/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "egl_gbm_backend.h" // kwin #include "composite.h" #include "drm_backend.h" #include "drm_output.h" #include "gbm_surface.h" #include "logging.h" #include "options.h" #include "screens.h" // kwin libs #include // Qt #include // system #include namespace KWin { EglGbmBackend::EglGbmBackend(DrmBackend *b) : AbstractEglBackend() , m_backend(b) { // Egl is always direct rendering setIsDirectRendering(true); setSyncsToVBlank(true); connect(m_backend, &DrmBackend::outputAdded, this, &EglGbmBackend::createOutput); connect(m_backend, &DrmBackend::outputRemoved, this, [this] (DrmOutput *output) { auto it = std::find_if(m_outputs.begin(), m_outputs.end(), [output] (const Output &o) { return o.output == output; } ); if (it == m_outputs.end()) { return; } cleanupOutput(*it); m_outputs.erase(it); } ); } EglGbmBackend::~EglGbmBackend() { cleanup(); } void EglGbmBackend::cleanupSurfaces() { for (auto it = m_outputs.constBegin(); it != m_outputs.constEnd(); ++it) { cleanupOutput(*it); } m_outputs.clear(); } void EglGbmBackend::cleanupOutput(const Output &o) { o.output->releaseGbm(); if (o.eglSurface != EGL_NO_SURFACE) { eglDestroySurface(eglDisplay(), o.eglSurface); } } bool EglGbmBackend::initializeEgl() { initClientExtensions(); EGLDisplay display = m_backend->sceneEglDisplay(); // Use eglGetPlatformDisplayEXT() to get the display pointer // if the implementation supports it. if (display == EGL_NO_DISPLAY) { if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) || !hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) { setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing"); return false; } auto device = gbm_create_device(m_backend->fd()); if (!device) { setFailed("Could not create gbm device"); return false; } m_backend->setGbmDevice(device); display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, device, nullptr); } if (display == EGL_NO_DISPLAY) return false; setEglDisplay(display); return initEglAPI(); } void EglGbmBackend::init() { if (!initializeEgl()) { setFailed("Could not initialize egl"); return; } if (!initRenderingContext()) { setFailed("Could not initialize rendering context"); return; } initKWinGL(); initBufferAge(); initWayland(); } bool EglGbmBackend::initRenderingContext() { initBufferConfigs(); if (!createContext()) { return false; } const auto outputs = m_backend->outputs(); for (DrmOutput *drmOutput: outputs) { createOutput(drmOutput); } if (m_outputs.isEmpty()) { qCCritical(KWIN_DRM) << "Create Window Surfaces failed"; return false; } // set our first surface as the one for the abstract backend, just to make it happy setSurface(m_outputs.first().eglSurface); return makeContextCurrent(m_outputs.first()); } void EglGbmBackend::createOutput(DrmOutput *drmOutput) { Output o; o.output = drmOutput; auto size = drmOutput->pixelSize(); o.gbmSurface = std::make_shared(m_backend->gbmDevice(), size.width(), size.height(), GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); if (!o.gbmSurface) { qCCritical(KWIN_DRM) << "Create gbm surface failed"; return; } o.eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *)(o.gbmSurface->surface()), nullptr); if (o.eglSurface == EGL_NO_SURFACE) { qCCritical(KWIN_DRM) << "Create Window Surface failed"; o.gbmSurface.reset(); return; } m_outputs << o; } bool EglGbmBackend::makeContextCurrent(const Output &output) { const EGLSurface surface = output.eglSurface; if (surface == EGL_NO_SURFACE) { return false; } if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) { qCCritical(KWIN_DRM) << "Make Context Current failed"; return false; } EGLint error = eglGetError(); if (error != EGL_SUCCESS) { qCWarning(KWIN_DRM) << "Error occurred while creating context " << error; return false; } // TODO: ensure the viewport is set correctly each time const QSize &overall = screens()->size(); const QRect &v = output.output->geometry(); // TODO: are the values correct? qreal scale = output.output->scale(); glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale, overall.width() * scale, overall.height() * scale); return true; } bool EglGbmBackend::initBufferConfigs() { const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE, }; EGLint count; EGLConfig configs[1024]; if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) { qCCritical(KWIN_DRM) << "choose config failed"; return false; } if (count != 1) { qCCritical(KWIN_DRM) << "choose config did not return a config" << count; return false; } setConfig(configs[0]); return true; } void EglGbmBackend::present() { for (auto &o: m_outputs) { makeContextCurrent(o); presentOnOutput(o); } } void EglGbmBackend::presentOnOutput(EglGbmBackend::Output &o) { eglSwapBuffers(eglDisplay(), o.eglSurface); o.buffer = m_backend->createBuffer(o.gbmSurface); m_backend->present(o.buffer, o.output); if (supportsBufferAge()) { eglQuerySurface(eglDisplay(), o.eglSurface, EGL_BUFFER_AGE_EXT, &o.bufferAge); } } void EglGbmBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) // TODO, create new buffer? } SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture) { return new EglGbmTexture(texture, this); } QRegion EglGbmBackend::prepareRenderingFrame() { startRenderTimer(); return QRegion(); } QRegion EglGbmBackend::prepareRenderingForScreen(int screenId) { const Output &o = m_outputs.at(screenId); makeContextCurrent(o); if (supportsBufferAge()) { QRegion region; // Note: An age of zero means the buffer contents are undefined if (o.bufferAge > 0 && o.bufferAge <= o.damageHistory.count()) { for (int i = 0; i < o.bufferAge - 1; i++) region |= o.damageHistory[i]; } else { region = o.output->geometry(); } return region; } return QRegion(); } void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) { Q_UNUSED(renderedRegion) Q_UNUSED(damagedRegion) } void EglGbmBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion) { Output &o = m_outputs[screenId]; if (damagedRegion.intersected(o.output->geometry()).isEmpty() && screenId == 0) { // If the damaged region of a window is fully occluded, the only // rendering done, if any, will have been to repair a reused back // buffer, making it identical to the front buffer. // // In this case we won't post the back buffer. Instead we'll just // set the buffer age to 1, so the repaired regions won't be // rendered again in the next frame. if (!renderedRegion.intersected(o.output->geometry()).isEmpty()) glFlush(); for (auto &o: m_outputs) { o.bufferAge = 1; } return; } presentOnOutput(o); // Save the damaged region to history // Note: damage history is only collected for the first screen. For any other screen full repaints // are triggered. This is due to a limitation in Scene::paintGenericScreen which resets the Toplevel's // repaint. So multiple calls to Scene::paintScreen as it's done in multi-output rendering only // have correct damage information for the first screen. If we try to track damage nevertheless, // it creates artifacts. So for the time being we work around the problem by only supporting buffer // age on the first output. To properly support buffer age on all outputs the rendering needs to // be refactored in general. if (supportsBufferAge() && screenId == 0) { if (o.damageHistory.count() > 10) { o.damageHistory.removeLast(); } o.damageHistory.prepend(damagedRegion.intersected(o.output->geometry())); } } bool EglGbmBackend::usesOverlayWindow() const { return false; } bool EglGbmBackend::perScreenRendering() const { return true; } /************************************************ * EglTexture ************************************************/ EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend) : AbstractEglTexture(texture, backend) { } EglGbmTexture::~EglGbmTexture() = default; } // namespace