar. // =================== r = titlebar->geometry(); QFontMetrics fm(options->font(true)); // Obtain titlebar blend colours QColor c1 = options->color(Options::TitleBar, isActive() ).light(130); QColor c2 = options->color(Options::TitleBlend, isActive() ); // Create a disposable pixmap buffer for the titlebar KPixmap* titleBuffer = new KPixmap; titleBuffer->resize( w-6, titleHeight ); QPainter p2( titleBuffer, this ); p2.fillRect( 0, 0, r.width(), r.height(), c1 ); p2.fillRect( r.width(), 0, w-r.width()-6, r.height(), c2 ); // 8 bit displays will be a bit dithered, but they still look ok. if ( isActive() ) p2.drawPixmap( r.width()-10, 0, *titleBlocks ); else p2.drawPixmap( r.width()-10, 0, *ititleBlocks ); // Draw the title text on the pixmap, and with a smaller font // for toolwindows than the default. QFont fnt = options->font(true); if ( !largeButtons ) { fnt.setPointSize( fnt.pointSize() - 2 ); // Shrink font by 2pt fnt.setWeight( QFont::Normal ); // and disable bold } p2.setFont( fnt ); p2.setPen( options->color(Options::Font, isActive() )); p2.drawText(r.x(), 0, r.width()-3, r.height()-1, AlignLeft | AlignVCenter, caption() ); p2.end(); p.drawPixmap( 3, 3, *titleBuffer ); delete titleBuffer; } void QuartzClient::showEvent(QShowEvent *ev) { calcHiddenButtons(); show(); Client::showEvent(ev); } void QuartzClient::mouseDoubleClickEvent( QMouseEvent * e ) { if (titlebar->geometry().contains( e->pos() ) ) workspace()->performWindowOperation( this, options->operationTitlebarDblClick() ); workspace()->requestFocus( this ); } void QuartzClient::maximizeChange(bool m) { button[BtnMax]->setBitmap(m ? minmax_bits : maximize_bits); } void QuartzClient::activeChange(bool) { if(!miniIcon().isNull()) button[BtnMenu]->setPixmap(miniIcon()); else button[BtnMenu]->setPixmap(kdelogo); for(int i=QuartzClient::BtnHelp; i < QuartzClient::BtnMenu; i++) { if(button[i]) button[i]->reset(); } repaint(false); } // The hiding button while shrinking, show button while expanding magic void QuartzClient::calcHiddenButtons() { // order of hiding is help, maximize, minimize, close, then menu; int minWidth = 32 + 16*4 + (providesContextHelp() ? 16*2 : 16 ); if(lastButtonWidth > width()) // Shrinking { lastButtonWidth = width(); if(width() < minWidth) { hiddenItems = true; for(int i = QuartzClient::BtnHelp; i <= QuartzClient::BtnMenu; i++) if(button[i]) { if( !button[i]->isHidden() ) button[i]->hide(); minWidth -= button[i]->sizeHint().width(); if(width() >= minWidth) return; } } } else if(hiddenItems) // Expanding { lastButtonWidth = width(); int totalSize = 16*3; for(int i = QuartzClient::BtnMenu; i >= QuartzClient::BtnHelp; i--) if(button[i]) { if(button[i]->sizeHint().width() + totalSize <= width()) { totalSize += button[i]->sizeHint().width(); button[i]->resize(button[i]->sizeHint()); button[i]->show(); } else return; } // all items shown now hiddenItems = false; } else lastButtonWidth = width(); } // Make sure the menu button follows double click conventions set in kcontrol void QuartzClient::menuButtonPressed() { static QTime* t = 0; static QuartzClient* tc = 0; if ( !t ) t = new QTime; if ( tc != this || t->elapsed() > QApplication::doubleClickInterval() ) { QPoint menupoint ( button[BtnMenu]->rect().bottomLeft().x()-1, button[BtnMenu]->rect().bottomLeft().y()+2 ); workspace()->clientPopup(this)->popup(button[BtnMenu]->mapToGlobal( menupoint )); } else closeWindow(); t->start(); tc = this; } #include "quartz.moc"