/* SPDX-FileCopyrightText: 2021 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "platformopenglsurfacetexture.h" namespace KWin { class KWIN_EXPORT PlatformOpenGLSurfaceTextureInternal : public PlatformOpenGLSurfaceTexture { public: PlatformOpenGLSurfaceTextureInternal(OpenGLBackend *backend, SurfacePixmapInternal *pixmap); protected: SurfacePixmapInternal *m_pixmap; }; } // namespace KWin