/************************************************************************** * KWin - the KDE window manager * * This file is part of the KDE project. * * * * Copyright (C) 2013 Antonis Tsiapaliokas * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * **************************************************************************/ import QtQuick 2.1 import QtQuick.Controls 1.0 import QtQuick.Layouts 1.0 import org.kde.kwin.kwincompositing 1.0 Rectangle { id: window width: 780 height: 480 color: engine.backgroundViewColor() property bool openGLBrokeState: true Item { id: openGLError visible: false anchors.fill: parent anchors.leftMargin: parent.width/2 - 100 Text { id: openGLErrorText text: i18n("OpenGL compositing (the default) has crashed KWin in the past.\n" + "This was most likely due to a driver bug.\n" + "If you think that you have meanwhile upgraded to a stable driver,\n" + "you can reset this protection but be aware that this might result in an immediate crash!\n" + "Alternatively, you might want to use the XRender backend instead.") } Button { id: openGLButton text: i18n("Re-enable OpenGL detection") anchors.top: openGLErrorText.bottom onClicked: { openGLBrokeState = compositing.OpenGLIsBroken(); view.visible = !openGLBrokeState; openGLError.visible = openGLBrokeState; } } } EffectView{ id: view anchors.fill: parent visible: false } Compositing { id: compositing } Component.onCompleted: { if (compositing.OpenGLIsUnsafe()) { openGLError.visible = true; } else { openGLError.visible = false; view.visible = true; } } }