/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2014 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "effect_builtins.h" // common effects #include "backgroundcontrast/contrast.h" #include "blur/blur.h" #include "kscreen/kscreen.h" #include "presentwindows/presentwindows.h" #include "screenedge/screenedgeeffect.h" #include "screenshot/screenshot.h" #include "slidingpopups/slidingpopups.h" // Common effects only relevant to desktop #include "dashboard/dashboard.h" #include "desktopgrid/desktopgrid.h" #include "diminactive/diminactive.h" #include "dimscreen/dimscreen.h" #include "fallapart/fallapart.h" #include "highlightwindow/highlightwindow.h" #include "magiclamp/magiclamp.h" #include "minimizeanimation/minimizeanimation.h" #include "resize/resize.h" #include "showfps/showfps.h" #include "showpaint/showpaint.h" #include "slide/slide.h" #include "slideback/slideback.h" #include "thumbnailaside/thumbnailaside.h" #include "windowgeometry/windowgeometry.h" #include "zoom/zoom.h" #include "logout/logout.h" // OpenGL-specific effects for desktop #include "coverswitch/coverswitch.h" #include "cube/cube.h" #include "cube/cubeslide.h" #include "flipswitch/flipswitch.h" #include "glide/glide.h" #include "invert/invert.h" #include "lookingglass/lookingglass.h" #include "magnifier/magnifier.h" #include "mouseclick/mouseclick.h" #include "mousemark/mousemark.h" #include "sheet/sheet.h" #include "snaphelper/snaphelper.h" #include "startupfeedback/startupfeedback.h" #include "trackmouse/trackmouse.h" #include "wobblywindows/wobblywindows.h" namespace KWin { template inline Effect *createHelper() { return new T(); } class EffectLoader { public: EffectLoader(); Effect *create(const QByteArray &name); bool hasEffect(const QByteArray &name) const; bool supported(const QByteArray &name) const; bool enabledByDefault(const QByteArray &name) const; private: typedef Effect *(*CreateInstanceFunction)(); typedef bool (*SupportedFunction)(); QHash m_createHash; QHash m_supportedHash; QHash m_enabledHash; }; EffectLoader::EffectLoader() { #define EFFECT(name, className) \ m_createHash.insert(QByteArrayLiteral(#name), &createHelper< className >); EFFECT(blur, BlurEffect) EFFECT(contrast, ContrastEffect) EFFECT(coverswitch, CoverSwitchEffect) EFFECT(cube, CubeEffect) EFFECT(cubeslide, CubeSlideEffect) EFFECT(dashboard, DashboardEffect) EFFECT(desktopgrid, DesktopGridEffect) EFFECT(diminactive, DimInactiveEffect) EFFECT(dimscreen, DimScreenEffect) EFFECT(fallapart, FallApartEffect) EFFECT(flipswitch, FlipSwitchEffect) EFFECT(glide, GlideEffect) EFFECT(highlightwindow, HighlightWindowEffect) EFFECT(invert, InvertEffect) EFFECT(kscreen, KscreenEffect) EFFECT(logout, LogoutEffect) EFFECT(lookingglass, LookingGlassEffect) EFFECT(magiclamp, MagicLampEffect) EFFECT(magnifier, MagnifierEffect) EFFECT(minimizeanimation, MinimizeAnimationEffect) EFFECT(mouseclick, MouseClickEffect) EFFECT(mousemark, MouseMarkEffect) EFFECT(presentwindows, PresentWindowsEffect) EFFECT(resize, ResizeEffect) EFFECT(screenedge, ScreenEdgeEffect) EFFECT(screenshot, ScreenShotEffect) EFFECT(sheet, SheetEffect) EFFECT(showfps, ShowFpsEffect) EFFECT(showpaint, ShowPaintEffect) EFFECT(slide, SlideEffect) EFFECT(slideback, SlideBackEffect) EFFECT(slidingpopups, SlidingPopupsEffect) EFFECT(snaphelper, SnapHelperEffect) EFFECT(startupfeedback, StartupFeedbackEffect) EFFECT(thumbnailaside, ThumbnailAsideEffect) EFFECT(trackmouse, TrackMouseEffect) EFFECT(windowgeometry, WindowGeometry) EFFECT(wobblywindows, WobblyWindowsEffect) EFFECT(zoom, ZoomEffect) #undef EFFECT #define SUPPORTED(name, method) \ m_supportedHash.insert(QByteArrayLiteral(#name), &method); SUPPORTED(blur, BlurEffect::supported) SUPPORTED(contrast, ContrastEffect::supported) SUPPORTED(coverswitch, CoverSwitchEffect::supported) SUPPORTED(cube, CubeEffect::supported) SUPPORTED(cubeslide, CubeSlideEffect::supported) SUPPORTED(fallapart, FallApartEffect::supported) SUPPORTED(flipswitch, FlipSwitchEffect::supported) SUPPORTED(glide, GlideEffect::supported) SUPPORTED(invert, InvertEffect::supported) SUPPORTED(lookingglass, LookingGlassEffect::supported) SUPPORTED(magiclamp, MagicLampEffect::supported) SUPPORTED(magnifier, MagnifierEffect::supported) SUPPORTED(screenshot, ScreenShotEffect::supported) SUPPORTED(sheet, SheetEffect::supported) SUPPORTED(startupfeedback, StartupFeedbackEffect::supported) SUPPORTED(wobblywindows, WobblyWindowsEffect::supported) #undef SUPPORTED #define ENABLED(name, method) \ m_enabledHash.insert(QByteArrayLiteral(#name), &method); ENABLED(blur, BlurEffect::enabledByDefault) ENABLED(contrast, ContrastEffect::enabledByDefault) #undef ENABLED } Effect *EffectLoader::create(const QByteArray &name) { auto it = m_createHash.constFind(name); if (it == m_createHash.constEnd()) { return nullptr; } return it.value()(); } bool EffectLoader::hasEffect(const QByteArray &name) const { return m_createHash.contains(name); } bool EffectLoader::supported(const QByteArray &name) const { auto it = m_supportedHash.constFind(name); if (it != m_supportedHash.constEnd()) { return it.value()(); } return true; } bool EffectLoader::enabledByDefault(const QByteArray &name) const { auto it = m_enabledHash.constFind(name); if (it != m_enabledHash.constEnd()) { return it.value()(); } return true; } Q_GLOBAL_STATIC(EffectLoader, s_effectLoader) namespace BuiltInEffects { Effect *create(const QByteArray &name) { return s_effectLoader->create(name); } bool available(const QByteArray &name) { return s_effectLoader->hasEffect(name); } bool supported(const QByteArray &name) { return s_effectLoader->supported(name); } bool enabledByDefault(const QByteArray &name) { return s_effectLoader->enabledByDefault(name); } } // BuiltInEffects } // namespace