/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Philip Falkner This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "fade.h" #include namespace KWin { KWIN_EFFECT(fade, FadeEffect) FadeEffect::FadeEffect() { reconfigure(ReconfigureAll); connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*))); } void FadeEffect::reconfigure(ReconfigureFlags) { KConfigGroup conf = effects->effectConfig("Fade"); fadeInTime = animationTime(conf, "FadeInTime", 150); fadeOutTime = animationTime(conf, "FadeOutTime", 150); fadeWindows = conf.readEntry("FadeWindows", true); // Add all existing windows to the window list // TODO: Enabling desktop effects should trigger windowAdded() on all windows windows.clear(); if (!fadeWindows) return; foreach (EffectWindow * w, effects->stackingOrder()) if (w && isFadeWindow(w)) // TODO: Apparently w can == NULL here? windows[ w ] = WindowInfo(); } void FadeEffect::prePaintScreen(ScreenPrePaintData& data, int time) { if (!windows.isEmpty()) { fadeInStep = time / double(fadeInTime); fadeOutStep = time / double(fadeOutTime); } effects->prePaintScreen(data, time); } void FadeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) { if (windows.contains(w)) { windows[ w ].fadeInStep += fadeInStep; windows[ w ].fadeOutStep += fadeOutStep; if (windows[ w ].opacity < 1.0) data.setTranslucent(); if (windows[ w ].deleted) { if (windows[ w ].opacity <= 0.0) { windows.remove(w); w->unrefWindow(); } else w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE); } } effects->prePaintWindow(w, data, time); if (windows.contains(w) && !w->isPaintingEnabled() && !effects->activeFullScreenEffect()) { // if the window isn't to be painted, then let's make sure // to track its progress if (windows[ w ].fadeInStep < 1.0 || windows[ w ].fadeOutStep < 1.0) { // but only if the total change is less than the // maximum possible change w->addRepaintFull(); } } } void FadeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { if (windows.contains(w)) { if (windows[ w ].deleted || windows[ w ].opacity != data.opacity || windows[ w ].saturation != data.saturation || windows[ w ].brightness != data.brightness) { WindowPaintData new_data = data; if (windows[ w ].deleted) new_data.opacity = 0.0; if (new_data.opacity > windows[ w ].opacity) { windows[ w ].opacity = qMin(new_data.opacity, windows[ w ].opacity + windows[ w ].fadeInStep); } else if (new_data.opacity < windows[ w ].opacity) { windows[ w ].opacity = qMax(new_data.opacity, windows[ w ].opacity - windows[ w ].fadeOutStep); } if (new_data.saturation > windows[ w ].saturation) { windows[ w ].saturation = qMin(new_data.saturation, windows[ w ].saturation + windows[ w ].fadeInStep); } else if (new_data.saturation < windows[ w ].saturation) { windows[ w ].saturation = qMax(new_data.saturation, windows[ w ].saturation - windows[ w ].fadeOutStep); } if (new_data.brightness > windows[ w ].brightness) { windows[ w ].brightness = qMin(new_data.brightness, windows[ w ].brightness + windows[ w ].fadeInStep); } else if (new_data.brightness < windows[ w ].brightness) { windows[ w ].brightness = qMax(new_data.brightness, windows[ w ].brightness - windows[ w ].fadeOutStep); } windows[ w ].opacity = qBound(0.0, windows[ w ].opacity, 1.0); windows[ w ].saturation = qBound(0.0, windows[ w ].saturation, 1.0); windows[ w ].brightness = qBound(0.0, windows[ w ].brightness, 1.0); windows[ w ].fadeInStep = 0.0; windows[ w ].fadeOutStep = 0.0; new_data.opacity = windows[ w ].opacity; new_data.saturation = windows[ w ].saturation; new_data.brightness = windows[ w ].brightness; effects->paintWindow(w, mask, region, new_data); if (windows[ w ].opacity != data.opacity || windows[ w ].saturation != data.saturation || windows[ w ].brightness != data.brightness) w->addRepaintFull(); return; } windows[ w ].fadeInStep = 0.0; windows[ w ].fadeOutStep = 0.0; } effects->paintWindow(w, mask, region, data); } void FadeEffect::windowOpacityChanged(EffectWindow* w, double old_opacity) { if (!windows.contains(w)) windows[ w ].opacity = old_opacity; if (windows[ w ].opacity == 1.0) windows[ w ].opacity -= 0.1 / fadeOutTime; w->addRepaintFull(); } void FadeEffect::slotWindowAdded(EffectWindow* w) { if (!fadeWindows || !isFadeWindow(w)) return; windows[ w ].opacity = 0.0; w->addRepaintFull(); } void FadeEffect::windowClosed(EffectWindow* w) { if (!fadeWindows || !isFadeWindow(w)) return; if (!windows.contains(w)) windows[ w ].opacity = w->opacity(); if (windows[ w ].opacity == 1.0) windows[ w ].opacity -= 0.1 / fadeOutTime; windows[ w ].deleted = true; w->refWindow(); w->addRepaintFull(); } void FadeEffect::windowDeleted(EffectWindow* w) { windows.remove(w); } bool FadeEffect::isFadeWindow(EffectWindow* w) { void* e; if (w->isDeleted()) e = w->data(WindowClosedGrabRole).value(); else e = w->data(WindowAddedGrabRole).value(); if (w->windowClass() == "ksplashx ksplashx" || w->windowClass() == "ksplashsimple ksplashsimple" || (e && e != this)) { // see login effect return false; } return (!w->isDesktop() && !w->isUtility()); } } // namespace