/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_TOPLEVEL_H #define KWIN_TOPLEVEL_H #include #include #include #include #include #include "kactivityconsumer.h" #include "utils.h" #include "workspace.h" #include class NETWinInfo2; namespace KWin { class Workspace; class EffectWindowImpl; class Shadow; class Toplevel : public QObject, public KDecorationDefines { Q_OBJECT public: Toplevel(Workspace *ws); Window frameId() const; Window window() const; Workspace* workspace() const; QRect geometry() const; QSize size() const; QPoint pos() const; QRect rect() const; int x() const; int y() const; int width() const; int height() const; bool isOnScreen(int screen) const; // true if it's at least partially there int screen() const; // the screen where the center is virtual QPoint clientPos() const = 0; // inside of geometry() virtual QSize clientSize() const = 0; virtual QRect visibleRect() const; // the area the window occupies on the screen virtual QRect decorationRect() const; // rect including the decoration shadows virtual QRect transparentRect() const = 0; virtual QRegion decorationPendingRegion() const; // decoration region that needs to be repainted // prefer isXXX() instead // 0 for supported types means default for managed/unmanaged types NET::WindowType windowType(bool direct = false, int supported_types = 0) const; bool hasNETSupport() const; bool isDesktop() const; bool isDock() const; bool isToolbar() const; bool isMenu() const; bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient' bool isDialog() const; bool isSplash() const; bool isUtility() const; bool isDropdownMenu() const; bool isPopupMenu() const; // a context popup, not dropdown, not torn-off bool isTooltip() const; bool isNotification() const; bool isComboBox() const; bool isDNDIcon() const; virtual int desktop() const = 0; virtual QStringList activities() const = 0; bool isOnDesktop(int d) const; bool isOnActivity(const QString &activity) const; bool isOnCurrentDesktop() const; bool isOnCurrentActivity() const; bool isOnAllDesktops() const; bool isOnAllActivities() const; QByteArray windowRole() const; QByteArray sessionId(); QByteArray resourceName() const; QByteArray resourceClass() const; QByteArray wmCommand(); QByteArray wmClientMachine(bool use_localhost) const; Window wmClientLeader() const; pid_t pid() const; static bool resourceMatch(const Toplevel* c1, const Toplevel* c2); Pixmap windowPixmap(bool allow_create = true); // may return None (e.g. at a bad moment while resizing) bool readyForPainting() const; // true if the window has been already painted its contents Visual* visual() const; bool shape() const; void setOpacity(double opacity); double opacity() const; int depth() const; bool hasAlpha() const; virtual void setupCompositing(); virtual void finishCompositing(); bool updateUnredirectedState(); bool unredirected() const; void suspendUnredirect(bool suspend); void addRepaint(const QRect& r); void addRepaint(const QRegion& r); void addRepaint(int x, int y, int w, int h); virtual void addRepaintFull(); // these call workspace->addRepaint(), but first transform the damage if needed void addWorkspaceRepaint(const QRect& r); void addWorkspaceRepaint(int x, int y, int w, int h); QRegion repaints() const; void resetRepaints(const QRect& r); QRegion damage() const; void resetDamage(const QRect& r); EffectWindowImpl* effectWindow(); const EffectWindowImpl* effectWindow() const; /** * @returns Whether the Toplevel has a Shadow or not * @see shadow **/ bool hasShadow() const; /** * Returns the pointer to the Toplevel's Shadow. A Shadow * is only available if Compositing is enabled and the corresponding X window * has the Shadow property set. * If a shadow is available @link hasShadow returns @c true. * @returns The Shadow belonging to this Toplevel, may be @c NULL. * @see hasShadow **/ const Shadow *shadow() const; Shadow *shadow(); /** * Updates the Shadow associated with this Toplevel from X11 Property. * Call this method when the Property changes or Compositing is started. **/ void getShadow(); /** * This method returns the area that the Toplevel window reports to be opaque. * It is supposed to only provide valueable information if @link hasAlpha is @c true . * @see hasAlpha **/ const QRegion& opaqueRegion() const; signals: void opacityChanged(KWin::Toplevel* toplevel, qreal oldOpacity); void damaged(KWin::Toplevel* toplevel, const QRect& damage); void propertyNotify(KWin::Toplevel* toplevel, long a); void geometryChanged(); void geometryShapeChanged(KWin::Toplevel* toplevel, const QRect& old); void windowClosed(KWin::Toplevel* toplevel, KWin::Deleted* deleted); protected: virtual ~Toplevel(); void setWindowHandles(Window client, Window frame); void detectShape(Window id); virtual void propertyNotifyEvent(XPropertyEvent* e); virtual void damageNotifyEvent(XDamageNotifyEvent* e); Pixmap createWindowPixmap(); void discardWindowPixmap(); void addDamage(const QRect& r); void addDamage(int x, int y, int w, int h); void addDamageFull(); void getWmClientLeader(); void getWmClientMachine(); /** * This function fetches the opaque region from this Toplevel. * Will only be called on corresponding property changes and for initialization. **/ void getWmOpaqueRegion(); void getResourceClass(); void getWindowRole(); virtual void debug(QDebug& stream) const = 0; void copyToDeleted(Toplevel* c); void disownDataPassedToDeleted(); friend QDebug& operator<<(QDebug& stream, const Toplevel*); void deleteEffectWindow(); virtual bool shouldUnredirect() const = 0; QRect geom; Visual* vis; int bit_depth; NETWinInfo2* info; bool ready_for_painting; QRegion repaints_region; // updating, repaint just requires repaint of that area private: static QByteArray staticWindowRole(WId); static QByteArray staticSessionId(WId); static QByteArray staticWmCommand(WId); static QByteArray staticWmClientMachine(WId); static Window staticWmClientLeader(WId); // when adding new data members, check also copyToDeleted() Window client; Window frame; Workspace* wspace; Pixmap window_pix; Damage damage_handle; QRegion damage_region; // damage is really damaged window (XDamage) and texture needs float damageRatio; bool is_shape; EffectWindowImpl* effect_window; QByteArray resource_name; QByteArray resource_class; QByteArray client_machine; WId wmClientLeaderWin; QByteArray window_role; bool unredirect; bool unredirectSuspend; // when unredirected, but pixmap is needed temporarily QRegion opaque_region; // when adding new data members, check also copyToDeleted() }; inline Window Toplevel::window() const { return client; } inline Window Toplevel::frameId() const { return frame; } inline void Toplevel::setWindowHandles(Window w, Window f) { assert(client == None && w != None); client = w; assert(frame == None && f != None); frame = f; } inline Workspace* Toplevel::workspace() const { return wspace; } inline QRect Toplevel::geometry() const { return geom; } inline QSize Toplevel::size() const { return geom.size(); } inline QPoint Toplevel::pos() const { return geom.topLeft(); } inline int Toplevel::x() const { return geom.x(); } inline int Toplevel::y() const { return geom.y(); } inline int Toplevel::width() const { return geom.width(); } inline int Toplevel::height() const { return geom.height(); } inline QRect Toplevel::rect() const { return QRect(0, 0, width(), height()); } inline QRegion Toplevel::decorationPendingRegion() const { return QRegion(); } inline bool Toplevel::readyForPainting() const { return ready_for_painting; } inline Visual* Toplevel::visual() const { return vis; } inline bool Toplevel::isDesktop() const { return windowType() == NET::Desktop; } inline bool Toplevel::isDock() const { return windowType() == NET::Dock; } inline bool Toplevel::isMenu() const { return windowType() == NET::Menu; } inline bool Toplevel::isToolbar() const { return windowType() == NET::Toolbar; } inline bool Toplevel::isSplash() const { return windowType() == NET::Splash; } inline bool Toplevel::isUtility() const { return windowType() == NET::Utility; } inline bool Toplevel::isDialog() const { return windowType() == NET::Dialog; } inline bool Toplevel::isNormalWindow() const { return windowType() == NET::Normal; } inline bool Toplevel::isDropdownMenu() const { return windowType() == NET::DropdownMenu; } inline bool Toplevel::isPopupMenu() const { return windowType() == NET::PopupMenu; } inline bool Toplevel::isTooltip() const { return windowType() == NET::Tooltip; } inline bool Toplevel::isNotification() const { return windowType() == NET::Notification; } inline bool Toplevel::isComboBox() const { return windowType() == NET::ComboBox; } inline bool Toplevel::isDNDIcon() const { return windowType() == NET::DNDIcon; } inline Pixmap Toplevel::windowPixmap(bool allow_create) { if (window_pix == None && allow_create) window_pix = createWindowPixmap(); return window_pix; } inline QRegion Toplevel::damage() const { return damage_region; } inline QRegion Toplevel::repaints() const { return repaints_region; } inline bool Toplevel::shape() const { return is_shape; } inline int Toplevel::depth() const { return bit_depth; } inline bool Toplevel::hasAlpha() const { return depth() == 32; } inline const QRegion& Toplevel::opaqueRegion() const { return opaque_region; } inline EffectWindowImpl* Toplevel::effectWindow() { return effect_window; } inline const EffectWindowImpl* Toplevel::effectWindow() const { return effect_window; } inline bool Toplevel::isOnAllDesktops() const { return desktop() == NET::OnAllDesktops; } inline bool Toplevel::isOnAllActivities() const { return activities().isEmpty(); } inline bool Toplevel::isOnDesktop(int d) const { return desktop() == d || /*desk == 0 ||*/ isOnAllDesktops(); } inline bool Toplevel::isOnActivity(const QString &activity) const { return activities().isEmpty() || activities().contains(activity); } inline bool Toplevel::isOnCurrentDesktop() const { return isOnDesktop(workspace()->currentDesktop()); } inline bool Toplevel::isOnCurrentActivity() const { return isOnActivity(Workspace::self()->currentActivity()); } inline QByteArray Toplevel::resourceName() const { return resource_name; // it is always lowercase } inline QByteArray Toplevel::resourceClass() const { return resource_class; // it is always lowercase } inline QByteArray Toplevel::windowRole() const { return window_role; } inline pid_t Toplevel::pid() const { return info->pid(); } inline bool Toplevel::unredirected() const { return unredirect; } QDebug& operator<<(QDebug& stream, const Toplevel*); QDebug& operator<<(QDebug& stream, const ToplevelList&); QDebug& operator<<(QDebug& stream, const ConstToplevelList&); KWIN_COMPARE_PREDICATE(WindowMatchPredicate, Toplevel, Window, cl->window() == value); KWIN_COMPARE_PREDICATE(FrameIdMatchPredicate, Toplevel, Window, cl->frameId() == value); } // namespace #endif