/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak Copyright (C) 2007 Christian Nitschkowski This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "mousemark.h" #include #include #include #include #include #include #include #include #include #include namespace KWin { #define NULL_POINT (QPoint( -1, -1 )) // null point is (0,0), which is valid :-/ KWIN_EFFECT( mousemark, MouseMarkEffect ) MouseMarkEffect::MouseMarkEffect() { KActionCollection* actionCollection = new KActionCollection( this ); KAction* a = static_cast< KAction* >( actionCollection->addAction( "ClearMouseMarks" )); a->setText( i18n( "Clear All Mouse Marks" )); a->setGlobalShortcut( KShortcut( Qt::SHIFT + Qt::META + Qt::Key_F11 )); connect( a, SIGNAL( triggered( bool )), this, SLOT( clear())); a = static_cast< KAction* >( actionCollection->addAction( "ClearLastMouseMark" )); a->setText( i18n( "Clear Last Mouse Mark" )); a->setGlobalShortcut( KShortcut( Qt::SHIFT + Qt::META + Qt::Key_F12 )); connect( a, SIGNAL( triggered( bool )), this, SLOT( clearLast())); reconfigure( ReconfigureAll ); arrow_start = NULL_POINT; effects->startMousePolling(); // We require it to detect activation as well } MouseMarkEffect::~MouseMarkEffect() { effects->stopMousePolling(); } void MouseMarkEffect::reconfigure( ReconfigureFlags ) { KConfigGroup conf = EffectsHandler::effectConfig("MouseMark"); width = conf.readEntry( "LineWidth", 3 ); color = conf.readEntry( "Color", QColor( Qt::red )); color.setAlphaF(1.0); } void MouseMarkEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) { effects->paintScreen( mask, region, data ); // paint normal screen if( marks.isEmpty() && drawing.isEmpty()) return; #ifndef KWIN_HAVE_OPENGLES glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LINE_BIT ); glEnable( GL_LINE_SMOOTH ); #endif glLineWidth( width ); GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); vbo->setColor(color); if (ShaderManager::instance()->isValid()) { ShaderManager::instance()->pushShader(ShaderManager::ColorShader); } QVector verts; foreach (const Mark& mark, marks) { verts.clear(); verts.reserve(mark.size()*2); foreach (const QPoint& p, mark) { verts << p.x() << p.y(); } vbo->setData(verts.size()/2, 2, verts.data(), NULL); vbo->render(GL_LINE_STRIP); } if (!drawing.isEmpty()) { verts.clear(); verts.reserve(drawing.size()*2); foreach (const QPoint& p, drawing) { verts << p.x() << p.y(); } vbo->setData(verts.size()/2, 2, verts.data(), NULL); vbo->render(GL_LINE_STRIP); } if (ShaderManager::instance()->isValid()) { ShaderManager::instance()->popShader(); } glLineWidth( 1.0 ); #ifndef KWIN_HAVE_OPENGLES glDisable( GL_LINE_SMOOTH ); glPopAttrib(); #endif } void MouseMarkEffect::mouseChanged( const QPoint& pos, const QPoint&, Qt::MouseButtons, Qt::MouseButtons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers ) { if( modifiers == ( Qt::META | Qt::SHIFT | Qt::CTRL )) // start/finish arrow { if( arrow_start != NULL_POINT ) { marks.append( createArrow( arrow_start, pos )); arrow_start = NULL_POINT; effects->addRepaintFull(); return; } else arrow_start = pos; } if( arrow_start != NULL_POINT ) return; // TODO the shortcuts now trigger this right before they're activated if( modifiers == ( Qt::META | Qt::SHIFT )) // activated { if( drawing.isEmpty()) drawing.append( pos ); if( drawing.last() == pos ) return; QPoint pos2 = drawing.last(); drawing.append( pos ); QRect repaint = QRect( qMin( pos.x(), pos2.x()), qMin( pos.y(), pos2.y()), qMax( pos.x(), pos2.x()), qMax( pos.y(), pos2.y())); repaint.adjust( -width, -width, width, width ); effects->addRepaint( repaint ); } else if( !drawing.isEmpty()) { marks.append( drawing ); drawing.clear(); } } void MouseMarkEffect::clear() { drawing.clear(); marks.clear(); effects->addRepaintFull(); } void MouseMarkEffect::clearLast() { if( arrow_start != NULL_POINT ) { arrow_start = NULL_POINT; } else if( !drawing.isEmpty()) { drawing.clear(); effects->addRepaintFull(); } else if( !marks.isEmpty()) { marks.pop_back(); effects->addRepaintFull(); } } MouseMarkEffect::Mark MouseMarkEffect::createArrow( QPoint arrow_start, QPoint arrow_end ) { Mark ret; double angle = atan2( (double) (arrow_end.y() - arrow_start.y()), (double) (arrow_end.x() - arrow_start.x())); ret += arrow_start + QPoint( 50 * cos( angle + M_PI / 6 ), 50 * sin( angle + M_PI / 6 )); // right one ret += arrow_start; ret += arrow_end; ret += arrow_start; // it's connected lines, so go back with the middle one ret += arrow_start + QPoint( 50 * cos( angle - M_PI / 6 ), 50 * sin( angle - M_PI / 6 )); // left one return ret; } } // namespace #include "mousemark.moc"