/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008 Cédric Borgese Copyright (C) 2008 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "wobblywindows_config.h" #include #include #include #include #include #ifndef KDE_USE_FINAL KWIN_EFFECT_CONFIG_FACTORY #endif namespace KWin { //----------------------------------------------------------------------------- // WARNING: This is (kinda) copied from wobblywindows.cpp struct ParameterSet { int stiffness; int drag; int move_factor; }; ParameterSet set_0 = { 15, 80, 10 }; ParameterSet set_1 = { 10, 85, 10 }; ParameterSet set_2 = { 6, 90, 10 }; ParameterSet set_3 = { 3, 92, 20 }; ParameterSet set_4 = { 1, 97, 25 }; ParameterSet pset[5] = { set_0, set_1, set_2, set_3, set_4 }; //----------------------------------------------------------------------------- WobblyWindowsEffectConfig::WobblyWindowsEffectConfig(QWidget* parent, const QVariantList& args) : KCModule(EffectFactory::componentData(), parent, args) { m_ui.setupUi(this); connect(m_ui.wobblinessSlider, SIGNAL(valueChanged(int)), this, SLOT(changed())); connect(m_ui.wobblinessSlider, SIGNAL(valueChanged(int)), this, SLOT(wobblinessChanged())); connect(m_ui.moveBox, SIGNAL(stateChanged(int)), this, SLOT(changed())); connect(m_ui.resizeBox, SIGNAL(stateChanged(int)), this, SLOT(changed())); connect(m_ui.advancedBox, SIGNAL(stateChanged(int)), this, SLOT(changed())); connect(m_ui.advancedBox, SIGNAL(stateChanged(int)), this, SLOT(advancedChanged())); connect(m_ui.stiffnessSpin, SIGNAL(valueChanged(int)), this, SLOT(changed())); connect(m_ui.dragSpin, SIGNAL(valueChanged(int)), this, SLOT(changed())); connect(m_ui.moveFactorSpin, SIGNAL(valueChanged(int)), this, SLOT(changed())); load(); } WobblyWindowsEffectConfig::~WobblyWindowsEffectConfig() { } void WobblyWindowsEffectConfig::load() { KCModule::load(); KConfigGroup conf = EffectsHandler::effectConfig("Wobbly"); bool change = true; unsigned int wobblynessLevel = 0; QString settingsMode = conf.readEntry("Settings", "Auto"); if (settingsMode != "Custom") { wobblynessLevel = conf.readEntry("WobblynessLevel", 0); change = false; } if (wobblynessLevel > 4) { wobblynessLevel = 4; change = true; } m_ui.wobblinessSlider->setSliderPosition(wobblynessLevel); m_ui.moveBox->setChecked(conf.readEntry("MoveWobble", true)); m_ui.resizeBox->setChecked(conf.readEntry("ResizeWobble", true)); m_ui.advancedBox->setChecked(conf.readEntry("AdvancedMode", false)); m_ui.stiffnessSlider->setValue(conf.readEntry("Stiffness", pset[0].stiffness)); m_ui.dragSlider->setValue(conf.readEntry("Drag", pset[0].drag)); m_ui.moveFactorSlider->setValue(conf.readEntry("MoveFactor", pset[0].move_factor)); advancedChanged(); emit changed(change); } void WobblyWindowsEffectConfig::save() { KConfigGroup conf = EffectsHandler::effectConfig("Wobbly"); conf.writeEntry("Settings", "Auto"); conf.writeEntry("WobblynessLevel", m_ui.wobblinessSlider->value()); conf.writeEntry("MoveWobble", m_ui.moveBox->isChecked()); conf.writeEntry("ResizeWobble", m_ui.resizeBox->isChecked()); conf.writeEntry("AdvancedMode", m_ui.advancedBox->isChecked()); conf.writeEntry("Stiffness", m_ui.stiffnessSpin->value()); conf.writeEntry("Drag", m_ui.dragSpin->value()); conf.writeEntry("MoveFactor", m_ui.moveFactorSpin->value()); emit changed(false); EffectsHandler::sendReloadMessage("wobblywindows"); } void WobblyWindowsEffectConfig::defaults() { m_ui.wobblinessSlider->setSliderPosition(0); m_ui.moveBox->setChecked(true); m_ui.resizeBox->setChecked(true); m_ui.advancedBox->setChecked(false); m_ui.stiffnessSlider->setValue(pset[0].stiffness); m_ui.dragSlider->setValue(pset[0].drag); m_ui.moveFactorSlider->setValue(pset[0].move_factor); emit changed(true); } void WobblyWindowsEffectConfig::advancedChanged() { if(m_ui.advancedBox->isChecked()) m_ui.advancedGroup->setEnabled(true); else m_ui.advancedGroup->setEnabled(false); } void WobblyWindowsEffectConfig::wobblinessChanged() { ParameterSet preset = pset[m_ui.wobblinessSlider->value()]; m_ui.stiffnessSlider->setValue(preset.stiffness); m_ui.dragSlider->setValue(preset.drag); m_ui.moveFactorSlider->setValue(preset.move_factor); } } // namespace #include "wobblywindows_config.moc"