/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_EXPLOSIONEFFECT_H #define KWIN_EXPLOSIONEFFECT_H // Include with base class for effects. #include #include namespace KWin { class GLShader; class GLTexture; /** * Makes windows explode into small pieces when they're closed **/ class ExplosionEffect : public Effect { Q_OBJECT public: ExplosionEffect(); ~ExplosionEffect(); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual void postPaintScreen(); virtual bool isActive() const; static bool supported(); public Q_SLOTS: void slotWindowClosed(KWin::EffectWindow *c); void slotWindowDeleted(KWin::EffectWindow *w); protected: bool loadData(); private: GLShader* mShader; GLTexture* mStartOffsetTex; GLTexture* mEndOffsetTex; QMap< const EffectWindow*, double > mWindows; int mActiveAnimations; bool mValid; bool mInited; }; } // namespace #endif