/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak Copyright (C) 2008 Lucas Murray Copyright (C) 2018 Vlad Zagorodniy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ // own #include "slide.h" // KConfigSkeleton #include "slideconfig.h" // KWayland #include #include #include namespace KWin { SlideEffect::SlideEffect() { initConfig(); reconfigure(ReconfigureAll); m_timeLine.setEasingCurve(QEasingCurve::OutCubic); connect(effects, QOverload::of(&EffectsHandler::desktopChanged), this, &SlideEffect::desktopChanged); connect(effects, &EffectsHandler::windowAdded, this, &SlideEffect::windowAdded); connect(effects, &EffectsHandler::windowDeleted, this, &SlideEffect::windowDeleted); connect(effects, &EffectsHandler::numberDesktopsChanged, this, &SlideEffect::numberDesktopsChanged); connect(effects, &EffectsHandler::numberScreensChanged, this, &SlideEffect::numberScreensChanged); } bool SlideEffect::supported() { return effects->animationsSupported(); } void SlideEffect::reconfigure(ReconfigureFlags) { SlideConfig::self()->read(); m_timeLine.setDuration( std::chrono::milliseconds(animationTime(500))); m_hGap = SlideConfig::horizontalGap(); m_vGap = SlideConfig::verticalGap(); m_slideDocks = SlideConfig::slideDocks(); m_slideBackground = SlideConfig::slideBackground(); } void SlideEffect::prePaintScreen(ScreenPrePaintData &data, int time) { m_timeLine.update(std::chrono::milliseconds(time)); data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST; effects->prePaintScreen(data, time); } /** * Wrap vector @p diff around grid @p w x @p h. * * Wrapping is done in such a way that magnitude of x and y component of vector * @p diff is less than half of @p w and half of @p h, respectively. This will * result in having the "shortest" path between two points. * * @param diff Vector between two points * @param w Width of the desktop grid * @param h Height of the desktop grid */ inline void wrapDiff(QPoint &diff, int w, int h) { if (diff.x() > w/2) { diff.setX(diff.x() - w); } else if (diff.x() < -w/2) { diff.setX(diff.x() + w); } if (diff.y() > h/2) { diff.setY(diff.y() - h); } else if (diff.y() < -h/2) { diff.setY(diff.y() + h); } } inline QRegion buildClipRegion(const QPoint &pos, int w, int h) { const QSize screenSize = effects->virtualScreenSize(); QRegion r = QRect(pos, screenSize); if (effects->optionRollOverDesktops()) { r |= (r & QRect(-w, 0, w, h)).translated(w, 0); // W r |= (r & QRect(w, 0, w, h)).translated(-w, 0); // E r |= (r & QRect(0, -h, w, h)).translated(0, h); // N r |= (r & QRect(0, h, w, h)).translated(0, -h); // S r |= (r & QRect(-w, -h, w, h)).translated(w, h); // NW r |= (r & QRect(w, -h, w, h)).translated(-w, h); // NE r |= (r & QRect(w, h, w, h)).translated(-w, -h); // SE r |= (r & QRect(-w, h, w, h)).translated(w, -h); // SW } return r; } void SlideEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data) { if (!m_active) { effects->paintScreen(mask, region, data); return; } const bool wrap = effects->optionRollOverDesktops(); const int w = workspaceWidth(); const int h = workspaceHeight(); QPoint currentPos = m_startPos + m_diff * m_timeLine.value(); // When "Desktop navigation wraps around" checkbox is checked, currentPos // can be outside the rectangle Rect{x:-w, y:-h, width:2*w, height: 2*h}, // so we map currentPos back to the rect. if (wrap) { currentPos.setX(currentPos.x() % w); currentPos.setY(currentPos.y() % h); } QVector visibleDesktops; visibleDesktops.reserve(4); // 4 - maximum number of visible desktops const QRegion clipRegion = buildClipRegion(currentPos, w, h); for (int i = 1; i <= effects->numberOfDesktops(); i++) { const QRect desktopGeo = desktopGeometry(i); if (!clipRegion.contains(desktopGeo)) { continue; } visibleDesktops << i; } // When we enter a virtual desktop that has a window in fullscreen mode, // stacking order is fine. When we leave a virtual desktop that has // a window in fullscreen mode, stacking order is no longer valid // because panels are raised above the fullscreen window. Construct // a list of fullscreen windows, so we can decide later whether // docks should be visible on different virtual desktops. if (m_slideDocks) { const auto windows = effects->stackingOrder(); m_paintCtx.fullscreenWindows.clear(); for (EffectWindow *w : windows) { if (!w->isFullScreen()) { continue; } m_paintCtx.fullscreenWindows << w; } } // If screen is painted with either PAINT_SCREEN_TRANSFORMED or // PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS there is no clipping!! // Push the screen geometry to the paint clipper so everything outside // of the screen geometry is clipped. PaintClipper pc(QRegion(effects->virtualScreenGeometry())); // Screen is painted in several passes. Each painting pass paints // a single virtual desktop. There could be either 2 or 4 painting // passes, depending how an user moves between virtual desktops. // Windows, such as docks or keep-above windows, are painted in // the last pass so they are above other windows. m_paintCtx.firstPass = true; const int lastDesktop = visibleDesktops.last(); for (int desktop : qAsConst(visibleDesktops)) { m_paintCtx.desktop = desktop; m_paintCtx.lastPass = (lastDesktop == desktop); m_paintCtx.translation = desktopCoords(desktop) - currentPos; if (wrap) { wrapDiff(m_paintCtx.translation, w, h); } effects->paintScreen(mask, region, data); m_paintCtx.firstPass = false; } } /** * Decide whether given window @p w should be transformed/translated. * @returns @c true if given window @p w should be transformed, otherwise @c false */ bool SlideEffect::isTranslated(const EffectWindow *w) const { if (w->isOnAllDesktops()) { if (w->isDock()) { return m_slideDocks; } if (w->isDesktop()) { return m_slideBackground; } return false; } else if (w == m_movingWindow) { return false; } else if (w->isOnDesktop(m_paintCtx.desktop)) { return true; } return false; } /** * Decide whether given window @p w should be painted. * @returns @c true if given window @p w should be painted, otherwise @c false */ bool SlideEffect::isPainted(const EffectWindow *w) const { if (w->isOnAllDesktops()) { if (w->isDock()) { if (!m_slideDocks) { return m_paintCtx.lastPass; } for (const EffectWindow *fw : qAsConst(m_paintCtx.fullscreenWindows)) { if (fw->isOnDesktop(m_paintCtx.desktop) && fw->screen() == w->screen()) { return false; } } return true; } if (w->isDesktop()) { // If desktop background is not being slided, draw it only // in the first pass. Otherwise, desktop backgrounds from // follow-up virtual desktops will be drawn above windows // from previous virtual desktops. return m_slideBackground || m_paintCtx.firstPass; } // In order to make sure that 'keep above' windows are above // other windows during transition to another virtual desktop, // they should be painted in the last pass. if (w->keepAbove()) { return m_paintCtx.lastPass; } return true; } else if (w == m_movingWindow) { return m_paintCtx.lastPass; } else if (w->isOnDesktop(m_paintCtx.desktop)) { return true; } return false; } void SlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) { if (m_active) { const bool painted = isPainted(w); if (painted) { w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP); } else { w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP); } if (painted && isTranslated(w)) { data.setTransformed(); } } effects->prePaintWindow(w, data, time); } void SlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) { if (m_active && isTranslated(w)) { data += m_paintCtx.translation; } effects->paintWindow(w, mask, region, data); } void SlideEffect::postPaintScreen() { if (m_timeLine.done()) { stop(); } effects->addRepaintFull(); effects->postPaintScreen(); } /** * Get position of the top-left corner of desktop @p id within desktop grid with gaps. * @param id ID of a virtual desktop */ QPoint SlideEffect::desktopCoords(int id) const { QPoint c = effects->desktopCoords(id); const QPoint gridPos = effects->desktopGridCoords(id); c.setX(c.x() + m_hGap * gridPos.x()); c.setY(c.y() + m_vGap * gridPos.y()); return c; } /** * Get geometry of desktop @p id within desktop grid with gaps. * @param id ID of a virtual desktop */ QRect SlideEffect::desktopGeometry(int id) const { QRect g = effects->virtualScreenGeometry(); g.translate(desktopCoords(id)); return g; } /** * Get width of a virtual desktop grid. */ int SlideEffect::workspaceWidth() const { int w = effects->workspaceWidth(); w += m_hGap * effects->desktopGridWidth(); return w; } /** * Get height of a virtual desktop grid. */ int SlideEffect::workspaceHeight() const { int h = effects->workspaceHeight(); h += m_vGap * effects->desktopGridHeight(); return h; } bool SlideEffect::shouldForceBlur(const EffectWindow *w) const { // While there is an active fullscreen effect, the blur effect // tends to do nothing, i.e. it doesn't blur behind windows. // So, we should force the blur effect to blur by setting // WindowForceBlurRole. if (w->data(WindowForceBlurRole).toBool()) { return false; } if (w->data(WindowBlurBehindRole).isValid()) { return true; } if (w->decorationHasAlpha() && effects->decorationSupportsBlurBehind()) { return true; } // FIXME: it should be something like this: // if (surf) { // return !surf->blur().isNull(); // } const KWayland::Server::SurfaceInterface *surf = w->surface(); if (surf && surf->blur()) { return true; } // TODO: make it X11-specific(check _KDE_NET_WM_BLUR_BEHIND_REGION) // or delete it in the future return w->hasAlpha(); } bool SlideEffect::shouldForceBackgroundContrast(const EffectWindow *w) const { // While there is an active fullscreen effect, the background // contrast effect tends to do nothing, i.e. it doesn't change // contrast. So, we should force the background contrast effect // to change contrast by setting WindowForceBackgroundContrastRole. if (w->data(WindowForceBackgroundContrastRole).toBool()) { return false; } if (w->data(WindowBackgroundContrastRole).isValid()) { return true; } // FIXME: it should be something like this: // if (surf) { // return !surf->contrast().isNull(); // } const KWayland::Server::SurfaceInterface *surf = w->surface(); if (surf && surf->contrast()) { return true; } // TODO: make it X11-specific(check _KDE_NET_WM_BACKGROUND_CONTRAST_REGION) // or delete it in the future return w->hasAlpha() && w->isOnAllDesktops() && (w->isDock() || w->keepAbove()); } bool SlideEffect::shouldElevate(const EffectWindow *w) const { // Static docks(i.e. this effect doesn't slide docks) should be elevated // so they can properly animate themselves when an user enters or leaves // a virtual desktop with a window in fullscreen mode. return w->isDock() && !m_slideDocks; } void SlideEffect::start(int old, int current, EffectWindow *movingWindow) { m_movingWindow = movingWindow; const bool wrap = effects->optionRollOverDesktops(); const int w = workspaceWidth(); const int h = workspaceHeight(); if (m_active) { QPoint passed = m_diff * m_timeLine.value(); QPoint currentPos = m_startPos + passed; QPoint delta = desktopCoords(current) - desktopCoords(old); if (wrap) { wrapDiff(delta, w, h); } m_diff += delta - passed; m_startPos = currentPos; // TODO: Figure out how to smooth movement. m_timeLine.reset(); return; } const auto windows = effects->stackingOrder(); for (EffectWindow *w : windows) { if (shouldForceBlur(w)) { w->setData(WindowForceBlurRole, QVariant(true)); m_forcedRoles.blur << w; } if (shouldForceBackgroundContrast(w)) { w->setData(WindowForceBackgroundContrastRole, QVariant(true)); m_forcedRoles.backgroundContrast << w; } if (shouldElevate(w)) { effects->setElevatedWindow(w, true); m_elevatedWindows << w; } } m_diff = desktopCoords(current) - desktopCoords(old); if (wrap) { wrapDiff(m_diff, w, h); } m_startPos = desktopCoords(old); m_timeLine.reset(); m_active = true; effects->setActiveFullScreenEffect(this); effects->addRepaintFull(); } void SlideEffect::stop() { for (EffectWindow *w : m_forcedRoles.blur) { w->setData(WindowForceBlurRole, QVariant()); } m_forcedRoles.blur.clear(); for (EffectWindow *w : m_forcedRoles.backgroundContrast) { w->setData(WindowForceBackgroundContrastRole, QVariant()); } m_forcedRoles.backgroundContrast.clear(); for (EffectWindow *w : m_elevatedWindows) { effects->setElevatedWindow(w, false); } m_elevatedWindows.clear(); m_paintCtx.fullscreenWindows.clear(); m_movingWindow = nullptr; m_active = false; effects->setActiveFullScreenEffect(nullptr); } void SlideEffect::desktopChanged(int old, int current, EffectWindow *with) { if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this) { return; } start(old, current, with); } void SlideEffect::windowAdded(EffectWindow *w) { if (!m_active) { return; } if (shouldForceBlur(w)) { w->setData(WindowForceBlurRole, QVariant(true)); m_forcedRoles.blur << w; } if (shouldForceBackgroundContrast(w)) { w->setData(WindowForceBackgroundContrastRole, QVariant(true)); m_forcedRoles.backgroundContrast << w; } if (shouldElevate(w)) { effects->setElevatedWindow(w, true); m_elevatedWindows << w; } } void SlideEffect::windowDeleted(EffectWindow *w) { if (!m_active) { return; } if (w == m_movingWindow) { m_movingWindow = nullptr; } m_forcedRoles.blur.removeAll(w); m_forcedRoles.backgroundContrast.removeAll(w); m_elevatedWindows.removeAll(w); m_paintCtx.fullscreenWindows.removeAll(w); } void SlideEffect::numberDesktopsChanged(uint) { if (!m_active) { return; } stop(); } void SlideEffect::numberScreensChanged() { if (!m_active) { return; } stop(); } } // namespace KWin