/* SPDX-FileCopyrightText: 2021 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "item.h" namespace KDecoration2 { class Decoration; } namespace KWin { class DecorationItem; /** * The WindowItem class represents a window in the scene. * * A WindowItem is made of a surface with client contents and optionally a server-side frame * and a drop-shadow. */ class KWIN_EXPORT WindowItem : public Item { Q_OBJECT public: SurfaceItem *surfaceItem() const; DecorationItem *decorationItem() const; ShadowItem *shadowItem() const; void setShadow(Shadow *shadow); protected: explicit WindowItem(Scene::Window *window, Item *parent = nullptr); void updateSurfaceItem(SurfaceItem *surfaceItem); private Q_SLOTS: void updateDecorationItem(); void updateSurfacePosition(); private: QScopedPointer m_surfaceItem; QScopedPointer m_decorationItem; QScopedPointer m_shadowItem; }; /** * The WindowItemX11 class represents an X11 window (both on X11 and Wayland sessions). * * Note that Xwayland windows and Wayland surfaces are associated asynchronously. This means * that the surfaceItem() function can return @c null until the window is fully initialized. */ class KWIN_EXPORT WindowItemX11 : public WindowItem { Q_OBJECT public: explicit WindowItemX11(Scene::Window *window, Item *parent = nullptr); private Q_SLOTS: void initialize(); }; /** * The WindowItemWayland class represents a Wayland window. */ class KWIN_EXPORT WindowItemWayland : public WindowItem { Q_OBJECT public: explicit WindowItemWayland(Scene::Window *window, Item *parent = nullptr); }; /** * The WindowItemInternal class represents a window created by the compositor, for * example, the task switcher, etc. */ class KWIN_EXPORT WindowItemInternal : public WindowItem { Q_OBJECT public: explicit WindowItemInternal(Scene::Window *window, Item *parent = nullptr); }; } // namespace KWin