/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_BLUR_H #define KWIN_BLUR_H // Include with base class for effects. #include #include template< class T > class QVector; namespace KWin { class GLRenderTarget; class GLTexture; class GLShader; /** * Blurs the background of translucent windows **/ class BlurEffect : public Effect { public: BlurEffect(); ~BlurEffect(); virtual void prePaintScreen( ScreenPrePaintData& data, int time ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); static bool supported(); protected: bool loadData(); GLShader* loadShader(const QString& name); void updateBlurTexture(const QVector& rects, double blurAmount ); void updateBlurTexture(const QRegion& region , double blurAmount ); QRegion expandedRegion( const QRegion& r ) const; private: GLTexture* mSceneTexture; GLTexture* mTmpTexture; GLTexture* mBlurTexture; GLRenderTarget* mSceneTarget; GLRenderTarget* mTmpTarget; GLRenderTarget* mBlurTarget; GLShader* mBlurShader; GLShader* mWindowShader; bool mValid; int mBlurRadius; int mTransparentWindows; QRegion mBlurDirty; QRegion mScreenDirty; QRegion mBlurMask; }; } // namespace #endif