/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "fallapart.h" #include #include namespace KWinInternal { void FallApartEffect::prePaintScreen( int* mask, QRegion* region, int time ) { if( !windows.isEmpty()) *mask |= Scene::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen(mask, region, time); } void FallApartEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time ) { if( windows.contains( w )) { SceneOpenGL::Window* glwin = dynamic_cast< SceneOpenGL::Window* >( w->sceneWindow()); if( glwin ) { if( windows[ w ] < 1 ) { windows[ w ] += time / 1000.; *mask |= Scene::PAINT_WINDOW_TRANSFORMED; glwin->enablePainting( Scene::Window::PAINT_DISABLED_BY_DELETE ); // Request the window to be divided into cells glwin->requestVertexGrid( 10 ); } else { windows.remove( w ); static_cast< Deleted* >( w->window())->unrefWindow(); } } } effects->prePaintWindow( w, mask, region, time ); } void FallApartEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( windows.contains( w )) { SceneOpenGL::Window* glwin = dynamic_cast< SceneOpenGL::Window* >( w->sceneWindow() ); if( glwin ) { QVector< SceneOpenGL::Window::Vertex >& vertices = glwin->vertices(); assert( vertices.count() % 4 == 0 ); for( int i = 0; i < vertices.count(); i += 4 ) { QPointF p1( vertices[ i ].pos[ 0 ], vertices[ i ].pos[ 1 ] ); QPointF p2( vertices[ i + 1 ].pos[ 0 ], vertices[ i + 1 ].pos[ 1 ] ); QPointF p3( vertices[ i + 2 ].pos[ 0 ], vertices[ i + 2 ].pos[ 1 ] ); QPointF p4( vertices[ i + 3 ].pos[ 0 ], vertices[ i + 3 ].pos[ 1 ] ); double xdiff = 0; if( p1.x() < w->width() / 2 ) xdiff = -( w->width() / 2 - p1.x()) / w->width() * 100; if( p1.x() > w->width() / 2 ) xdiff = ( p1.x() - w->width() / 2 ) / w->width() * 100; double ydiff = 0; if( p1.y() < w->height() / 2 ) ydiff = -( w->height() / 2 - p1.y()) / w->height() * 100; if( p1.y() > w->height() / 2 ) ydiff = ( p1.y() - w->height() / 2 ) / w->height() * 100; double modif = windows[ w ] * windows[ w ] * 64; // change direction randomly but consistently srandom( i ); xdiff += ( rand() % 21 - 10 ); ydiff += ( rand() % 21 - 10 ); for( int j = 0; j < 4; ++j ) { vertices[ i + j ].pos[ 0 ] += xdiff * modif; vertices[ i + j ].pos[ 1 ] += ydiff * modif; } } glwin->markVerticesDirty(); } } effects->paintWindow( w, mask, region, data ); } void FallApartEffect::postPaintScreen() { if( !windows.isEmpty()) workspace()->addRepaintFull(); effects->postPaintScreen(); } void FallApartEffect::windowClosed( EffectWindow* c ) { windows[ c ] = 0; static_cast< Deleted* >( c->window())->refWindow(); } void FallApartEffect::windowDeleted( EffectWindow* c ) { windows.remove( c ); } } // namespace