/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2012 Filip Wieladek SPDX-License-Identifier: GPL-2.0-or-later */ #include "mouseclick.h" // KConfigSkeleton #include "mouseclickconfig.h" #include #include #include #include #include namespace KWin { MouseClickEffect::MouseClickEffect() { initConfig(); m_enabled = false; QAction* a = new QAction(this); a->setObjectName(QStringLiteral("ToggleMouseClick")); a->setText(i18n("Toggle Mouse Click Effect")); KGlobalAccel::self()->setDefaultShortcut(a, QList() << Qt::META + Qt::Key_Asterisk); KGlobalAccel::self()->setShortcut(a, QList() << Qt::META + Qt::Key_Asterisk); effects->registerGlobalShortcut(Qt::META + Qt::Key_Asterisk, a); connect(a, &QAction::triggered, this, &MouseClickEffect::toggleEnabled); reconfigure(ReconfigureAll); m_buttons[0] = new MouseButton(i18nc("Left mouse button", "Left"), Qt::LeftButton); m_buttons[1] = new MouseButton(i18nc("Middle mouse button", "Middle"), Qt::MiddleButton); m_buttons[2] = new MouseButton(i18nc("Right mouse button", "Right"), Qt::RightButton); } MouseClickEffect::~MouseClickEffect() { if (m_enabled) effects->stopMousePolling(); qDeleteAll(m_clicks); m_clicks.clear(); for (int i = 0; i < BUTTON_COUNT; ++i) { delete m_buttons[i]; } } void MouseClickEffect::reconfigure(ReconfigureFlags) { MouseClickConfig::self()->read(); m_colors[0] = MouseClickConfig::color1(); m_colors[1] = MouseClickConfig::color2(); m_colors[2] = MouseClickConfig::color3(); m_lineWidth = MouseClickConfig::lineWidth(); m_ringLife = MouseClickConfig::ringLife(); m_ringMaxSize = MouseClickConfig::ringSize(); m_ringCount = MouseClickConfig::ringCount(); m_showText = MouseClickConfig::showText(); m_font = MouseClickConfig::font(); } void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) { const int time = m_lastPresentTime.count() ? (presentTime - m_lastPresentTime).count() : 0; for (MouseEvent* click : qAsConst(m_clicks)) { click->m_time += time; } for (int i = 0; i < BUTTON_COUNT; ++i) { if (m_buttons[i]->m_isPressed) { m_buttons[i]->m_time += time; } } while (m_clicks.size() > 0) { MouseEvent* first = m_clicks[0]; if (first->m_time <= m_ringLife) { break; } m_clicks.pop_front(); delete first; } if (isActive()) { m_lastPresentTime = presentTime; } else { m_lastPresentTime = std::chrono::milliseconds::zero(); } effects->prePaintScreen(data, presentTime); } void MouseClickEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) { effects->paintScreen(mask, region, data); paintScreenSetup(mask, region, data); for (const MouseEvent *click : qAsConst(m_clicks)) { for (int i = 0; i < m_ringCount; ++i) { float alpha = computeAlpha(click, i); float size = computeRadius(click, i); if (size > 0 && alpha > 0) { QColor color = m_colors[click->m_button]; color.setAlphaF(alpha); drawCircle(color, click->m_pos.x(), click->m_pos.y(), size); } } if (m_showText && click->m_frame) { float frameAlpha = (click->m_time * 2.0f - m_ringLife) / m_ringLife; frameAlpha = frameAlpha < 0 ? 1 : -(frameAlpha * frameAlpha) + 1; click->m_frame->render(infiniteRegion(), frameAlpha, frameAlpha); } } paintScreenFinish(mask, region, data); } void MouseClickEffect::postPaintScreen() { effects->postPaintScreen(); repaint(); } float MouseClickEffect::computeRadius(const MouseEvent* click, int ring) { float ringDistance = m_ringLife / (m_ringCount * 3); if (click->m_press) { return ((click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize; } return ((m_ringLife - click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize; } float MouseClickEffect::computeAlpha(const MouseEvent* click, int ring) { float ringDistance = m_ringLife / (m_ringCount * 3); return (m_ringLife - (float)click->m_time - ringDistance * (ring)) / m_ringLife; } void MouseClickEffect::slotMouseChanged(const QPoint& pos, const QPoint&, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers) { if (buttons == oldButtons) return; MouseEvent* m = nullptr; int i = BUTTON_COUNT; while (--i >= 0) { MouseButton* b = m_buttons[i]; if (isPressed(b->m_button, buttons, oldButtons)) { m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelDown), true); break; } else if (isReleased(b->m_button, buttons, oldButtons) && (!b->m_isPressed || b->m_time > m_ringLife)) { // we might miss a press, thus also check !b->m_isPressed, bug #314762 m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelUp), false); break; } b->setPressed(b->m_button & buttons); } if (m) { m_clicks.append(m); } repaint(); } EffectFrame* MouseClickEffect::createEffectFrame(const QPoint& pos, const QString& text) { if (!m_showText) { return nullptr; } QPoint point(pos.x() + m_ringMaxSize, pos.y()); EffectFrame* frame = effects->effectFrame(EffectFrameStyled, false, point, Qt::AlignLeft); frame->setFont(m_font); frame->setText(text); return frame; } void MouseClickEffect::repaint() { if (m_clicks.size() > 0) { QRegion dirtyRegion; const int radius = m_ringMaxSize + m_lineWidth; for (MouseEvent *click : qAsConst(m_clicks)) { dirtyRegion |= QRect(click->m_pos.x() - radius, click->m_pos.y() - radius, 2*radius, 2*radius); if (click->m_frame) { // we grant the plasma style 32px padding for stuff like shadows... dirtyRegion |= click->m_frame->geometry().adjusted(-32,-32,32,32); } } effects->addRepaint(dirtyRegion); } } bool MouseClickEffect::isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons) { return !(button & buttons) && (button & oldButtons); } bool MouseClickEffect::isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons) { return (button & buttons) && !(button & oldButtons); } void MouseClickEffect::toggleEnabled() { m_enabled = !m_enabled; if (m_enabled) { connect(effects, &EffectsHandler::mouseChanged, this, &MouseClickEffect::slotMouseChanged); effects->startMousePolling(); } else { disconnect(effects, &EffectsHandler::mouseChanged, this, &MouseClickEffect::slotMouseChanged); effects->stopMousePolling(); } qDeleteAll(m_clicks); m_clicks.clear(); for (int i = 0; i < BUTTON_COUNT; ++i) { m_buttons[i]->m_time = 0; m_buttons[i]->m_isPressed = false; } } bool MouseClickEffect::isActive() const { return m_enabled && (m_clicks.size() > 0); } void MouseClickEffect::drawCircle(const QColor& color, float cx, float cy, float r) { if (effects->isOpenGLCompositing()) drawCircleGl(color, cx, cy, r); else if (effects->compositingType() == QPainterCompositing) drawCircleQPainter(color, cx, cy, r); } void MouseClickEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data) { if (effects->isOpenGLCompositing()) paintScreenSetupGl(mask, region, data); } void MouseClickEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data) { if (effects->isOpenGLCompositing()) paintScreenFinishGl(mask, region, data); } void MouseClickEffect::drawCircleGl(const QColor& color, float cx, float cy, float r) { static const int num_segments = 80; static const float theta = 2 * 3.1415926 / float(num_segments); static const float c = cosf(theta); //precalculate the sine and cosine static const float s = sinf(theta); float t; float x = r;//we start at angle = 0 float y = 0; GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); vbo->setColor(color); QVector verts; verts.reserve(num_segments * 2); for (int ii = 0; ii < num_segments; ++ii) { verts << x + cx << y + cy;//output vertex //apply the rotation matrix t = x; x = c * x - s * y; y = s * t + c * y; } vbo->setData(verts.size() / 2, 2, verts.data(), nullptr); vbo->render(GL_LINE_LOOP); } void MouseClickEffect::drawCircleQPainter(const QColor &color, float cx, float cy, float r) { QPainter *painter = effects->scenePainter(); painter->save(); painter->setPen(color); painter->drawArc(cx - r, cy - r, r * 2, r * 2, 0, 5760); painter->restore(); } void MouseClickEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData &data) { GLShader *shader = ShaderManager::instance()->pushShader(ShaderTrait::UniformColor); shader->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix()); glLineWidth(m_lineWidth); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void MouseClickEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&) { glDisable(GL_BLEND); ShaderManager::instance()->popShader(); } } // namespace