#ifndef oxygenshadowcache_h #define oxygenshadowcache_h ////////////////////////////////////////////////////////////////////////////// // oxygenshadowcache.h // handles caching of TileSet objects to draw shadows // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include #include #include "oxygenclient.h" #include "oxygenshadowconfiguration.h" #include "lib/tileset.h" namespace Oxygen { class OxygenShadowCache { public: //! constructor OxygenShadowCache( int maxIndex ); //! destructor virtual ~OxygenShadowCache( void ) {} //! invalidate caches void invalidateCaches( void ) { shadowCache_.clear(); animatedShadowCache_.clear(); } //! returns true if provided shadow configuration changes with respect to stored /*! use OxygenShadowConfiguration::colorRole() to decide whether it should be stored as active or inactive */ bool shadowConfigurationChanged( const OxygenShadowConfiguration& ) const; //! set shadowConfiguration /*! use OxygenShadowConfiguration::colorRole() to decide whether it should be stored as active or inactive */ void setShadowConfiguration( const OxygenShadowConfiguration& ); //! shadow size qreal shadowSize( void ) const { return qMax( activeShadowConfiguration_.shadowSize(), inactiveShadowConfiguration_.shadowSize() ); } //! get shadow matching client TileSet* tileSet( const OxygenClient* ); //! get shadow matching client and animation index TileSet* tileSet( const OxygenClient*, int ); //! Key class to be used into QCache /*! class is entirely inline for optimization */ class Key { public: //! this is a shorter enumeration enum FrameBorder { BorderNone, BorderNoSide, BorderAny }; //! explicit constructor explicit Key( void ): index(0), active(false), useOxygenShadows(false), isShade(false), hasTitleOutline(false), frameBorder( BorderAny ) {} //! constructor from client Key( const OxygenClient* client ): index(0) { active = client->isActive(); useOxygenShadows = client->configuration().useOxygenShadows(); isShade = client->isShade(); hasTitleOutline = client->configuration().drawTitleOutline(); switch( client->configuration().frameBorder() ) { case OxygenConfiguration::BorderNone: frameBorder = Key::BorderNone; break; case OxygenConfiguration::BorderNoSide: frameBorder = Key::BorderNoSide; break; default: frameBorder = Key::BorderAny; break; } } //! constructor from int Key( int hash ): index( hash>>6 ), active( (hash>>5)&1 ), useOxygenShadows( (hash>>4)&1 ), isShade( (hash>>3)&1 ), hasTitleOutline( (hash>>2)&1 ), frameBorder( (FrameBorder)(hash&3) ) {} //! hash function int hash( void ) const { // note this can be optimized because not all of the flag configurations are actually relevant // allocate 3 empty bits for flags return ( index << 6 ) | ( active << 5 ) | (useOxygenShadows << 4 ) | (isShade<<3) | (hasTitleOutline<<2) | (frameBorder<<0); } int index; bool active; bool useOxygenShadows; bool isShade; bool hasTitleOutline; FrameBorder frameBorder; }; //! complex pixmap (when needed) QPixmap shadowPixmap( const OxygenClient*, bool active ) const; //! simple pixmap QPixmap simpleShadowPixmap( const QColor& color, const Key& key ) const { return simpleShadowPixmap( color, key, key.active ); } //! simple pixmap QPixmap simpleShadowPixmap( const QColor&, const Key&, bool active ) const; private: //! draw gradient into rect /*! a separate method is used in order to properly account for corners */ void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool noBorder = false ) const; //! max index /*! it is used to set caches max cost, and calculate animation opacity */ int maxIndex_; //! shadow configuration OxygenShadowConfiguration activeShadowConfiguration_; //! shadow configuration OxygenShadowConfiguration inactiveShadowConfiguration_; //! cache typedef QCache TileSetCache; //! shadow cache TileSetCache shadowCache_; //! animated shadow cache TileSetCache animatedShadowCache_; }; } #endif