/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "composite.h" #include "compositingadaptor.h" #include #include "utils.h" #include #include "workspace.h" #include "client.h" #include "unmanaged.h" #include "deleted.h" #include "effects.h" #include "overlaywindow.h" #include "scene.h" #include "scene_xrender.h" #include "scene_opengl.h" #include "scene_qpainter.h" #include "shadow.h" #include "useractions.h" #include "compositingprefs.h" #include "xcbutils.h" #include #include #include #include #include #include #include #include #include #include #include #include #include Q_DECLARE_METATYPE(KWin::Compositor::SuspendReason) namespace KWin { extern int currentRefreshRate(); CompositorSelectionOwner::CompositorSelectionOwner(const char *selection) : KSelectionOwner(selection), owning(false) { connect (this, SIGNAL(lostOwnership()), SLOT(looseOwnership())); } void CompositorSelectionOwner::looseOwnership() { owning = false; } KWIN_SINGLETON_FACTORY_VARIABLE(Compositor, s_compositor) static inline qint64 milliToNano(int milli) { return milli * 1000 * 1000; } static inline qint64 nanoToMilli(int nano) { return nano / (1000*1000); } Compositor::Compositor(QObject* workspace) : QObject(workspace) , m_suspended(options->isUseCompositing() ? NoReasonSuspend : UserSuspend) , cm_selection(NULL) , vBlankInterval(0) , fpsInterval(0) , m_xrrRefreshRate(0) , forceUnredirectCheck(false) , m_finishing(false) , m_timeSinceLastVBlank(0) , m_scene(NULL) , m_waitingForFrameRendered(false) { qRegisterMetaType("Compositor::SuspendReason"); new CompositingAdaptor(this); QDBusConnection dbus = QDBusConnection::sessionBus(); dbus.registerObject(QStringLiteral("/Compositor"), this); dbus.registerService(QStringLiteral("org.kde.kwin.Compositing")); dbus.connect(QString(), QStringLiteral("/Compositor"), QStringLiteral("org.kde.kwin.Compositing"), QStringLiteral("reinit"), this, SLOT(slotReinitialize())); connect(&unredirectTimer, SIGNAL(timeout()), SLOT(delayedCheckUnredirect())); connect(&compositeResetTimer, SIGNAL(timeout()), SLOT(restart())); connect(workspace, SIGNAL(configChanged()), SLOT(slotConfigChanged())); connect(options, SIGNAL(unredirectFullscreenChanged()), SLOT(delayedCheckUnredirect())); unredirectTimer.setSingleShot(true); compositeResetTimer.setSingleShot(true); nextPaintReference.invalidate(); // Initialize the timer // 2 sec which should be enough to restart the compositor static const int compositorLostMessageDelay = 2000; m_releaseSelectionTimer.setSingleShot(true); m_releaseSelectionTimer.setInterval(compositorLostMessageDelay); connect(&m_releaseSelectionTimer, SIGNAL(timeout()), SLOT(releaseCompositorSelection())); m_unusedSupportPropertyTimer.setInterval(compositorLostMessageDelay); m_unusedSupportPropertyTimer.setSingleShot(true); connect(&m_unusedSupportPropertyTimer, SIGNAL(timeout()), SLOT(deleteUnusedSupportProperties())); // delay the call to setup by one event cycle // The ctor of this class is invoked from the Workspace ctor, that means before // Workspace is completely constructed, so calling Workspace::self() would result // in undefined behavior. This is fixed by using a delayed invocation. QMetaObject::invokeMethod(this, "setup", Qt::QueuedConnection); } Compositor::~Compositor() { finish(); deleteUnusedSupportProperties(); delete cm_selection; s_compositor = NULL; } void Compositor::setup() { if (hasScene()) return; if (m_suspended) { qDebug() << "Compositing is suspended, reason:" << m_suspended; return; } else if (!CompositingPrefs::compositingPossible()) { qCritical() << "Compositing is not possible"; return; } m_starting = true; if (!options->isCompositingInitialized()) { options->reloadCompositingSettings(true); slotCompositingOptionsInitialized(); } else { slotCompositingOptionsInitialized(); } } extern int screen_number; // main.cpp extern bool is_multihead; void Compositor::slotCompositingOptionsInitialized() { char selection_name[ 100 ]; sprintf(selection_name, "_NET_WM_CM_S%d", DefaultScreen(display())); if (!cm_selection) { cm_selection = new CompositorSelectionOwner(selection_name); connect(cm_selection, SIGNAL(lostOwnership()), SLOT(finish())); } if (!cm_selection->owning) { cm_selection->claim(true); // force claiming cm_selection->owning = true; } switch(options->compositingMode()) { case OpenGLCompositing: { qDebug() << "Initializing OpenGL compositing"; // Some broken drivers crash on glXQuery() so to prevent constant KWin crashes: KSharedConfigPtr unsafeConfigPtr = KSharedConfig::openConfig(); KConfigGroup unsafeConfig(unsafeConfigPtr, "Compositing"); const QString openGLIsUnsafe = QStringLiteral("OpenGLIsUnsafe") + (is_multihead ? QString::number(screen_number) : QString()); if (unsafeConfig.readEntry(openGLIsUnsafe, false)) qWarning() << "KWin has detected that your OpenGL library is unsafe to use"; else { unsafeConfig.writeEntry(openGLIsUnsafe, true); unsafeConfig.sync(); #ifndef KWIN_HAVE_OPENGLES if (!CompositingPrefs::hasGlx()) { unsafeConfig.writeEntry(openGLIsUnsafe, false); unsafeConfig.sync(); qDebug() << "No glx extensions available"; break; } #endif m_scene = SceneOpenGL::createScene(); connect(m_scene, SIGNAL(resetCompositing()), SLOT(restart())); // TODO: Add 30 second delay to protect against screen freezes as well unsafeConfig.writeEntry(openGLIsUnsafe, false); unsafeConfig.sync(); if (m_scene && !m_scene->initFailed()) break; // --> delete m_scene; m_scene = NULL; } // Do not Fall back to XRender - it causes problems when selfcheck fails during startup, but works later on break; } #ifdef KWIN_HAVE_XRENDER_COMPOSITING case XRenderCompositing: qDebug() << "Initializing XRender compositing"; m_scene = SceneXrender::createScene(); break; #endif case QPainterCompositing: qDebug() << "Initializing QPainter compositing"; m_scene = SceneQPainter::createScene(); break; default: qDebug() << "No compositing enabled"; m_starting = false; cm_selection->owning = false; cm_selection->release(); if (kwinApp()->requiresCompositing()) { qCritical() << "The used windowing system requires compositing"; qCritical() << "We are going to quit KWin now as it is broken"; qApp->quit(); } return; } if (m_scene == NULL || m_scene->initFailed()) { qCritical() << "Failed to initialize compositing, compositing disabled"; delete m_scene; m_scene = NULL; m_starting = false; cm_selection->owning = false; cm_selection->release(); if (kwinApp()->requiresCompositing()) { qCritical() << "The used windowing system requires compositing"; qCritical() << "We are going to quit KWin now as it is broken"; qApp->quit(); } return; } m_xrrRefreshRate = KWin::currentRefreshRate(); fpsInterval = options->maxFpsInterval(); if (m_scene->syncsToVBlank()) { // if we do vsync, set the fps to the next multiple of the vblank rate vBlankInterval = milliToNano(1000) / m_xrrRefreshRate; fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval); } else vBlankInterval = milliToNano(1); // no sync - DO NOT set "0", would cause div-by-zero segfaults. m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now" - we don't have even a slight idea when the first vsync will occur scheduleRepaint(); xcb_composite_redirect_subwindows(connection(), rootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL); new EffectsHandlerImpl(this, m_scene); // sets also the 'effects' pointer connect(effects, SIGNAL(screenGeometryChanged(QSize)), SLOT(addRepaintFull())); addRepaintFull(); foreach (Client * c, Workspace::self()->clientList()) { c->setupCompositing(); c->getShadow(); } foreach (Client * c, Workspace::self()->desktopList()) c->setupCompositing(); foreach (Unmanaged * c, Workspace::self()->unmanagedList()) { c->setupCompositing(); c->getShadow(); } emit compositingToggled(true); m_starting = false; if (m_releaseSelectionTimer.isActive()) { m_releaseSelectionTimer.stop(); } // render at least once performCompositing(); } void Compositor::scheduleRepaint() { if (!compositeTimer.isActive()) setCompositeTimer(); } void Compositor::finish() { if (!hasScene()) return; m_finishing = true; m_releaseSelectionTimer.start(); foreach (Client * c, Workspace::self()->clientList()) m_scene->windowClosed(c, NULL); foreach (Client * c, Workspace::self()->desktopList()) m_scene->windowClosed(c, NULL); foreach (Unmanaged * c, Workspace::self()->unmanagedList()) m_scene->windowClosed(c, NULL); foreach (Deleted * c, Workspace::self()->deletedList()) m_scene->windowDeleted(c); foreach (Client * c, Workspace::self()->clientList()) c->finishCompositing(); foreach (Client * c, Workspace::self()->desktopList()) c->finishCompositing(); foreach (Unmanaged * c, Workspace::self()->unmanagedList()) c->finishCompositing(); foreach (Deleted * c, Workspace::self()->deletedList()) c->finishCompositing(); xcb_composite_unredirect_subwindows(connection(), rootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL); delete effects; effects = NULL; delete m_scene; m_scene = NULL; compositeTimer.stop(); repaints_region = QRegion(); for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin(); it != Workspace::self()->clientList().constEnd(); ++it) { // forward all opacity values to the frame in case there'll be other CM running if ((*it)->opacity() != 1.0) { NETWinInfo i(connection(), (*it)->frameId(), rootWindow(), 0); i.setOpacity(static_cast< unsigned long >((*it)->opacity() * 0xffffffff)); } } // discard all Deleted windows (#152914) while (!Workspace::self()->deletedList().isEmpty()) Workspace::self()->deletedList().first()->discard(); m_finishing = false; emit compositingToggled(false); } void Compositor::releaseCompositorSelection() { if (hasScene() && !m_finishing) { // compositor is up and running again, no need to release the selection return; } if (m_starting) { // currently still starting the compositor, it might fail, so restart the timer to test again m_releaseSelectionTimer.start(); return; } if (m_finishing) { // still shutting down, a restart might follow, so restart the timer to test again m_releaseSelectionTimer.start(); return; } qDebug() << "Releasing compositor selection"; cm_selection->owning = false; cm_selection->release(); } void Compositor::keepSupportProperty(xcb_atom_t atom) { m_unusedSupportProperties.removeAll(atom); } void Compositor::removeSupportProperty(xcb_atom_t atom) { m_unusedSupportProperties << atom; m_unusedSupportPropertyTimer.start(); } void Compositor::deleteUnusedSupportProperties() { if (m_starting) { // currently still starting the compositor m_unusedSupportPropertyTimer.start(); return; } if (m_finishing) { // still shutting down, a restart might follow m_unusedSupportPropertyTimer.start(); return; } foreach (const xcb_atom_t &atom, m_unusedSupportProperties) { // remove property from root window xcb_delete_property(connection(), rootWindow(), atom); } } // OpenGL self-check failed, fallback to XRender void Compositor::fallbackToXRenderCompositing() { finish(); KConfigGroup config(KSharedConfig::openConfig(), "Compositing"); config.writeEntry("Backend", "XRender"); config.sync(); options->setCompositingMode(XRenderCompositing); setup(); } void Compositor::slotConfigChanged() { if (!m_suspended) { setup(); if (effects) // setupCompositing() may fail effects->reconfigure(); addRepaintFull(); } else finish(); } void Compositor::slotReinitialize() { // Reparse config. Config options will be reloaded by setup() KSharedConfig::openConfig()->reparseConfiguration(); // Restart compositing finish(); // resume compositing if suspended m_suspended = NoReasonSuspend; options->setCompositingInitialized(false); setup(); if (effects) { // setup() may fail effects->reconfigure(); } } // for the shortcut void Compositor::slotToggleCompositing() { if (kwinApp()->requiresCompositing()) { // we are not allowed to turn on/off compositing return; } if (m_suspended) { // direct user call; clear all bits resume(AllReasonSuspend); } else { // but only set the user one (sufficient to suspend) suspend(UserSuspend); } } // for the dbus call void Compositor::toggleCompositing() { slotToggleCompositing(); // TODO only operate on script level here? if (m_suspended) { // when disabled show a shortcut how the user can get back compositing const auto shortcuts = KGlobalAccel::self()->shortcut(workspace()->findChild(QStringLiteral("Suspend Compositing"))); if (!shortcuts.isEmpty()) { // display notification only if there is the shortcut const QString message = i18n("Desktop effects have been suspended by another application.
" "You can resume using the '%1' shortcut.", shortcuts.first().toString(QKeySequence::NativeText)); KNotification::event(QStringLiteral("compositingsuspendeddbus"), message); } } } void Compositor::updateCompositeBlocking() { updateCompositeBlocking(NULL); } void Compositor::updateCompositeBlocking(Client *c) { if (kwinApp()->requiresCompositing()) { return; } if (c) { // if c == 0 we just check if we can resume if (c->isBlockingCompositing()) { if (!(m_suspended & BlockRuleSuspend)) // do NOT attempt to call suspend(true); from within the eventchain! QMetaObject::invokeMethod(this, "suspend", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend)); } } else if (m_suspended & BlockRuleSuspend) { // lost a client and we're blocked - can we resume? bool resume = true; for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin(); it != Workspace::self()->clientList().constEnd(); ++it) { if ((*it)->isBlockingCompositing()) { resume = false; break; } } if (resume) { // do NOT attempt to call suspend(false); from within the eventchain! QMetaObject::invokeMethod(this, "resume", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend)); } } } void Compositor::suspend(Compositor::SuspendReason reason) { if (kwinApp()->requiresCompositing()) { return; } Q_ASSERT(reason != NoReasonSuspend); m_suspended |= reason; finish(); } void Compositor::resume(Compositor::SuspendReason reason) { Q_ASSERT(reason != NoReasonSuspend); m_suspended &= ~reason; setup(); // signal "toggled" is eventually emitted from within setup } void Compositor::setCompositing(bool active) { if (kwinApp()->requiresCompositing()) { return; } if (active) { resume(ScriptSuspend); } else { suspend(ScriptSuspend); } } void Compositor::restart() { if (hasScene()) { finish(); QTimer::singleShot(0, this, SLOT(setup())); } } void Compositor::addRepaint(int x, int y, int w, int h) { if (!hasScene()) return; repaints_region += QRegion(x, y, w, h); scheduleRepaint(); } void Compositor::addRepaint(const QRect& r) { if (!hasScene()) return; repaints_region += r; scheduleRepaint(); } void Compositor::addRepaint(const QRegion& r) { if (!hasScene()) return; repaints_region += r; scheduleRepaint(); } void Compositor::addRepaintFull() { if (!hasScene()) return; repaints_region = QRegion(0, 0, displayWidth(), displayHeight()); scheduleRepaint(); } void Compositor::timerEvent(QTimerEvent *te) { if (te->timerId() == compositeTimer.timerId()) { performCompositing(); } else QObject::timerEvent(te); } void Compositor::lastFrameRendered() { if (!m_waitingForFrameRendered) { return; } m_waitingForFrameRendered = false; performCompositing(); } void Compositor::performCompositing() { if (m_scene->usesOverlayWindow() && !isOverlayWindowVisible()) return; // nothing is visible anyway if (!m_scene->isLastFrameRendered()) { m_waitingForFrameRendered = true; return; // frame wouldn't make it on the screen } // Create a list of all windows in the stacking order ToplevelList windows = Workspace::self()->xStackingOrder(); ToplevelList damaged; // Reset the damage state of each window and fetch the damage region // without waiting for a reply foreach (Toplevel *win, windows) { if (win->resetAndFetchDamage()) damaged << win; } if (damaged.count() > 0) xcb_flush(connection()); // Move elevated windows to the top of the stacking order foreach (EffectWindow *c, static_cast(effects)->elevatedWindows()) { Toplevel* t = static_cast< EffectWindowImpl* >(c)->window(); windows.removeAll(t); windows.append(t); } // Get the replies foreach (Toplevel *win, damaged) { // Discard the cached lanczos texture if (win->effectWindow()) { const QVariant texture = win->effectWindow()->data(LanczosCacheRole); if (texture.isValid()) { delete static_cast(texture.value()); win->effectWindow()->setData(LanczosCacheRole, QVariant()); } } win->getDamageRegionReply(); } if (repaints_region.isEmpty() && !windowRepaintsPending()) { m_scene->idle(); m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now" // Note: It would seem here we should undo suspended unredirect, but when scenes need // it for some reason, e.g. transformations or translucency, the next pass that does not // need this anymore and paints normally will also reset the suspended unredirect. // Otherwise the window would not be painted normally anyway. compositeTimer.stop(); return; } // skip windows that are not yet ready for being painted // TODO ? // this cannot be used so carelessly - needs protections against broken clients, the window // should not get focus before it's displayed, handle unredirected windows properly and so on. foreach (Toplevel *t, windows) if (!t->readyForPainting()) windows.removeAll(t); QRegion repaints = repaints_region; // clear all repaints, so that post-pass can add repaints for the next repaint repaints_region = QRegion(); m_timeSinceLastVBlank = m_scene->paint(repaints, windows); compositeTimer.stop(); // stop here to ensure *we* cause the next repaint schedule - not some effect through m_scene->paint() // Trigger at least one more pass even if there would be nothing to paint, so that scene->idle() // is called the next time. If there would be nothing pending, it will not restart the timer and // scheduleRepaint() would restart it again somewhen later, called from functions that // would again add something pending. scheduleRepaint(); } bool Compositor::windowRepaintsPending() const { foreach (Toplevel * c, Workspace::self()->clientList()) if (!c->repaints().isEmpty()) return true; foreach (Toplevel * c, Workspace::self()->desktopList()) if (!c->repaints().isEmpty()) return true; foreach (Toplevel * c, Workspace::self()->unmanagedList()) if (!c->repaints().isEmpty()) return true; foreach (Toplevel * c, Workspace::self()->deletedList()) if (!c->repaints().isEmpty()) return true; return false; } void Compositor::setCompositeResetTimer(int msecs) { compositeResetTimer.start(msecs); } void Compositor::setCompositeTimer() { if (!hasScene()) // should not really happen, but there may be e.g. some damage events still pending return; uint waitTime = 1; if (m_scene->blocksForRetrace()) { // TODO: make vBlankTime dynamic?! // It's required because glXWaitVideoSync will *likely* block a full frame if one enters // a retrace pass which can last a variable amount of time, depending on the actual screen // Now, my ooold 19" CRT can do such retrace so that 2ms are entirely sufficient, // while another ooold 15" TFT requires about 6ms qint64 padding = m_timeSinceLastVBlank; if (padding > fpsInterval) { // we're at low repaints or spent more time in painting than the user wanted to wait for that frame padding = vBlankInterval - (padding%vBlankInterval); // -> align to next vblank } else { // -> align to the next maxFps tick padding = ((vBlankInterval - padding%vBlankInterval) + (fpsInterval/vBlankInterval-1)*vBlankInterval); // "remaining time of the first vsync" + "time for the other vsyncs of the frame" } if (padding < options->vBlankTime()) { // we'll likely miss this frame waitTime = nanoToMilli(padding + vBlankInterval - options->vBlankTime()); // so we add one } else { waitTime = nanoToMilli(padding - options->vBlankTime()); } } else { // w/o blocking vsync we just jump to the next demanded tick if (fpsInterval > m_timeSinceLastVBlank) { waitTime = nanoToMilli(fpsInterval - m_timeSinceLastVBlank); if (!waitTime) { waitTime = 1; // will ensure we don't block out the eventloop - the system's just not faster ... } }/* else if (m_scene->syncsToVBlank() && m_timeSinceLastVBlank - fpsInterval < (vBlankInterval<<1)) { // NOTICE - "for later" ------------------------------------------------------------------ // It can happen that we push two frames within one refresh cycle. // Swapping will then block even with triple buffering when the GPU does not discard but // queues frames // now here's the mean part: if we take that as "OMG, we're late - next frame ASAP", // there'll immediately be 2 frames in the pipe, swapping will block, we think we're // late ... ewww // so instead we pad to the clock again and add 2ms safety to ensure the pipe is really // free // NOTICE: obviously m_timeSinceLastVBlank can be too big because we're too slow as well // So if this code was enabled, we'd needlessly half the framerate once more (15 instead of 30) waitTime = nanoToMilli(vBlankInterval - (m_timeSinceLastVBlank - fpsInterval)%vBlankInterval) + 2; }*/ else { waitTime = 1; // ... "0" would be sufficient, but the compositor isn't the WMs only task } } compositeTimer.start(qMin(waitTime, 250u), this); // force 4fps minimum } bool Compositor::isActive() { return !m_finishing && hasScene(); } void Compositor::checkUnredirect() { checkUnredirect(false); } // force is needed when the list of windows changes (e.g. a window goes away) void Compositor::checkUnredirect(bool force) { if (!hasScene() || !m_scene->overlayWindow() || m_scene->overlayWindow()->window() == None || !options->isUnredirectFullscreen()) return; if (force) forceUnredirectCheck = true; if (!unredirectTimer.isActive()) unredirectTimer.start(0); } void Compositor::delayedCheckUnredirect() { if (!hasScene() || !m_scene->overlayWindow() || m_scene->overlayWindow()->window() == None || !(options->isUnredirectFullscreen() || sender() == options)) return; ToplevelList list; bool changed = forceUnredirectCheck; foreach (Client * c, Workspace::self()->clientList()) list.append(c); foreach (Unmanaged * c, Workspace::self()->unmanagedList()) list.append(c); foreach (Toplevel * c, list) { if (c->updateUnredirectedState()) changed = true; } // no desktops, no Deleted ones if (!changed) return; forceUnredirectCheck = false; // Cut out parts from the overlay window where unredirected windows are, // so that they are actually visible. QRegion reg(0, 0, displayWidth(), displayHeight()); foreach (Toplevel * c, list) { if (c->unredirected()) reg -= c->geometry(); } m_scene->overlayWindow()->setShape(reg); } bool Compositor::checkForOverlayWindow(WId w) const { if (!hasScene()) { // no scene, so it cannot be the overlay window return false; } if (!m_scene->overlayWindow()) { // no overlay window, it cannot be the overlay return false; } // and compare the window ID's return w == m_scene->overlayWindow()->window(); } WId Compositor::overlayWindow() const { if (!hasScene()) { return None; } if (!m_scene->overlayWindow()) { return None; } return m_scene->overlayWindow()->window(); } bool Compositor::isOverlayWindowVisible() const { if (!hasScene()) { return false; } if (!m_scene->overlayWindow()) { return false; } return m_scene->overlayWindow()->isVisible(); } void Compositor::setOverlayWindowVisibility(bool visible) { if (hasScene() && m_scene->overlayWindow()) { m_scene->overlayWindow()->setVisibility(visible); } } bool Compositor::isCompositingPossible() const { return CompositingPrefs::compositingPossible(); } QString Compositor::compositingNotPossibleReason() const { return CompositingPrefs::compositingNotPossibleReason(); } bool Compositor::isOpenGLBroken() const { return CompositingPrefs::openGlIsBroken(); } QString Compositor::compositingType() const { if (!hasScene()) { return QStringLiteral("none"); } switch (m_scene->compositingType()) { case XRenderCompositing: return QStringLiteral("xrender"); case OpenGL1Compositing: return QStringLiteral("gl1"); case OpenGL2Compositing: #ifdef KWIN_HAVE_OPENGLES return QStringLiteral("gles"); #else return QStringLiteral("gl2"); #endif case QPainterCompositing: return "qpainter"; case NoCompositing: default: return QStringLiteral("none"); } } /***************************************************** * Workspace ****************************************************/ bool Workspace::compositing() const { return m_compositor && m_compositor->hasScene(); } //**************************************** // Toplevel //**************************************** bool Toplevel::setupCompositing() { if (!compositing()) return false; if (damage_handle != XCB_NONE) return false; damage_handle = xcb_generate_id(connection()); xcb_damage_create(connection(), damage_handle, frameId(), XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY); damage_region = QRegion(0, 0, width(), height()); effect_window = new EffectWindowImpl(this); unredirect = false; Compositor::self()->checkUnredirect(true); Compositor::self()->scene()->windowAdded(this); // With unmanaged windows there is a race condition between the client painting the window // and us setting up damage tracking. If the client wins we won't get a damage event even // though the window has been painted. To avoid this we mark the whole window as damaged // and schedule a repaint immediately after creating the damage object. if (dynamic_cast(this)) addDamageFull(); return true; } void Toplevel::finishCompositing() { if (damage_handle == XCB_NONE) return; Compositor::self()->checkUnredirect(true); if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data discardWindowPixmap(); delete effect_window; } xcb_damage_destroy(connection(), damage_handle); damage_handle = XCB_NONE; damage_region = QRegion(); repaints_region = QRegion(); effect_window = NULL; } void Toplevel::discardWindowPixmap() { addDamageFull(); if (effectWindow() != NULL && effectWindow()->sceneWindow() != NULL) effectWindow()->sceneWindow()->pixmapDiscarded(); } void Toplevel::damageNotifyEvent() { m_isDamaged = true; // Note: The rect is supposed to specify the damage extents, // but we don't know it at this point. No one who connects // to this signal uses the rect however. emit damaged(this, QRect()); } bool Toplevel::compositing() const { return Workspace::self()->compositing(); } void Client::damageNotifyEvent() { if (syncRequest.isPending && isResize()) { emit damaged(this, QRect()); m_isDamaged = true; return; } if (!ready_for_painting) { // avoid "setReadyForPainting()" function calling overhead if (syncRequest.counter == XCB_NONE) // cannot detect complete redraw, consider done now setReadyForPainting(); } Toplevel::damageNotifyEvent(); } bool Toplevel::resetAndFetchDamage() { if (!m_isDamaged) return false; xcb_connection_t *conn = connection(); // Create a new region and copy the damage region to it, // resetting the damaged state. xcb_xfixes_region_t region = xcb_generate_id(conn); xcb_xfixes_create_region(conn, region, 0, 0); xcb_damage_subtract(conn, damage_handle, 0, region); // Send a fetch-region request and destroy the region m_regionCookie = xcb_xfixes_fetch_region_unchecked(conn, region); xcb_xfixes_destroy_region(conn, region); m_isDamaged = false; m_damageReplyPending = true; return m_damageReplyPending; } void Toplevel::getDamageRegionReply() { if (!m_damageReplyPending) return; m_damageReplyPending = false; // Get the fetch-region reply xcb_xfixes_fetch_region_reply_t *reply = xcb_xfixes_fetch_region_reply(connection(), m_regionCookie, 0); if (!reply) return; // Convert the reply to a QRegion int count = xcb_xfixes_fetch_region_rectangles_length(reply); QRegion region; if (count > 1 && count < 16) { xcb_rectangle_t *rects = xcb_xfixes_fetch_region_rectangles(reply); QVector qrects; qrects.reserve(count); for (int i = 0; i < count; i++) qrects << QRect(rects[i].x, rects[i].y, rects[i].width, rects[i].height); region.setRects(qrects.constData(), count); } else region += QRect(reply->extents.x, reply->extents.y, reply->extents.width, reply->extents.height); damage_region += region; repaints_region += region; free(reply); } void Toplevel::addDamageFull() { if (!compositing()) return; damage_region = rect(); repaints_region |= rect(); emit damaged(this, rect()); } void Toplevel::resetDamage() { damage_region = QRegion(); } void Toplevel::addRepaint(const QRect& r) { if (!compositing()) { return; } repaints_region += r; emit needsRepaint(); } void Toplevel::addRepaint(int x, int y, int w, int h) { QRect r(x, y, w, h); addRepaint(r); } void Toplevel::addRepaint(const QRegion& r) { if (!compositing()) { return; } repaints_region += r; emit needsRepaint(); } void Toplevel::addLayerRepaint(const QRect& r) { if (!compositing()) { return; } layer_repaints_region += r; emit needsRepaint(); } void Toplevel::addLayerRepaint(int x, int y, int w, int h) { QRect r(x, y, w, h); addLayerRepaint(r); } void Toplevel::addLayerRepaint(const QRegion& r) { if (!compositing()) return; layer_repaints_region += r; emit needsRepaint(); } void Toplevel::addRepaintFull() { repaints_region = visibleRect().translated(-pos()); emit needsRepaint(); } void Toplevel::resetRepaints() { repaints_region = QRegion(); layer_repaints_region = QRegion(); } void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h) { addWorkspaceRepaint(QRect(x, y, w, h)); } void Toplevel::addWorkspaceRepaint(const QRect& r2) { if (!compositing()) return; Compositor::self()->addRepaint(r2); } bool Toplevel::updateUnredirectedState() { assert(compositing()); bool should = options->isUnredirectFullscreen() && shouldUnredirect() && !unredirectSuspend && !shape() && !hasAlpha() && opacity() == 1.0 && !static_cast(effects)->activeFullScreenEffect(); if (should == unredirect) return false; static QElapsedTimer lastUnredirect; static const qint64 msecRedirectInterval = 100; if (!lastUnredirect.hasExpired(msecRedirectInterval)) { QTimer::singleShot(msecRedirectInterval, Compositor::self(), SLOT(checkUnredirect())); return false; } lastUnredirect.start(); unredirect = should; if (unredirect) { qDebug() << "Unredirecting:" << this; xcb_composite_unredirect_window(connection(), frameId(), XCB_COMPOSITE_REDIRECT_MANUAL); } else { qDebug() << "Redirecting:" << this; xcb_composite_redirect_window(connection(), frameId(), XCB_COMPOSITE_REDIRECT_MANUAL); discardWindowPixmap(); } return true; } void Toplevel::suspendUnredirect(bool suspend) { if (unredirectSuspend == suspend) return; unredirectSuspend = suspend; Compositor::self()->checkUnredirect(); } //**************************************** // Client //**************************************** bool Client::setupCompositing() { if (!Toplevel::setupCompositing()){ return false; } updateVisibility(); // for internalKeep() if (isManaged()) { // only create the decoration when a client is managed updateDecoration(true, true); } return true; } void Client::finishCompositing() { Toplevel::finishCompositing(); updateVisibility(); if (!deleting) { // only recreate the decoration if we are not shutting down completely updateDecoration(true, true); } // for safety in case KWin is just resizing the window s_haveResizeEffect = false; } bool Client::shouldUnredirect() const { if (isActiveFullScreen()) { ToplevelList stacking = workspace()->xStackingOrder(); for (int pos = stacking.count() - 1; pos >= 0; --pos) { Toplevel* c = stacking.at(pos); if (c == this) // is not covered by any other window, ok to unredirect return true; if (c->geometry().intersects(geometry())) return false; } abort(); } return false; } //**************************************** // Unmanaged //**************************************** bool Unmanaged::shouldUnredirect() const { // the pixmap is needed for the login effect, a nicer solution would be the login effect increasing // refcount for the window pixmap (which would prevent unredirect), avoiding this hack if (resourceClass() == "ksplashx" || resourceClass() == "ksplashsimple" || resourceClass() == "ksplashqml" ) return false; // it must cover whole display or one xinerama screen, and be the topmost there const int desktop = VirtualDesktopManager::self()->current(); if (geometry() == workspace()->clientArea(FullArea, geometry().center(), desktop) || geometry() == workspace()->clientArea(ScreenArea, geometry().center(), desktop)) { ToplevelList stacking = workspace()->xStackingOrder(); for (int pos = stacking.count() - 1; pos >= 0; --pos) { Toplevel* c = stacking.at(pos); if (c == this) // is not covered by any other window, ok to unredirect return true; if (c->geometry().intersects(geometry())) return false; } abort(); } return false; } //**************************************** // Deleted //**************************************** bool Deleted::shouldUnredirect() const { return false; } } // namespace