/* SPDX-FileCopyrightText: 2022 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #include "scene/itemrenderer_qpainter.h" #include "platformsupport/scenes/qpainter/qpaintersurfacetexture.h" #include "scene/imageitem.h" #include "scene/workspacescene_qpainter.h" #include namespace KWin { ItemRendererQPainter::ItemRendererQPainter() : m_painter(std::make_unique()) { } ItemRendererQPainter::~ItemRendererQPainter() { } ImageItem *ItemRendererQPainter::createImageItem(Scene *scene, Item *parent) { return new ImageItem(scene, parent); } QPainter *ItemRendererQPainter::painter() const { return m_painter.get(); } void ItemRendererQPainter::beginFrame(const RenderTarget &renderTarget, const RenderViewport &viewport) { QImage *buffer = renderTarget.image(); m_painter->begin(buffer); m_painter->setWindow(viewport.renderRect().toRect()); } void ItemRendererQPainter::endFrame() { m_painter->end(); } void ItemRendererQPainter::renderBackground(const RenderTarget &renderTarget, const RenderViewport &viewport, const QRegion ®ion) { m_painter->setCompositionMode(QPainter::CompositionMode_Source); for (const QRect &rect : region) { m_painter->fillRect(rect, Qt::transparent); } m_painter->setCompositionMode(QPainter::CompositionMode_SourceOver); } void ItemRendererQPainter::renderItem(const RenderTarget &renderTarget, const RenderViewport &viewport, Item *item, int mask, const QRegion &_region, const WindowPaintData &data) { QRegion region = _region; const QRect boundingRect = item->mapToGlobal(item->boundingRect()).toAlignedRect(); if (!(mask & (Scene::PAINT_WINDOW_TRANSFORMED | Scene::PAINT_SCREEN_TRANSFORMED))) { region &= boundingRect; } if (region.isEmpty()) { return; } m_painter->save(); m_painter->setClipRegion(region); m_painter->setClipping(true); m_painter->setOpacity(data.opacity()); if (mask & Scene::PAINT_WINDOW_TRANSFORMED) { m_painter->translate(data.xTranslation(), data.yTranslation()); m_painter->scale(data.xScale(), data.yScale()); } renderItem(m_painter.get(), item); m_painter->restore(); } void ItemRendererQPainter::renderItem(QPainter *painter, Item *item) const { const QList sortedChildItems = item->sortedChildItems(); painter->save(); painter->translate(item->position()); painter->setOpacity(painter->opacity() * item->opacity()); for (Item *childItem : sortedChildItems) { if (childItem->z() >= 0) { break; } if (childItem->explicitVisible()) { renderItem(painter, childItem); } } item->preprocess(); if (auto surfaceItem = qobject_cast(item)) { renderSurfaceItem(painter, surfaceItem); } else if (auto decorationItem = qobject_cast(item)) { renderDecorationItem(painter, decorationItem); } else if (auto imageItem = qobject_cast(item)) { renderImageItem(painter, imageItem); } for (Item *childItem : sortedChildItems) { if (childItem->z() < 0) { continue; } if (childItem->explicitVisible()) { renderItem(painter, childItem); } } painter->restore(); } void ItemRendererQPainter::renderSurfaceItem(QPainter *painter, SurfaceItem *surfaceItem) const { const SurfacePixmap *surfaceTexture = surfaceItem->pixmap(); if (!surfaceTexture || !surfaceTexture->isValid()) { return; } QPainterSurfaceTexture *platformSurfaceTexture = static_cast(surfaceTexture->texture()); if (!platformSurfaceTexture->isValid()) { platformSurfaceTexture->create(); } else { platformSurfaceTexture->update(surfaceItem->damage()); } surfaceItem->resetDamage(); const QVector shape = surfaceItem->shape(); for (const QRectF rect : shape) { const QMatrix4x4 matrix = surfaceItem->surfaceToBufferMatrix(); const QPointF bufferTopLeft = matrix.map(rect.topLeft()); const QPointF bufferBottomRight = matrix.map(rect.bottomRight()); painter->drawImage(rect, platformSurfaceTexture->image(), QRectF(bufferTopLeft, bufferBottomRight)); } } void ItemRendererQPainter::renderDecorationItem(QPainter *painter, DecorationItem *decorationItem) const { const auto renderer = static_cast(decorationItem->renderer()); QRectF dtr, dlr, drr, dbr; decorationItem->window()->layoutDecorationRects(dlr, dtr, drr, dbr); painter->drawImage(dtr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Top)); painter->drawImage(dlr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Left)); painter->drawImage(drr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Right)); painter->drawImage(dbr, renderer->image(SceneQPainterDecorationRenderer::DecorationPart::Bottom)); } void ItemRendererQPainter::renderImageItem(QPainter *painter, ImageItem *imageItem) const { painter->drawImage(imageItem->rect(), imageItem->image()); } } // namespace KWin