/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2013 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_SCENE_QPAINTER_H #define KWIN_SCENE_QPAINTER_H #include "scene.h" #include #include "shadow.h" #include "decorations/decorationrenderer.h" namespace KWin { class KWIN_EXPORT SceneQPainter : public Scene { Q_OBJECT public: ~SceneQPainter() override; bool usesOverlayWindow() const override; OverlayWindow* overlayWindow() const override; qint64 paint(const QRegion &damage, const QList &windows) override; void paintGenericScreen(int mask, const ScreenPaintData &data) override; CompositingType compositingType() const override; bool initFailed() const override; EffectFrame *createEffectFrame(EffectFrameImpl *frame) override; Shadow *createShadow(Toplevel *toplevel) override; Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *impl) override; void screenGeometryChanged(const QSize &size) override; bool animationsSupported() const override { return false; } QPainter *scenePainter() const override; QImage *qpainterRenderBuffer() const override; QPainterBackend *backend() const { return m_backend.data(); } static SceneQPainter *createScene(QObject *parent); protected: void paintBackground(const QRegion ®ion) override; Scene::Window *createWindow(Toplevel *toplevel) override; void paintCursor() override; void paintEffectQuickView(EffectQuickView *w) override; private: explicit SceneQPainter(QPainterBackend *backend, QObject *parent = nullptr); QScopedPointer m_backend; QScopedPointer m_painter; class Window; }; class QPainterWindowPixmap : public WindowPixmap { public: explicit QPainterWindowPixmap(Scene::Window *window); ~QPainterWindowPixmap() override; void create() override; void update() override; bool isValid() const override; const QImage &image(); protected: WindowPixmap *createChild(const QPointer &subSurface) override; private: explicit QPainterWindowPixmap(const QPointer &subSurface, WindowPixmap *parent); QImage m_image; }; class SceneQPainter::Window : public Scene::Window { Q_OBJECT public: Window(SceneQPainter *scene, Toplevel *c); ~Window() override; void performPaint(int mask, const QRegion ®ion, const WindowPaintData &data) override; protected: WindowPixmap *createWindowPixmap() override; private: void renderWindowPixmap(QPainter *painter, QPainterWindowPixmap *windowPixmap); void renderShadow(QPainter *painter); void renderWindowDecorations(QPainter *painter); SceneQPainter *m_scene; }; class QPainterEffectFrame : public Scene::EffectFrame { public: QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene); ~QPainterEffectFrame() override; void crossFadeIcon() override {} void crossFadeText() override {} void free() override {} void freeIconFrame() override {} void freeTextFrame() override {} void freeSelection() override {} void render(const QRegion ®ion, double opacity, double frameOpacity) override; private: SceneQPainter *m_scene; }; class SceneQPainterShadow : public Shadow { public: SceneQPainterShadow(Toplevel* toplevel); ~SceneQPainterShadow() override; QImage &shadowTexture() { return m_texture; } protected: void buildQuads() override; bool prepareBackend() override; private: QImage m_texture; }; class SceneQPainterDecorationRenderer : public Decoration::Renderer { Q_OBJECT public: enum class DecorationPart : int { Left, Top, Right, Bottom, Count }; explicit SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client); ~SceneQPainterDecorationRenderer() override; void render() override; void reparent(Deleted *deleted) override; QImage image(DecorationPart part) const; private: void resizeImages(); QImage m_images[int(DecorationPart::Count)]; }; class KWIN_EXPORT QPainterFactory : public SceneFactory { Q_OBJECT Q_INTERFACES(KWin::SceneFactory) Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "qpainter.json") public: explicit QPainterFactory(QObject *parent = nullptr); ~QPainterFactory() override; Scene *create(QObject *parent = nullptr) const override; }; inline bool SceneQPainter::usesOverlayWindow() const { return m_backend->usesOverlayWindow(); } inline OverlayWindow* SceneQPainter::overlayWindow() const { return m_backend->overlayWindow(); } inline QPainter* SceneQPainter::scenePainter() const { return m_painter.data(); } inline const QImage &QPainterWindowPixmap::image() { return m_image; } } // KWin #endif // KWIN_SCENEQPAINTER_H