/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_DBUS_INTERFACE_H #define KWIN_DBUS_INTERFACE_H #include #include namespace KWin { class Compositor; /** * @brief This class is a wrapper for the org.kde.KWin D-Bus interface. * * The main purpose of this class is to be exported on the D-Bus as object /KWin. * It is a pure wrapper to provide the deprecated D-Bus methods which have been * removed from Workspace which used to implement the complete D-Bus interface. * * Nowadays the D-Bus interfaces are distributed, parts of it are exported on * /Compositor, parts on /Effects and parts on /KWin. The implementation in this * class just delegates the method calls to the actual implementation in one of the * three singletons. * * @author Martin Gräßlin **/ class DBusInterface: public QObject, protected QDBusContext { Q_OBJECT Q_CLASSINFO("D-Bus Interface", "org.kde.KWin") public: explicit DBusInterface(QObject *parent); virtual ~DBusInterface(); public: // PROPERTIES public Q_SLOTS: // METHODS Q_NOREPLY void cascadeDesktop(); int currentDesktop(); Q_NOREPLY void killWindow(); void nextDesktop(); void previousDesktop(); Q_NOREPLY void reconfigure(); bool setCurrentDesktop(int desktop); bool startActivity(const QString &in0); bool stopActivity(const QString &in0); QString supportInformation(); Q_NOREPLY void unclutterDesktop(); Q_NOREPLY void showDebugConsole(); QVariantMap queryWindowInfo(); private Q_SLOTS: void becomeKWinService(const QString &service); private: void announceService(); QString m_serviceName; QDBusMessage m_replyQueryWindowInfo; }; class CompositorDBusInterface : public QObject { Q_OBJECT Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Compositing") /** * @brief Whether the Compositor is active. That is a Scene is present and the Compositor is * not shutting down itself. **/ Q_PROPERTY(bool active READ isActive) /** * @brief Whether compositing is possible. Mostly means whether the required X extensions * are available. **/ Q_PROPERTY(bool compositingPossible READ isCompositingPossible) /** * @brief The reason why compositing is not possible. Empty String if compositing is possible. **/ Q_PROPERTY(QString compositingNotPossibleReason READ compositingNotPossibleReason) /** * @brief Whether OpenGL has failed badly in the past (crash) and is considered as broken. **/ Q_PROPERTY(bool openGLIsBroken READ isOpenGLBroken) /** * The type of the currently used Scene: * @li @c none No Compositing * @li @c xrender XRender * @li @c gl1 OpenGL 1 * @li @c gl2 OpenGL 2 * @li @c gles OpenGL ES 2 **/ Q_PROPERTY(QString compositingType READ compositingType) /** * @brief All currently supported OpenGLPlatformInterfaces. * * Possible values: * @li glx * @li egl * * Values depend on operation mode and compile time options. **/ Q_PROPERTY(QStringList supportedOpenGLPlatformInterfaces READ supportedOpenGLPlatformInterfaces) Q_PROPERTY(bool platformRequiresCompositing READ platformRequiresCompositing) public: explicit CompositorDBusInterface(Compositor *parent); virtual ~CompositorDBusInterface() = default; bool isActive() const; bool isCompositingPossible() const; QString compositingNotPossibleReason() const; bool isOpenGLBroken() const; QString compositingType() const; QStringList supportedOpenGLPlatformInterfaces() const; bool platformRequiresCompositing() const; public Q_SLOTS: /** * @brief Suspends the Compositor if it is currently active. * * Note: it is possible that the Compositor is not able to suspend. Use @link isActive to check * whether the Compositor has been suspended. * * @return void * @see resume * @see isActive **/ void suspend(); /** * @brief Resumes the Compositor if it is currently suspended. * * Note: it is possible that the Compositor cannot be resumed, that is there might be Clients * blocking the usage of Compositing or the Scene might be broken. Use @link isActive to check * whether the Compositor has been resumed. Also check @link isCompositingPossible and * @link isOpenGLBroken. * * Note: The starting of the Compositor can require some time and is partially done threaded. * After this method returns the setup may not have been completed. * * @return void * @see suspend * @see isActive * @see isCompositingPossible * @see isOpenGLBroken **/ void resume(); Q_SIGNALS: void compositingToggled(bool active); private: Compositor *m_compositor; }; } // namespace #endif // KWIN_DBUS_INTERFACE_H