/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ // SELI zmenit doc /* This file contains things relevant to stacking order and layers. Design: Normal unconstrained stacking order, as requested by the user (by clicking on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order. That list shouldn't be used at all, except for building Workspace::stacking_order. The building is done in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should be used to get the stacking order, because it also checks the stacking order is up to date. All clients are also stored in Workspace::clients (except for isDesktop() clients, as those are very special, and are stored in Workspace::desktops), in the order the clients were created. Every window has one layer assigned in which it is. There are 6 layers, from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends on the window type, and on other things like whether the window is active. NET::Splash clients belong to the Normal layer. NET::TopMenu clients belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow are in the Normal layer in order to keep the 'allow window to cover the panel' Kicker setting to work as intended (this may look like a slight spec violation, but a) I have no better idea, b) the spec allows adjusting the stacking order if the WM thinks it's a good idea . We put all NET::KeepAbove above all Docks too, even though the spec suggests putting them in the same layer. Most transients are in the same layer as their mainwindow, see Workspace::constrainedStackingOrder(), they may also be in higher layers, but they should never be below their mainwindow. When some client attribute changes (above/below flag, transiency...), Workspace::updateClientLayer() should be called in order to make sure it's moved to the appropriate layer ClientList if needed. Currently the things that affect client in which layer a client belongs: KeepAbove/Keep Below flags, window type, fullscreen state and whether the client is active, mainclient (transiency). Make sure updateStackingOrder() is called in order to make Workspace::stackingOrder() up to date and propagated to the world. Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker helper class) it's possible to temporarily disable updates and the stacking order will be updated once after it's allowed again. */ #include #include "utils.h" #include "client.h" #include "workspace.h" #include "tabbox.h" #include "popupinfo.h" #include "group.h" #include namespace KWinInternal { //******************************* // Workspace //******************************* void Workspace::updateClientLayer( Client* c ) { if( c == NULL ) return; if( c->layer() == c->belongsToLayer()) return; StackingUpdatesBlocker blocker( this ); c->invalidateLayer(); // invalidate, will be updated when doing restacking for( ClientList::ConstIterator it = c->transients().begin(); it != c->transients().end(); ++it ) updateClientLayer( *it ); } void Workspace::updateStackingOrder( bool propagate_new_clients ) { if( block_stacking_updates > 0 ) { blocked_propagating_new_clients |= propagate_new_clients; return; } ClientList new_stacking_order = constrainedStackingOrder(); bool changed = ( new_stacking_order != stacking_order ); stacking_order = new_stacking_order; #if 0 kdDebug() << "stacking:" << changed << endl; if( changed || propagate_new_clients ) { for( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it ) kdDebug() << (void*)(*it) << *it << endl; } #endif if( changed || propagate_new_clients ) propagateClients( propagate_new_clients ); } /*! Propagates the managed clients to the world. Called ONLY from updateStackingOrder(). */ void Workspace::propagateClients( bool propagate_new_clients ) { Window *cl; // MW we should not assume WId and Window to be compatible // when passig pointers around. // restack the windows according to the stacking order Window* new_stack = new Window[ stacking_order.count() + 2 ]; int pos = 0; // Stack all windows under the support window. The support window is // not used for anything (besides the NETWM property), and it's not shown, // but it was lowered after kwin startup. Stacking all clients below // it ensures that no client will be ever shown above override-redirect // windows (e.g. popups). new_stack[ pos++ ] = supportWindow->winId(); int topmenu_space_pos = 1; // not 0, that's supportWindow !!! for( ClientList::ConstIterator it = stacking_order.fromLast(); it != stacking_order.end(); --it ) { new_stack[ pos++ ] = (*it)->frameId(); if( (*it)->isTopMenu()) topmenu_space_pos = pos; } if( topmenu_space != NULL ) { // make sure the topmenu space is below all topmenus, if there are any for( int i = pos; i > topmenu_space_pos; --i ) new_stack[ i ] = new_stack[ i - 1 ]; new_stack[ topmenu_space_pos ] = topmenu_space->winId(); ++pos; } // TODO isn't it too inefficient to restart always all clients? // TODO don't restack not visible windows? assert( new_stack[ 0 ] = supportWindow->winId()); XRestackWindows(qt_xdisplay(), new_stack, pos); delete [] new_stack; if ( propagate_new_clients ) { cl = new Window[ desktops.count() + clients.count()]; pos = 0; // TODO this is still not completely in the map order for ( ClientList::ConstIterator it = desktops.begin(); it != desktops.end(); ++it ) cl[pos++] = (*it)->window(); for ( ClientList::ConstIterator it = clients.begin(); it != clients.end(); ++it ) cl[pos++] = (*it)->window(); rootInfo->setClientList( cl, pos ); delete [] cl; } cl = new Window[ stacking_order.count()]; pos = 0; for ( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it) cl[pos++] = (*it)->window(); rootInfo->setClientListStacking( cl, pos ); delete [] cl; #if 0 // not necessary anymore? if ( tab_box->isVisible() ) tab_box->raise(); if ( popupinfo->isVisible() ) popupinfo->raise(); raiseElectricBorders(); #endif } /*! Returns topmost visible client. Windows on the dock, the desktop or of any other special kind are excluded. Also if the window doesn't accept focus it's excluded. */ // TODO misleading name for this method Client* Workspace::topClientOnDesktop( int desktop ) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); for ( ClientList::ConstIterator it = stacking_order.fromLast(); it != stacking_order.end(); --it) { if ( (*it)->isOnDesktop( desktop ) && !(*it)->isSpecialWindow() && (*it)->isShown( false ) && (*it)->wantsTabFocus()) return *it; } return 0; } Client* Workspace::findDesktop( bool topmost, int desktop ) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if( topmost ) { for ( ClientList::ConstIterator it = stacking_order.fromLast(); it != stacking_order.end(); --it) { if ( (*it)->isOnDesktop( desktop ) && (*it)->isDesktop() && (*it)->isShown( true )) return *it; } } else // bottom-most { for ( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it) { if ( (*it)->isOnDesktop( desktop ) && (*it)->isDesktop() && (*it)->isShown( true )) return *it; } } return NULL; } void Workspace::raiseOrLowerClient( Client *c) { if (!c) return; Client* topmost = NULL; // TODO Q_ASSERT( block_stacking_updates == 0 ); if ( most_recently_raised && stacking_order.contains( most_recently_raised ) && most_recently_raised->isShown( true ) && c->isOnCurrentDesktop()) topmost = most_recently_raised; else topmost = topClientOnDesktop( c->isOnAllDesktops() ? currentDesktop() : c->desktop()); if( c == topmost) lowerClient(c); else raiseClient(c); } void Workspace::lowerClient( Client* c ) { if ( !c ) return; StackingUpdatesBlocker blocker( this ); unconstrained_stacking_order.remove( c ); unconstrained_stacking_order.prepend( c ); if( c->isTransient()) { // lower also mainclients, in their reversed stacking order ClientList mainclients = ensureStackingOrder( c->mainClients()); for( ClientList::ConstIterator it = mainclients.fromLast(); it != mainclients.end(); ++it ) lowerClient( *it ); } if ( c == most_recently_raised ) most_recently_raised = 0; } void Workspace::lowerClientWithinApplication( Client* c ) { if ( !c ) return; StackingUpdatesBlocker blocker( this ); unconstrained_stacking_order.remove( c ); bool lowered = false; // first try to put it below the bottom-most window of the application for( ClientList::Iterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it ) if( Client::belongToSameApplication( *it, c )) { unconstrained_stacking_order.insert( it, c ); lowered = true; break; } if( !lowered ) unconstrained_stacking_order.prepend( c ); // ignore mainwindows } void Workspace::raiseClient( Client* c ) { if ( !c ) return; StackingUpdatesBlocker blocker( this ); if( c->isTransient()) { ClientList mainclients = ensureStackingOrder( c->mainClients()); for( ClientList::ConstIterator it = mainclients.begin(); it != mainclients.end(); ++it ) raiseClient( *it ); } unconstrained_stacking_order.remove( c ); unconstrained_stacking_order.append( c ); if( !c->isSpecialWindow()) most_recently_raised = c; } void Workspace::raiseClientWithinApplication( Client* c ) { if ( !c ) return; StackingUpdatesBlocker blocker( this ); // ignore mainwindows bool raised = false; bool is_above_active = false; bool was_active = false; // first try to put it above the top-most window of the application for( ClientList::Iterator it = unconstrained_stacking_order.fromLast(); it != unconstrained_stacking_order.end(); --it ) { if( (*it)->isActive()) was_active = true; if( Client::belongToSameApplication( *it, c ) && (*it) != c ) { unconstrained_stacking_order.remove( c ); ++it; // insert after the found one unconstrained_stacking_order.insert( it, c ); raised = true; break; } if( *it == c && !was_active ) // if it is already above the active one for some reason, is_above_active = true; // don't put it lower just because it asked to be raised } if( !raised && !is_above_active ) restackClientUnderActive( c ); } void Workspace::raiseClientRequest( Client* c ) { if( allowFullClientRaising( c )) raiseClient( c ); else { raiseClientWithinApplication( c ); c->demandAttention(); } } void Workspace::lowerClientRequest( Client* c ) { // If the client has support for all this focus stealing prevention stuff, // do only lowering within the application, as that's the more logical // variant of lowering when application requests it. // No demanding of attention here of course. if( c->hasUserTimeSupport()) lowerClientWithinApplication( c ); else lowerClient( c ); } void Workspace::restackClientUnderActive( Client* c ) { if( !active_client || active_client == c ) { raiseClient( c ); return; } // put in the stacking order below _all_ windows belonging to the active application assert( unconstrained_stacking_order.contains( active_client )); for( ClientList::Iterator it = unconstrained_stacking_order.fromLast(); it != unconstrained_stacking_order.end(); --it ) { if( Client::belongToSameApplication( active_client, *it )) { if( *it != c ) { unconstrained_stacking_order.remove( c ); unconstrained_stacking_order.insert( it, c ); } break; } } assert( unconstrained_stacking_order.contains( c )); if( c->wantsTabFocus() && focus_chain.contains( active_client )) { // also put in focus_chain after all windows belonging to the active application focus_chain.remove( c ); for( ClientList::Iterator it = focus_chain.fromLast(); it != focus_chain.end(); --it ) { if( Client::belongToSameApplication( active_client, *it )) { focus_chain.insert( it, c ); break; } } } updateStackingOrder(); } void Workspace::circulateDesktopApplications() { if ( desktops.count() > 1 ) { bool change_active = activeClient()->isDesktop(); raiseClient( findDesktop( false, currentDesktop())); if( change_active ) // if the previously topmost Desktop was active, activate this new one activateClient( findDesktop( true, currentDesktop())); } // if there's no active client, make desktop the active one if( desktops.count() > 0 && activeClient() == NULL && should_get_focus.count() == 0 ) activateClient( findDesktop( true, currentDesktop())); } /*! Returns a stacking order based upon \a list that fulfills certain contained. */ ClientList Workspace::constrainedStackingOrder() { ClientList layer[ NumLayers ]; #if 0 kdDebug() << "stacking1:" << endl; #endif // build the order from layers for( ClientList::ConstIterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it ) { #if 0 kdDebug() << (void*)(*it) << *it << endl; #endif layer[ (*it)->layer() ].append( *it ); } ClientList stacking; for( Layer lay = FirstLayer; lay < NumLayers; ++lay ) stacking += layer[ lay ]; #if 0 kdDebug() << "stacking2:" << endl; for( ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it ) kdDebug() << (void*)(*it) << *it << endl; #endif // now keep transients above their mainwindows // TODO this could(?) use some optimization for( ClientList::Iterator it = stacking.fromLast(); it != stacking.end(); ) { if( !(*it)->isTransient()) { --it; continue; } ClientList::Iterator it2 = stacking.end(); if( (*it)->groupTransient()) { if( (*it)->group()->members().count() > 0 ) { // find topmost client this one is transient for for( it2 = stacking.fromLast(); it2 != stacking.end(); --it2 ) { if( *it2 == *it ) { it2 = stacking.end(); // don't reorder break; } if( (*it2)->hasTransient( *it, true ) && keepTransientAbove( *it2, *it )) break; } } // else it2 remains pointing at stacking.end() } else { for( it2 = stacking.fromLast(); it2 != stacking.end(); --it2 ) { if( *it2 == *it ) { it2 = stacking.end(); // don't reorder break; } if( *it2 == (*it)->transientFor() && keepTransientAbove( *it2, *it )) break; } } // kdDebug() << "STACK:" << (*it) << ":" << ( it2 == stacking.end() ? ((Client*)0) : (*it2)) << endl; if( it2 == stacking.end()) { --it; continue; } Client* current = *it; ClientList::Iterator remove_it = it; --it; stacking.remove( remove_it ); if( !current->transients().isEmpty()) // this one now can be possibly above its transients, it = it2; // so go again higher in the stack order and possibly move those transients again ++it2; // insert after the mainwindow, it's ok if it2 is now stacking.end() stacking.insert( it2, current ); } #if 0 kdDebug() << "stacking3:" << endl; for( ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it ) kdDebug() << (void*)(*it) << *it << endl; kdDebug() << "\n\n" << endl; #endif return stacking; } void Workspace::blockStackingUpdates( bool block ) { if( block ) { if( block_stacking_updates == 0 ) blocked_propagating_new_clients = false; ++block_stacking_updates; } else // !block if( --block_stacking_updates == 0 ) updateStackingOrder( blocked_propagating_new_clients ); } // Ensure list is in stacking order ClientList Workspace::ensureStackingOrder( const ClientList& list ) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if( list.count() < 2 ) return list; // TODO is this worth optimizing? ClientList result = list; for( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it ) if( result.remove( *it ) != 0 ) result.append( *it ); return result; } // check whether a transient should be actually kept above its mainwindow // there may be some special cases where this rule shouldn't be enfored bool Workspace::keepTransientAbove( const Client* mainwindow, const Client* transient ) { // When topmenu's mainwindow becomes active, topmenu is raised and shown. // They also belong to the Dock layer. This makes them to be very high. // Therefore don't keep group transients above them, otherwise this would move // group transients way too high. if( mainwindow->isTopMenu() && transient->groupTransient()) return false; return true; // #63223 - don't keep transients above docks, because the dock is kept high, // and e.g. dialogs for them would be too high too // TODO this doesn't really work - the transient should be raised after clicking // on the dock, but docks don't become active after clicking them if( mainwindow->isDock() && !mainwindow->keepBelow() && !mainwindow->isActive() && !transient->isActive()) // TODO !w->group()->isActive() ??? return false; return true; } //******************************* // Client //******************************* void Client::restackWindow( Window /*above TODO */, int detail, NET::RequestSource source, bool send_event ) { switch ( detail ) { case Above: case TopIf: if( source == NET::FromTool ) workspace()->raiseClient( this ); else workspace()->raiseClientRequest( this ); break; case Below: case BottomIf: if( source == NET::FromTool ) workspace()->lowerClient( this ); else workspace()->lowerClientRequest( this ); break; case Opposite: default: break; } if( send_event ) sendSyntheticConfigureNotify(); } void Client::setKeepAbove( bool b ) { if ( b == keepAbove() ) return; setKeepBelow( false ); keep_above = b; info->setState( b ? NET::KeepAbove : 0, NET::KeepAbove ); // TODO emit a signal about the change to the style plugin workspace()->updateClientLayer( this ); } void Client::setKeepBelow( bool b ) { if ( b == keepBelow() ) return; setKeepAbove( false ); keep_below = b; info->setState( b ? NET::KeepBelow : 0, NET::KeepBelow ); workspace()->updateClientLayer( this ); } Layer Client::layer() const { if( in_layer == UnknownLayer ) const_cast< Client* >( this )->in_layer = belongsToLayer(); return in_layer; } Layer Client::belongsToLayer() const { if( isDesktop()) return DesktopLayer; if( isSplash()) // no damn annoying splashscreens return NormalLayer; // getting in the way of everything else if( isDock() && keepBelow()) // slight hack for the 'allow window to cover panel' Kicker setting // don't move keepbelow docks below normal window, but only to the same // layer, so that both may be raised to cover the other return NormalLayer; if( keepBelow()) return BelowLayer; if( isDock() && !keepBelow()) return DockLayer; if( isTopMenu()) return DockLayer; // TODO this feature doesn't work very well with mouse focus policies - window A gets focus in, and is // raised, but if meanwhile B gets focus in, A is lowered below B again, then the focus in for A // is processed, A is raised above B, but meanwhile B's focus in is processed ... bool raise_special_active_windows = options->focusPolicy == Options::ClickToFocus; // || options->autoRaise ); if( isDialog() && workspace()->activeClient() == this && raise_special_active_windows ) return ActiveLayer; if( keepAbove()) return AboveLayer; if( isFullScreen() && workspace()->activeClient() != NULL && ( workspace()->activeClient() == this || this->hasTransient( workspace()->activeClient(), true )) && raise_special_active_windows ) return ActiveLayer; return NormalLayer; } } // namespace