/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "startupfeedback.h" // Qt #include #include #include // KDE #include #include #include #include // KWin #include // X11 #include // based on StartupId in KRunner by Lubos Lunak // Copyright (C) 2001 Lubos Lunak namespace KWin { KWIN_EFFECT(startupfeedback, StartupFeedbackEffect) KWIN_EFFECT_SUPPORTED(startupfeedback, StartupFeedbackEffect::supported()) // number of key frames for bouncing animation static const int BOUNCE_FRAMES = 20; // duration between two key frames in msec static const int BOUNCE_FRAME_DURATION = 30; // duration of one bounce animation static const int BOUNCE_DURATION = BOUNCE_FRAME_DURATION * BOUNCE_FRAMES; // number of key frames for blinking animation static const int BLINKING_FRAMES = 5; // duration between two key frames in msec static const int BLINKING_FRAME_DURATION = 100; // duration of one blinking animation static const int BLINKING_DURATION = BLINKING_FRAME_DURATION * BLINKING_FRAMES; //const int color_to_pixmap[] = { 0, 1, 2, 3, 2, 1 }; static const int FRAME_TO_BOUNCE_YOFFSET[] = { -5, -1, 2, 5, 8, 10, 12, 13, 15, 15, 15, 15, 14, 12, 10, 8, 5, 2, -1, -5 }; static const QSize BOUNCE_SIZES[] = { QSize(16, 16), QSize(14, 18), QSize(12, 20), QSize(18, 14), QSize(20, 12) }; static const int FRAME_TO_BOUNCE_TEXTURE[] = { 0, 0, 0, 1, 2, 2, 1, 0, 3, 4, 4, 3, 0, 1, 2, 2, 1, 0, 0, 0 }; static const int FRAME_TO_BLINKING_COLOR[] = { 0, 1, 2, 3, 2, 1 }; static const QColor BLINKING_COLORS[] = { Qt::black, Qt::darkGray, Qt::lightGray, Qt::white, Qt::white }; StartupFeedbackEffect::StartupFeedbackEffect() : m_bounceSizesRatio(1.0) , m_startupInfo(new KStartupInfo(KStartupInfo::CleanOnCantDetect, this)) , m_selection(new KSelectionOwner("_KDE_STARTUP_FEEDBACK", -1, this)) , m_active(false) , m_frame(0) , m_progress(0) , m_texture(0) , m_type(BouncingFeedback) , m_blinkingShader(0) { for (int i = 0; i < 5; ++i) { m_bouncingTextures[i] = 0; } m_selection->claim(true); connect(m_startupInfo, SIGNAL(gotNewStartup(KStartupInfoId,KStartupInfoData)), SLOT(gotNewStartup(KStartupInfoId,KStartupInfoData))); connect(m_startupInfo, SIGNAL(gotRemoveStartup(KStartupInfoId,KStartupInfoData)), SLOT(gotRemoveStartup(KStartupInfoId,KStartupInfoData))); connect(m_startupInfo, SIGNAL(gotStartupChange(KStartupInfoId,KStartupInfoData)), SLOT(gotStartupChange(KStartupInfoId,KStartupInfoData))); connect(effects, SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)), this, SLOT(slotMouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers))); reconfigure(ReconfigureAll); } StartupFeedbackEffect::~StartupFeedbackEffect() { if (m_active) { effects->stopMousePolling(); } for (int i = 0; i < 5; ++i) { delete m_bouncingTextures[i]; } delete m_texture; delete m_blinkingShader; } bool StartupFeedbackEffect::supported() { return effects->isOpenGLCompositing(); } void StartupFeedbackEffect::reconfigure(Effect::ReconfigureFlags flags) { Q_UNUSED(flags) KConfig conf(QStringLiteral("klaunchrc"), KConfig::NoGlobals); KConfigGroup c = conf.group("FeedbackStyle"); const bool busyCursor = c.readEntry("BusyCursor", true); c = conf.group("BusyCursorSettings"); m_startupInfo->setTimeout(c.readEntry("Timeout", 30)); const bool busyBlinking = c.readEntry("Blinking", false); const bool busyBouncing = c.readEntry("Bouncing", true); if (!busyCursor) m_type = NoFeedback; else if (busyBouncing) m_type = BouncingFeedback; else if (busyBlinking) { m_type = BlinkingFeedback; if (effects->compositingType() == OpenGL2Compositing) { delete m_blinkingShader; m_blinkingShader = 0; const QString shader = QStandardPaths::locate(QStandardPaths::GenericDataLocation, QStringLiteral("kwin/blinking-startup-fragment.glsl")); m_blinkingShader = ShaderManager::instance()->loadFragmentShader(ShaderManager::SimpleShader, shader); if (m_blinkingShader->isValid()) { qCDebug(KWINEFFECTS) << "Blinking Shader is valid"; } else { qCDebug(KWINEFFECTS) << "Blinking Shader is not valid"; } } } else m_type = PassiveFeedback; if (m_active) { stop(); start(m_startups[ m_currentStartup ]); } } void StartupFeedbackEffect::prePaintScreen(ScreenPrePaintData& data, int time) { if (m_active) { // need the unclipped version switch(m_type) { case BouncingFeedback: m_progress = (m_progress + time) % BOUNCE_DURATION; m_frame = qRound((qreal)m_progress / (qreal)BOUNCE_FRAME_DURATION) % BOUNCE_FRAMES; m_currentGeometry = feedbackRect(); // bounce alters geometry with m_frame data.paint.unite(m_currentGeometry); break; case BlinkingFeedback: m_progress = (m_progress + time) % BLINKING_DURATION; m_frame = qRound((qreal)m_progress / (qreal)BLINKING_FRAME_DURATION) % BLINKING_FRAMES; break; default: break; // nothing } } effects->prePaintScreen(data, time); } void StartupFeedbackEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data) { effects->paintScreen(mask, region, data); if (m_active) { GLTexture* texture; switch(m_type) { case BouncingFeedback: texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]]; break; case BlinkingFeedback: // fall through case PassiveFeedback: texture = m_texture; break; default: return; // safety } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); texture->bind(); bool useShader = false; if (m_type == BlinkingFeedback) { const QColor& blinkingColor = BLINKING_COLORS[ FRAME_TO_BLINKING_COLOR[ m_frame ]]; if (m_blinkingShader && m_blinkingShader->isValid()) { useShader = true; ShaderManager::instance()->pushShader(m_blinkingShader); m_blinkingShader->setUniform("u_color", blinkingColor); } else { #ifdef KWIN_HAVE_OPENGL_1 // texture transformation float color[4] = { static_cast(blinkingColor.redF()), static_cast(blinkingColor.greenF()), static_cast(blinkingColor.blueF()), 1.0f }; glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glColor4fv(color); glActiveTexture(GL_TEXTURE1); texture->bind(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color); glActiveTexture(GL_TEXTURE0); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color); #endif } } else if (effects->compositingType() == OpenGL2Compositing) { useShader = true; ShaderManager::instance()->pushShader(ShaderManager::SimpleShader); } texture->render(m_currentGeometry, m_currentGeometry); if (useShader) { ShaderManager::instance()->popShader(); } if (m_type == BlinkingFeedback && !useShader) { #ifdef KWIN_HAVE_OPENGL_1 // resture states glActiveTexture(GL_TEXTURE1); texture->unbind(); glActiveTexture(GL_TEXTURE0); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(0.0f, 0.0f, 0.0f, 0.0f); #endif } texture->unbind(); glDisable(GL_BLEND); } } void StartupFeedbackEffect::postPaintScreen() { if (m_active) { m_dirtyRect = m_currentGeometry; // ensure the now dirty region is cleaned on the next pass if (m_type == BlinkingFeedback || m_type == BouncingFeedback) effects->addRepaint(m_dirtyRect); // we also have to trigger a repaint } effects->postPaintScreen(); } void StartupFeedbackEffect::slotMouseChanged(const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers) { Q_UNUSED(pos) Q_UNUSED(oldpos) Q_UNUSED(buttons) Q_UNUSED(oldbuttons) Q_UNUSED(modifiers) Q_UNUSED(oldmodifiers) if (m_active) { m_dirtyRect |= m_currentGeometry; m_currentGeometry = feedbackRect(); m_dirtyRect |= m_currentGeometry; effects->addRepaint(m_dirtyRect); } } void StartupFeedbackEffect::gotNewStartup(const KStartupInfoId& id, const KStartupInfoData& data) { const QString& icon = data.findIcon(); m_currentStartup = id; m_startups[ id ] = icon; start(icon); } void StartupFeedbackEffect::gotRemoveStartup(const KStartupInfoId& id, const KStartupInfoData& data) { Q_UNUSED( data ) m_startups.remove(id); if (m_startups.count() == 0) { m_currentStartup = KStartupInfoId(); // null stop(); return; } m_currentStartup = m_startups.begin().key(); start(m_startups[ m_currentStartup ]); } void StartupFeedbackEffect::gotStartupChange(const KStartupInfoId& id, const KStartupInfoData& data) { if (m_currentStartup == id) { const QString& icon = data.findIcon(); if (!icon.isEmpty() && icon != m_startups[ m_currentStartup ]) { m_startups[ id ] = icon; start(icon); } } } void StartupFeedbackEffect::start(const QString& icon) { if (m_type == NoFeedback) return; if (!m_active) effects->startMousePolling(); m_active = true; // get ratio for bouncing cursor so we don't need to manually calculate the sizes for each icon size if (m_type == BouncingFeedback) m_bounceSizesRatio = IconSize(KIconLoader::Small) / 16.0; QPixmap iconPixmap = KIconLoader::global()->loadIcon(icon, KIconLoader::Small, 0, KIconLoader::DefaultState, QStringList(), 0, true); // return null pixmap if not found if (iconPixmap.isNull()) iconPixmap = SmallIcon(QStringLiteral("system-run")); prepareTextures(iconPixmap); m_dirtyRect = m_currentGeometry = feedbackRect(); effects->addRepaint(m_dirtyRect); } void StartupFeedbackEffect::stop() { if (m_active) effects->stopMousePolling(); m_active = false; effects->makeOpenGLContextCurrent(); switch(m_type) { case BouncingFeedback: for (int i = 0; i < 5; ++i) { delete m_bouncingTextures[i]; m_bouncingTextures[i] = 0; } break; case BlinkingFeedback: case PassiveFeedback: delete m_texture; m_texture = 0; break; case NoFeedback: return; // don't want the full repaint default: break; // impossible } effects->addRepaintFull(); } void StartupFeedbackEffect::prepareTextures(const QPixmap& pix) { effects->makeOpenGLContextCurrent(); switch(m_type) { case BouncingFeedback: for (int i = 0; i < 5; ++i) { delete m_bouncingTextures[i]; m_bouncingTextures[i] = new GLTexture(scalePixmap(pix, BOUNCE_SIZES[i])); } break; case BlinkingFeedback: case PassiveFeedback: m_texture = new GLTexture(pix); break; default: // for safety m_active = false; break; } } QImage StartupFeedbackEffect::scalePixmap(const QPixmap& pm, const QSize& size) const { const QSize& adjustedSize = size * m_bounceSizesRatio; QImage scaled = pm.toImage().scaled(adjustedSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); if (scaled.format() != QImage::Format_ARGB32_Premultiplied && scaled.format() != QImage::Format_ARGB32) scaled = scaled.convertToFormat(QImage::Format_ARGB32); QImage result(20 * m_bounceSizesRatio, 20 * m_bounceSizesRatio, QImage::Format_ARGB32); QPainter p(&result); p.setCompositionMode(QPainter::CompositionMode_Source); p.fillRect(result.rect(), Qt::transparent); p.drawImage((20 * m_bounceSizesRatio - adjustedSize.width()) / 2, (20*m_bounceSizesRatio - adjustedSize.height()) / 2, scaled, 0, 0, adjustedSize.width(), adjustedSize.height() * m_bounceSizesRatio); return result; } QRect StartupFeedbackEffect::feedbackRect() const { int cursorSize = 0; cursorSize = XcursorGetDefaultSize(QX11Info::display()); int xDiff; if (cursorSize <= 16) xDiff = 8 + 7; else if (cursorSize <= 32) xDiff = 16 + 7; else if (cursorSize <= 48) xDiff = 24 + 7; else xDiff = 32 + 7; int yDiff = xDiff; GLTexture* texture = 0; int yOffset = 0; switch(m_type) { case BouncingFeedback: texture = m_bouncingTextures[ FRAME_TO_BOUNCE_TEXTURE[ m_frame ]]; yOffset = FRAME_TO_BOUNCE_YOFFSET[ m_frame ] * m_bounceSizesRatio; break; case BlinkingFeedback: // fall through case PassiveFeedback: texture = m_texture; break; default: // nothing break; } const QPoint cursorPos = effects->cursorPos() + QPoint(xDiff, yDiff + yOffset); QRect rect; if( texture ) rect = QRect(cursorPos, texture->size()); return rect; } bool StartupFeedbackEffect::isActive() const { return m_active; } } // namespace