#ifndef __STDCLIENT_BITMAPS_H #define __STDCLIENT_BITMAPS_H /** * The standard client has the capability to color it's titlebar buttons * according to the new color scheme. In order to do this it needs a bitmap * for each shade which it draws into a pixmap with the appropriate color. * These are all the bitmaps. */ static const unsigned char menu_white_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x3f, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char menu_dgray_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0xf8, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char menu_mask_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x3f, 0x04, 0x20, 0xfc, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pindown_white_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x80, 0x1f, 0xa0, 0x03, 0xb0, 0x01, 0x30, 0x01, 0xf0, 0x00, 0x70, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pindown_gray_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x0e, 0x00, 0x06, 0x00, 0x00, 0x80, 0x07, 0xc0, 0x03, 0xe0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pindown_dgray_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc0, 0x10, 0x70, 0x20, 0x50, 0x20, 0x48, 0x30, 0xc8, 0x38, 0x08, 0x1f, 0x08, 0x18, 0x10, 0x1c, 0x10, 0x0e, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pindown_mask_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc0, 0x1f, 0xf0, 0x3f, 0xf0, 0x3f, 0xf8, 0x3f, 0xf8, 0x3f, 0xf8, 0x1f, 0xf8, 0x1f, 0xf0, 0x1f, 0xf0, 0x0f, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pinup_white_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x80, 0x11, 0x3f, 0x15, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pinup_gray_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x0a, 0xbf, 0x0a, 0x80, 0x15, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pinup_dgray_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x40, 0x31, 0x40, 0x2e, 0x40, 0x20, 0x40, 0x20, 0x7f, 0x2a, 0x40, 0x3f, 0xc0, 0x31, 0xc0, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; static const unsigned char pinup_mask_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0xc0, 0x31, 0xc0, 0x3f, 0xff, 0x3f, 0xff, 0x3f, 0xff, 0x3f, 0xc0, 0x3f, 0xc0, 0x31, 0xc0, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; #endif