/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2013 Martin Gräßlin SPDX-FileCopyrightText: 2018 Roman Gilg SPDX-FileCopyrightText: 2019 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_INPUT_H #define KWIN_INPUT_H #include #include #include #include #include #include #include #include #include #include class KGlobalAccelInterface; class QKeySequence; class QMouseEvent; class QKeyEvent; class QWheelEvent; namespace KWin { class GlobalShortcutsManager; class Toplevel; class InputEventFilter; class InputEventSpy; class KeyboardInputRedirection; class PointerInputRedirection; class TabletInputRedirection; class TouchInputRedirection; class WindowSelectorFilter; class SwitchEvent; class TabletEvent; class TabletInputFilter; class TabletToolId; class TabletPadId; namespace Decoration { class DecoratedClientImpl; } namespace LibInput { class Connection; class Device; } /** * @brief This class is responsible for redirecting incoming input to the surface which currently * has input or send enter/leave events. * * In addition input is intercepted before passed to the surfaces to have KWin internal areas * getting input first (e.g. screen edges) and filter the input event out if we currently have * a full input grab. */ class KWIN_EXPORT InputRedirection : public QObject { Q_OBJECT public: enum PointerButtonState { PointerButtonReleased, PointerButtonPressed }; enum PointerAxis { PointerAxisVertical, PointerAxisHorizontal }; enum PointerAxisSource { PointerAxisSourceUnknown, PointerAxisSourceWheel, PointerAxisSourceFinger, PointerAxisSourceContinuous, PointerAxisSourceWheelTilt }; enum KeyboardKeyState { KeyboardKeyReleased, KeyboardKeyPressed, KeyboardKeyAutoRepeat }; enum TabletEventType { Axis, Proximity, Tip }; enum TabletToolType { Pen, Eraser, Brush, Pencil, Airbrush, Finger, Mouse, Lens, Totem, }; enum Capability { Tilt, Pressure, Distance, Rotation, Slider, Wheel, }; ~InputRedirection() override; void init(); /** * @return const QPointF& The current global pointer position */ QPointF globalPointer() const; Qt::MouseButtons qtButtonStates() const; Qt::KeyboardModifiers keyboardModifiers() const; Qt::KeyboardModifiers modifiersRelevantForGlobalShortcuts() const; void registerShortcut(const QKeySequence &shortcut, QAction *action); /** * @overload * * Like registerShortcut, but also connects QAction::triggered to the @p slot on @p receiver. * It's recommended to use this method as it ensures that the X11 timestamp is updated prior * to the @p slot being invoked. If not using this overload it's required to ensure that * registerShortcut is called before connecting to QAction's triggered signal. */ template void registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, Slot slot); void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action); void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action); void registerTouchpadSwipeShortcut(SwipeDirection direction, QAction *action); void registerGlobalAccel(KGlobalAccelInterface *interface); /** * @internal */ void processPointerMotion(const QPointF &pos, uint32_t time); /** * @internal */ void processPointerButton(uint32_t button, PointerButtonState state, uint32_t time); /** * @internal */ void processPointerAxis(PointerAxis axis, qreal delta, qint32 discreteDelta, PointerAxisSource source, uint32_t time); /** * @internal */ void processKeyboardKey(uint32_t key, KeyboardKeyState state, uint32_t time); /** * @internal */ void processKeyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group); /** * @internal */ void processKeymapChange(int fd, uint32_t size); void processTouchDown(qint32 id, const QPointF &pos, quint32 time); void processTouchUp(qint32 id, quint32 time); void processTouchMotion(qint32 id, const QPointF &pos, quint32 time); /** * triggers the same code path as LIBINPUT_TOUCH_CANCEL_EVENT. * Only intended for autotests */ void cancelTouchSequence(); void cancelTouch(); void touchFrame(); int touchPointCount(); bool supportsPointerWarping() const; void warpPointer(const QPointF &pos); /** * Adds the @p filter to the list of event filters and makes it the first * event filter in processing. * * Note: the event filter will get events before the lock screen can get them, thus * this is a security relevant method. */ void prependInputEventFilter(InputEventFilter *filter); void uninstallInputEventFilter(InputEventFilter *filter); /** * Installs the @p spy for spying on events. */ void installInputEventSpy(InputEventSpy *spy); /** * Uninstalls the @p spy. This happens automatically when deleting an InputEventSpy. */ void uninstallInputEventSpy(InputEventSpy *spy); Toplevel *findToplevel(const QPoint &pos); Toplevel *findManagedToplevel(const QPoint &pos); GlobalShortcutsManager *shortcuts() const { return m_shortcuts; } /** * Sends an event through all InputFilters. * The method @p function is invoked on each input filter. Processing is stopped if * a filter returns @c true for @p function. * * The UnaryPredicate is defined like the UnaryPredicate of std::any_of. * The signature of the function should be equivalent to the following: * @code * bool function(const InputEventFilter *spy); * @endcode * * The intended usage is to std::bind the method to invoke on the filter with all arguments * bind. */ template void processFilters(UnaryPredicate function) { std::any_of(m_filters.constBegin(), m_filters.constEnd(), function); } /** * Sends an event through all input event spies. * The @p function is invoked on each InputEventSpy. * * The UnaryFunction is defined like the UnaryFunction of std::for_each. * The signature of the function should be equivalent to the following: * @code * void function(const InputEventSpy *spy); * @endcode * * The intended usage is to std::bind the method to invoke on the spies with all arguments * bind. */ template void processSpies(UnaryFunction function) { std::for_each(m_spies.constBegin(), m_spies.constEnd(), function); } KeyboardInputRedirection *keyboard() const { return m_keyboard; } PointerInputRedirection *pointer() const { return m_pointer; } TabletInputRedirection *tablet() const { return m_tablet; } TouchInputRedirection *touch() const { return m_touch; } bool hasAlphaNumericKeyboard(); bool hasTabletModeSwitch(); void startInteractiveWindowSelection(std::function callback, const QByteArray &cursorName); void startInteractivePositionSelection(std::function callback); bool isSelectingWindow() const; Q_SIGNALS: /** * @brief Emitted when the global pointer position changed * * @param pos The new global pointer position. */ void globalPointerChanged(const QPointF &pos); /** * @brief Emitted when the state of a pointer button changed. * * @param button The button which changed * @param state The new button state */ void pointerButtonStateChanged(uint32_t button, InputRedirection::PointerButtonState state); /** * @brief Emitted when a pointer axis changed * * @param axis The axis on which the even occurred * @param delta The delta of the event. */ void pointerAxisChanged(InputRedirection::PointerAxis axis, qreal delta); /** * @brief Emitted when the modifiers changes. * * Only emitted for the mask which is provided by Qt::KeyboardModifiers, if other modifiers * change signal is not emitted * * @param newMods The new modifiers state * @param oldMods The previous modifiers state */ void keyboardModifiersChanged(Qt::KeyboardModifiers newMods, Qt::KeyboardModifiers oldMods); /** * @brief Emitted when the state of a key changed. * * @param keyCode The keycode of the key which changed * @param state The new key state */ void keyStateChanged(quint32 keyCode, InputRedirection::KeyboardKeyState state); void hasAlphaNumericKeyboardChanged(bool set); void hasTabletModeSwitchChanged(bool set); private Q_SLOTS: void handleInputConfigChanged(const KConfigGroup &group); private: void setupLibInput(); void setupTouchpadShortcuts(); void setupLibInputWithScreens(); void setupWorkspace(); void reconfigure(); void setupInputFilters(); void installInputEventFilter(InputEventFilter *filter); Toplevel *findInternal(const QPoint &pos) const; KeyboardInputRedirection *m_keyboard; PointerInputRedirection *m_pointer; TabletInputRedirection *m_tablet; TouchInputRedirection *m_touch; TabletInputFilter *m_tabletSupport = nullptr; GlobalShortcutsManager *m_shortcuts; LibInput::Connection *m_libInput = nullptr; WindowSelectorFilter *m_windowSelector = nullptr; QVector m_filters; QVector m_spies; KConfigWatcher::Ptr m_inputConfigWatcher; KWIN_SINGLETON(InputRedirection) friend InputRedirection *input(); friend class DecorationEventFilter; friend class InternalWindowEventFilter; friend class ForwardInputFilter; }; /** * Base class for filtering input events inside InputRedirection. * * The idea behind the InputEventFilter is to have task oriented * filters. E.g. there is one filter taking care of a locked screen, * one to take care of interacting with window decorations, etc. * * A concrete subclass can reimplement the virtual methods and decide * whether an event should be filtered out or not by returning either * @c true or @c false. E.g. the lock screen filter can easily ensure * that all events are filtered out. * * As soon as a filter returns @c true the processing is stopped. If * a filter returns @c false the next one is invoked. This means a filter * installed early gets to see more events than a filter installed later on. * * Deleting an instance of InputEventFilter automatically uninstalls it from * InputRedirection. */ class KWIN_EXPORT InputEventFilter { public: InputEventFilter(); virtual ~InputEventFilter(); /** * Event filter for pointer events which can be described by a QMouseEvent. * * Please note that the button translation in QMouseEvent cannot cover all * possible buttons. Because of that also the @p nativeButton code is passed * through the filter. For internal areas it's fine to use @p event, but for * passing to client windows the @p nativeButton should be used. * * @param event The event information about the move or button press/release * @param nativeButton The native key code of the button, for move events 0 * @return @c true to stop further event processing, @c false to pass to next filter */ virtual bool pointerEvent(QMouseEvent *event, quint32 nativeButton); /** * Event filter for pointer axis events. * * @param event The event information about the axis event * @return @c true to stop further event processing, @c false to pass to next filter */ virtual bool wheelEvent(QWheelEvent *event); /** * Event filter for keyboard events. * * @param event The event information about the key event * @return @c tru to stop further event processing, @c false to pass to next filter. */ virtual bool keyEvent(QKeyEvent *event); virtual bool touchDown(qint32 id, const QPointF &pos, quint32 time); virtual bool touchMotion(qint32 id, const QPointF &pos, quint32 time); virtual bool touchUp(qint32 id, quint32 time); virtual bool pinchGestureBegin(int fingerCount, quint32 time); virtual bool pinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time); virtual bool pinchGestureEnd(quint32 time); virtual bool pinchGestureCancelled(quint32 time); virtual bool swipeGestureBegin(int fingerCount, quint32 time); virtual bool swipeGestureUpdate(const QSizeF &delta, quint32 time); virtual bool swipeGestureEnd(quint32 time); virtual bool swipeGestureCancelled(quint32 time); virtual bool switchEvent(SwitchEvent *event); virtual bool tabletToolEvent(TabletEvent *event); virtual bool tabletToolButtonEvent(uint button, bool pressed, const TabletToolId &tabletToolId); virtual bool tabletPadButtonEvent(uint button, bool pressed, const TabletPadId &tabletPadId); virtual bool tabletPadStripEvent(int number, int position, bool isFinger, const TabletPadId &tabletPadId); virtual bool tabletPadRingEvent(int number, int position, bool isFinger, const TabletPadId &tabletPadId); protected: void passToWaylandServer(QKeyEvent *event); }; class KWIN_EXPORT InputDeviceHandler : public QObject { Q_OBJECT public: ~InputDeviceHandler() override; virtual void init(); void update(); /** * @brief First Toplevel currently at the position of the input device * according to the stacking order. * @return Toplevel* at device position. * * This will be null if no toplevel is at the position */ Toplevel *at() const; /** * @brief Toplevel currently having pointer input focus (this might * be different from the Toplevel at the position of the pointer). * @return Toplevel* with pointer focus. * * This will be null if no toplevel has focus */ Toplevel *focus() const; /** * @brief The Decoration currently receiving events. * @return decoration with pointer focus. */ Decoration::DecoratedClientImpl *decoration() const; /** * @brief The internal window currently receiving events. * @return QWindow with pointer focus. */ QWindow *internalWindow() const; virtual QPointF position() const = 0; void setFocus(Toplevel *toplevel); void setDecoration(Decoration::DecoratedClientImpl *decoration); void setInternalWindow(QWindow *window); Q_SIGNALS: void atChanged(Toplevel *old, Toplevel *now); void decorationChanged(); protected: explicit InputDeviceHandler(InputRedirection *parent); virtual void cleanupInternalWindow(QWindow *old, QWindow *now) = 0; virtual void cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) = 0; virtual void focusUpdate(Toplevel *old, Toplevel *now) = 0; /** * Certain input devices can be in a state of having no valid * position. An example are touch screens when no finger/pen * is resting on the surface (no touch point). */ virtual bool positionValid() const { return true; } virtual bool focusUpdatesBlocked() { return false; } inline bool inited() const { return m_inited; } inline void setInited(bool set) { m_inited = set; } private: bool setAt(Toplevel *toplevel); void updateFocus(); bool updateDecoration(); void updateInternalWindow(QWindow *window); struct { QPointer at; QMetaObject::Connection surfaceCreatedConnection; } m_at; struct { QPointer focus; QPointer decoration; QPointer internalWindow; } m_focus; bool m_inited = false; }; inline InputRedirection *input() { return InputRedirection::s_self; } template inline void InputRedirection::registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, Slot slot) { registerShortcut(shortcut, action); connect(action, &QAction::triggered, receiver, slot); } } // namespace KWin Q_DECLARE_METATYPE(KWin::InputRedirection::KeyboardKeyState) Q_DECLARE_METATYPE(KWin::InputRedirection::PointerButtonState) Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxis) Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxisSource) #endif // KWIN_INPUT_H