/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Marco Martin notmart@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*********************************************************************/
#include "slidingpopups.h"
#include
#include
namespace KWin
{
KWIN_EFFECT(slidingpopups, SlidingPopupsEffect)
SlidingPopupsEffect::SlidingPopupsEffect()
{
KConfigGroup conf = effects->effectConfig("SlidingPopups");
mFadeInTime = animationTime(conf, "SlideInTime", 250);
mFadeOutTime = animationTime(conf, "SlideOutTime", 250);
mAtom = XInternAtom(display(), "_KDE_SLIDE", False);
effects->registerPropertyType(mAtom, true);
// TODO hackish way to announce support, make better after 4.0
unsigned char dummy = 0;
XChangeProperty(display(), rootWindow(), mAtom, mAtom, 8, PropModeReplace, &dummy, 1);
connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
}
SlidingPopupsEffect::~SlidingPopupsEffect()
{
XDeleteProperty(display(), rootWindow(), mAtom);
effects->registerPropertyType(mAtom, false);
}
void SlidingPopupsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (!mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty())
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS;
effects->prePaintScreen(data, time);
}
void SlidingPopupsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (mAppearingWindows.contains(w)) {
mAppearingWindows[ w ].addTime(time);
if (mAppearingWindows[ w ].value() < 1)
data.setTransformed();
else
mAppearingWindows.remove(w);
} else if (mDisappearingWindows.contains(w)) {
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
mDisappearingWindows[ w ].addTime(time);
}
effects->prePaintWindow(w, data, time);
}
void SlidingPopupsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
bool animating = false;
bool appearing = false;
QRegion clippedRegion = region;
if (mAppearingWindows.contains(w)) {
appearing = true;
animating = true;
} else if (mDisappearingWindows.contains(w) && w->isDeleted()) {
appearing = false;
animating = true;
}
if (animating) {
qreal progress;
if (appearing)
progress = 1.0 - mAppearingWindows[ w ].value();
else {
if (mDisappearingWindows.contains(w))
progress = mDisappearingWindows[ w ].value();
else
progress = 1.0;
}
const int start = mWindowsData[ w ].start;
switch(mWindowsData[ w ].from) {
case West:
data.xTranslate += (start - w->width()) * progress;
clippedRegion = clippedRegion.subtracted(QRegion(start - w->width(), w->y(), w->width(), w->height()));
break;
case North:
data.yTranslate += (start - w->height()) * progress;
clippedRegion = clippedRegion.subtracted(QRegion(w->x(), start - w->height(), w->width(), w->height()));
break;
case East:
data.xTranslate += (start - w->x()) * progress;
clippedRegion = clippedRegion.subtracted(QRegion(w->x() + w->width(), w->y(), w->width(), w->height()));
break;
case South:
default:
data.yTranslate += (start - w->y()) * progress;
clippedRegion = clippedRegion.subtracted(QRegion(w->x(), start, w->width(), w->height()));
}
}
effects->paintWindow(w, mask, clippedRegion, data);
}
void SlidingPopupsEffect::postPaintWindow(EffectWindow* w)
{
if (mAppearingWindows.contains(w) || mDisappearingWindows.contains(w))
w->addRepaintFull(); // trigger next animation repaint
effects->postPaintWindow(w);
if (mDisappearingWindows.contains(w) && mDisappearingWindows[ w ].value() >= 1) {
mDisappearingWindows.remove(w);
w->unrefWindow();
effects->addRepaint(w->geometry());
}
}
void SlidingPopupsEffect::slotWindowAdded(EffectWindow *w)
{
propertyNotify(w, mAtom);
if (w->isOnCurrentDesktop() && mWindowsData.contains(w)) {
mAppearingWindows[ w ].setDuration(mWindowsData[ w ].fadeInDuration);
mAppearingWindows[ w ].setProgress(0.0);
mAppearingWindows[ w ].setCurveShape(TimeLine::EaseOutCurve);
// Tell other windowAdded() effects to ignore this window
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast(this)));
w->addRepaintFull();
}
}
void SlidingPopupsEffect::windowClosed(EffectWindow* w)
{
propertyNotify(w, mAtom);
if (w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains(w)) {
w->refWindow();
mAppearingWindows.remove(w);
mDisappearingWindows[ w ].setDuration(mWindowsData[ w ].fadeOutDuration);
mDisappearingWindows[ w ].setProgress(0.0);
mDisappearingWindows[ w ].setCurveShape(TimeLine::EaseOutCurve);
// Tell other windowClosed() effects to ignore this window
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast(this)));
w->addRepaintFull();
}
}
void SlidingPopupsEffect::windowDeleted(EffectWindow* w)
{
mAppearingWindows.remove(w);
mDisappearingWindows.remove(w);
mWindowsData.remove(w);
effects->addRepaint(w->geometry());
}
void SlidingPopupsEffect::propertyNotify(EffectWindow* w, long a)
{
if (!w || a != mAtom)
return;
QByteArray data = w->readProperty(mAtom, mAtom, 32);
if (data.length() < 1) {
// Property was removed, thus also remove the effect for window
mAppearingWindows.remove(w);
mDisappearingWindows.remove(w);
mWindowsData.remove(w);
return;
}
long* d = reinterpret_cast< long* >(data.data());
Data animData;
animData.start = d[ 0 ];
animData.from = (Position)d[ 1 ];
if (data.length() >= (int)(sizeof(long) * 3)) {
animData.fadeInDuration = d[2];
if (data.length() >= (int)(sizeof(long) * 4))
animData.fadeOutDuration = d[3];
else
animData.fadeOutDuration = d[2];
} else {
animData.fadeInDuration = animationTime(mFadeInTime);
animData.fadeOutDuration = animationTime(mFadeOutTime);
}
mWindowsData[ w ] = animData;
}
} // namespace