/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Marco Martin notmart@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "slidingpopups.h" #include #include namespace KWin { KWIN_EFFECT(slidingpopups, SlidingPopupsEffect) SlidingPopupsEffect::SlidingPopupsEffect() { KConfigGroup conf = effects->effectConfig("SlidingPopups"); mFadeInTime = animationTime(conf, "SlideInTime", 250); mFadeOutTime = animationTime(conf, "SlideOutTime", 250); mAtom = XInternAtom(display(), "_KDE_SLIDE", False); effects->registerPropertyType(mAtom, true); // TODO hackish way to announce support, make better after 4.0 unsigned char dummy = 0; XChangeProperty(display(), rootWindow(), mAtom, mAtom, 8, PropModeReplace, &dummy, 1); connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*))); } SlidingPopupsEffect::~SlidingPopupsEffect() { XDeleteProperty(display(), rootWindow(), mAtom); effects->registerPropertyType(mAtom, false); } void SlidingPopupsEffect::prePaintScreen(ScreenPrePaintData& data, int time) { if (!mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty()) data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS; effects->prePaintScreen(data, time); } void SlidingPopupsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) { if (mAppearingWindows.contains(w)) { mAppearingWindows[ w ].addTime(time); if (mAppearingWindows[ w ].value() < 1) data.setTransformed(); else mAppearingWindows.remove(w); } else if (mDisappearingWindows.contains(w)) { data.setTransformed(); w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE); mDisappearingWindows[ w ].addTime(time); } effects->prePaintWindow(w, data, time); } void SlidingPopupsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { bool animating = false; bool appearing = false; QRegion clippedRegion = region; if (mAppearingWindows.contains(w)) { appearing = true; animating = true; } else if (mDisappearingWindows.contains(w) && w->isDeleted()) { appearing = false; animating = true; } if (animating) { qreal progress; if (appearing) progress = 1.0 - mAppearingWindows[ w ].value(); else { if (mDisappearingWindows.contains(w)) progress = mDisappearingWindows[ w ].value(); else progress = 1.0; } const int start = mWindowsData[ w ].start; switch(mWindowsData[ w ].from) { case West: data.xTranslate += (start - w->width()) * progress; clippedRegion = clippedRegion.subtracted(QRegion(start - w->width(), w->y(), w->width(), w->height())); break; case North: data.yTranslate += (start - w->height()) * progress; clippedRegion = clippedRegion.subtracted(QRegion(w->x(), start - w->height(), w->width(), w->height())); break; case East: data.xTranslate += (start - w->x()) * progress; clippedRegion = clippedRegion.subtracted(QRegion(w->x() + w->width(), w->y(), w->width(), w->height())); break; case South: default: data.yTranslate += (start - w->y()) * progress; clippedRegion = clippedRegion.subtracted(QRegion(w->x(), start, w->width(), w->height())); } } effects->paintWindow(w, mask, clippedRegion, data); } void SlidingPopupsEffect::postPaintWindow(EffectWindow* w) { if (mAppearingWindows.contains(w) || mDisappearingWindows.contains(w)) w->addRepaintFull(); // trigger next animation repaint effects->postPaintWindow(w); if (mDisappearingWindows.contains(w) && mDisappearingWindows[ w ].value() >= 1) { mDisappearingWindows.remove(w); w->unrefWindow(); effects->addRepaint(w->geometry()); } } void SlidingPopupsEffect::slotWindowAdded(EffectWindow *w) { propertyNotify(w, mAtom); if (w->isOnCurrentDesktop() && mWindowsData.contains(w)) { mAppearingWindows[ w ].setDuration(mWindowsData[ w ].fadeInDuration); mAppearingWindows[ w ].setProgress(0.0); mAppearingWindows[ w ].setCurveShape(TimeLine::EaseOutCurve); // Tell other windowAdded() effects to ignore this window w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast(this))); w->addRepaintFull(); } } void SlidingPopupsEffect::windowClosed(EffectWindow* w) { propertyNotify(w, mAtom); if (w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains(w)) { w->refWindow(); mAppearingWindows.remove(w); mDisappearingWindows[ w ].setDuration(mWindowsData[ w ].fadeOutDuration); mDisappearingWindows[ w ].setProgress(0.0); mDisappearingWindows[ w ].setCurveShape(TimeLine::EaseOutCurve); // Tell other windowClosed() effects to ignore this window w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast(this))); w->addRepaintFull(); } } void SlidingPopupsEffect::windowDeleted(EffectWindow* w) { mAppearingWindows.remove(w); mDisappearingWindows.remove(w); mWindowsData.remove(w); effects->addRepaint(w->geometry()); } void SlidingPopupsEffect::propertyNotify(EffectWindow* w, long a) { if (!w || a != mAtom) return; QByteArray data = w->readProperty(mAtom, mAtom, 32); if (data.length() < 1) { // Property was removed, thus also remove the effect for window mAppearingWindows.remove(w); mDisappearingWindows.remove(w); mWindowsData.remove(w); return; } long* d = reinterpret_cast< long* >(data.data()); Data animData; animData.start = d[ 0 ]; animData.from = (Position)d[ 1 ]; if (data.length() >= (int)(sizeof(long) * 3)) { animData.fadeInDuration = d[2]; if (data.length() >= (int)(sizeof(long) * 4)) animData.fadeOutDuration = d[3]; else animData.fadeOutDuration = d[2]; } else { animData.fadeInDuration = animationTime(mFadeInTime); animData.fadeOutDuration = animationTime(mFadeOutTime); } mWindowsData[ w ] = animData; } } // namespace