/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak Copyright (C) 2009 Martin Gräßlin Copyright (C) 2009, 2010 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_LOGOUT_H #define KWIN_LOGOUT_H #include namespace KWin { class GLRenderTarget; class GLTexture; class LogoutEffect : public Effect { Q_OBJECT Q_PROPERTY(bool useBlur READ isUseBlur) public: LogoutEffect(); ~LogoutEffect(); virtual void reconfigure(ReconfigureFlags); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data); virtual void postPaintScreen(); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual bool isActive() const; int requestedEffectChainPosition() const override { return 85; } // for properties bool isUseBlur() const { return useBlur; } public Q_SLOTS: void slotWindowAdded(KWin::EffectWindow* w); void slotWindowClosed(KWin::EffectWindow *w); void slotWindowDeleted(KWin::EffectWindow *w); void slotPropertyNotify(KWin::EffectWindow *w, long a); private: bool isLogoutDialog(EffectWindow* w); double progress; // 0-1 bool displayEffect; EffectWindow* logoutWindow; bool logoutWindowClosed; bool logoutWindowPassed; // Persistent effect xcb_atom_t logoutAtom; bool canDoPersistent; EffectWindowList ignoredWindows; void renderVignetting(); void renderBlurTexture(); int frameDelay; bool blurSupported, useBlur; GLTexture* blurTexture; GLRenderTarget* blurTarget; double windowOpacity; EffectWindowList windows; QHash< EffectWindow*, double > windowsOpacities; GLShader *m_vignettingShader; GLShader *m_blurShader; QString m_shadersDir; }; } // namespace #endif