/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_PRESENTWINDOWS_H #define KWIN_PRESENTWINDOWS_H // Include with base class for effects. #include namespace KWin { /** * Expose-like effect which shows all windows on current desktop side-by-side, * letting the user select active window. **/ class PresentWindowsEffect : public QObject, public Effect { Q_OBJECT public: PresentWindowsEffect(); virtual ~PresentWindowsEffect(); virtual void prePaintScreen( int* mask, QRegion* region, int time ); virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time ); virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual void postPaintScreen(); virtual void windowClosed( EffectWindow* c ); virtual void windowInputMouseEvent( Window w, QEvent* e ); virtual bool borderActivated( ElectricBorder border ); public slots: void setActive(bool active); void toggleActive() { mShowWindowsFromAllDesktops = false; setActive(!mActivated); } void toggleActiveAllDesktops() { mShowWindowsFromAllDesktops = true; setActive(!mActivated); } protected: // Updates window tranformations, i.e. destination pos and scale of the window void rearrangeWindows(); void calculateWindowTransformationsDumb(EffectWindowList windowlist); void calculateWindowTransformationsKompose(EffectWindowList windowlist); void calculateWindowTransformationsClosest(EffectWindowList windowlist); // Helper methods for layout calculation float windowAspectRatio(EffectWindow* c); int windowWidthForHeight(EffectWindow* c, int h); int windowHeightForWidth(EffectWindow* c, int w); void assignSlots( const QRect& area, int columns, int rows ); void getBestAssignments(); // Called once the effect is activated (and wasn't activated before) void effectActivated(); // Called once the effect has terminated void effectTerminated(); private: bool mShowWindowsFromAllDesktops; // Whether the effect is currently activated by the user bool mActivated; // 0 = not active, 1 = fully active float mActiveness; Window mInput; EffectWindowList mWindowsToPresent; struct WindowData { QRect area; float scale; float hover; int slot; int slot_distance; }; QHash mWindowData; EffectWindow* mHoverWindow; ElectricBorder borderActivate; ElectricBorder borderActivateAll; }; } // namespace #endif