/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "composite.h" #include "dbusinterface.h" #include "client.h" #include "decorations/decoratedclient.h" #include "deleted.h" #include "effects.h" #include "overlaywindow.h" #include "platform.h" #include "scene.h" #include "screens.h" #include "shadow.h" #include "shell_client.h" #include "unmanaged.h" #include "useractions.h" #include "utils.h" #include "wayland_server.h" #include "workspace.h" #include "xcbutils.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include Q_DECLARE_METATYPE(KWin::Compositor::SuspendReason) namespace KWin { extern int currentRefreshRate(); class CompositorSelectionOwner : public KSelectionOwner { Q_OBJECT public: CompositorSelectionOwner(const char *selection) : KSelectionOwner(selection, connection(), rootWindow()) , m_owning(false) { connect (this, &CompositorSelectionOwner::lostOwnership, this, [this]() { m_owning = false; }); } bool owning() const { return m_owning; } void setOwning(bool own) { m_owning = own; } private: bool m_owning; }; KWIN_SINGLETON_FACTORY_VARIABLE(Compositor, s_compositor) static inline qint64 milliToNano(int milli) { return qint64(milli) * 1000 * 1000; } static inline qint64 nanoToMilli(int nano) { return nano / (1000*1000); } Compositor::Compositor(QObject* workspace) : QObject(workspace) , m_suspended(options->isUseCompositing() ? NoReasonSuspend : UserSuspend) , m_selectionOwner(NULL) , vBlankInterval(0) , fpsInterval(0) , m_xrrRefreshRate(0) , m_finishing(false) , m_starting(false) , m_timeSinceLastVBlank(0) , m_scene(NULL) , m_bufferSwapPending(false) , m_composeAtSwapCompletion(false) { qRegisterMetaType("Compositor::SuspendReason"); connect(&compositeResetTimer, SIGNAL(timeout()), SLOT(restart())); connect(options, &Options::configChanged, this, &Compositor::slotConfigChanged); compositeResetTimer.setSingleShot(true); m_monotonicClock.start(); // 2 sec which should be enough to restart the compositor static const int compositorLostMessageDelay = 2000; m_releaseSelectionTimer.setSingleShot(true); m_releaseSelectionTimer.setInterval(compositorLostMessageDelay); connect(&m_releaseSelectionTimer, SIGNAL(timeout()), SLOT(releaseCompositorSelection())); m_unusedSupportPropertyTimer.setInterval(compositorLostMessageDelay); m_unusedSupportPropertyTimer.setSingleShot(true); connect(&m_unusedSupportPropertyTimer, SIGNAL(timeout()), SLOT(deleteUnusedSupportProperties())); // delay the call to setup by one event cycle // The ctor of this class is invoked from the Workspace ctor, that means before // Workspace is completely constructed, so calling Workspace::self() would result // in undefined behavior. This is fixed by using a delayed invocation. if (kwinApp()->platform()->isReady()) { QMetaObject::invokeMethod(this, "setup", Qt::QueuedConnection); } connect(kwinApp()->platform(), &Platform::readyChanged, this, [this] (bool ready) { if (ready) { setup(); } else { finish(); } }, Qt::QueuedConnection ); connect(kwinApp(), &Application::x11ConnectionAboutToBeDestroyed, this, [this] { delete m_selectionOwner; m_selectionOwner = nullptr; } ); if (qEnvironmentVariableIsSet("KWIN_MAX_FRAMES_TESTED")) m_framesToTestForSafety = qEnvironmentVariableIntValue("KWIN_MAX_FRAMES_TESTED"); // register DBus new CompositorDBusInterface(this); } Compositor::~Compositor() { emit aboutToDestroy(); finish(); deleteUnusedSupportProperties(); delete m_selectionOwner; s_compositor = NULL; } void Compositor::setup() { if (kwinApp()->isTerminating()) { // don't setup while KWin is terminating. An event to restart might be lingering in the event queue due to graphics reset return; } if (hasScene()) return; if (m_suspended) { QStringList reasons; if (m_suspended & UserSuspend) { reasons << QStringLiteral("Disabled by User"); } if (m_suspended & BlockRuleSuspend) { reasons << QStringLiteral("Disabled by Window"); } if (m_suspended & ScriptSuspend) { reasons << QStringLiteral("Disabled by Script"); } qCDebug(KWIN_CORE) << "Compositing is suspended, reason:" << reasons; return; } else if (!kwinApp()->platform()->compositingPossible()) { qCCritical(KWIN_CORE) << "Compositing is not possible"; return; } m_starting = true; if (!options->isCompositingInitialized()) { options->reloadCompositingSettings(true); } slotCompositingOptionsInitialized(); } extern int screen_number; // main.cpp extern bool is_multihead; void Compositor::slotCompositingOptionsInitialized() { setupX11Support(); // There might still be a deleted around, needs to be cleared before creating the scene (BUG 333275) if (Workspace::self()) { while (!Workspace::self()->deletedList().isEmpty()) { Workspace::self()->deletedList().first()->discard(); } } emit aboutToToggleCompositing(); auto supportedCompositors = kwinApp()->platform()->supportedCompositors(); const auto userConfigIt = std::find(supportedCompositors.begin(), supportedCompositors.end(), options->compositingMode()); if (userConfigIt != supportedCompositors.end()) { supportedCompositors.erase(userConfigIt); supportedCompositors.prepend(options->compositingMode()); } else { qCWarning(KWIN_CORE) << "Configured compositor not supported by Platform. Falling back to defaults"; } const auto availablePlugins = KPluginLoader::findPlugins(QStringLiteral("org.kde.kwin.scenes")); for (auto type : qAsConst(supportedCompositors)) { const auto pluginIt = std::find_if(availablePlugins.begin(), availablePlugins.end(), [type] (const auto &plugin) { const auto &metaData = plugin.rawData(); auto it = metaData.find(QStringLiteral("CompositingType")); if (it != metaData.end()) { if ((*it).toInt() == int{type}) { return true; } } return false; }); if (pluginIt != availablePlugins.end()) { std::unique_ptr factory{qobject_cast(pluginIt->instantiate())}; if (factory) { m_scene = factory->create(this); if (m_scene) { if (!m_scene->initFailed()) { qCDebug(KWIN_CORE) << "Instantiated compositing plugin:" << pluginIt->name(); break; } else { delete m_scene; m_scene = nullptr; } } } } } if (m_scene == NULL || m_scene->initFailed()) { qCCritical(KWIN_CORE) << "Failed to initialize compositing, compositing disabled"; delete m_scene; m_scene = NULL; m_starting = false; if (m_selectionOwner) { m_selectionOwner->setOwning(false); m_selectionOwner->release(); } if (!supportedCompositors.contains(NoCompositing)) { qCCritical(KWIN_CORE) << "The used windowing system requires compositing"; qCCritical(KWIN_CORE) << "We are going to quit KWin now as it is broken"; qApp->quit(); } return; } kwinApp()->platform()->setSelectedCompositor(m_scene->compositingType() & OpenGLCompositing ? OpenGLCompositing : m_scene->compositingType()); if (!Workspace::self() && m_scene && m_scene->compositingType() == QPainterCompositing) { // Force Software QtQuick on first startup with QPainter QQuickWindow::setSceneGraphBackend(QSGRendererInterface::Software); } connect(m_scene, &Scene::resetCompositing, this, &Compositor::restart); emit sceneCreated(); if (Workspace::self()) { startupWithWorkspace(); } else { connect(kwinApp(), &Application::workspaceCreated, this, &Compositor::startupWithWorkspace); } } void Compositor::claimCompositorSelection() { if (!m_selectionOwner) { char selection_name[ 100 ]; sprintf(selection_name, "_NET_WM_CM_S%d", Application::x11ScreenNumber()); m_selectionOwner = new CompositorSelectionOwner(selection_name); connect(m_selectionOwner, &CompositorSelectionOwner::lostOwnership, this, &Compositor::finish); } if (!m_selectionOwner) // no X11 yet return; if (!m_selectionOwner->owning()) { m_selectionOwner->claim(true); // force claiming m_selectionOwner->setOwning(true); } } void Compositor::setupX11Support() { auto c = kwinApp()->x11Connection(); if (!c) { delete m_selectionOwner; m_selectionOwner = nullptr; return; } claimCompositorSelection(); xcb_composite_redirect_subwindows(c, kwinApp()->x11RootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL); } void Compositor::startupWithWorkspace() { if (!m_starting) { return; } connect(kwinApp(), &Application::x11ConnectionChanged, this, &Compositor::setupX11Support, Qt::UniqueConnection); Workspace::self()->markXStackingOrderAsDirty(); Q_ASSERT(m_scene); connect(workspace(), &Workspace::destroyed, this, [this] { compositeTimer.stop(); }); setupX11Support(); m_xrrRefreshRate = KWin::currentRefreshRate(); fpsInterval = options->maxFpsInterval(); if (m_scene->syncsToVBlank()) { // if we do vsync, set the fps to the next multiple of the vblank rate vBlankInterval = milliToNano(1000) / m_xrrRefreshRate; fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval); } else vBlankInterval = milliToNano(1); // no sync - DO NOT set "0", would cause div-by-zero segfaults. m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now" - we don't have even a slight idea when the first vsync will occur scheduleRepaint(); kwinApp()->platform()->createEffectsHandler(this, m_scene); // sets also the 'effects' pointer connect(Workspace::self(), &Workspace::deletedRemoved, m_scene, &Scene::removeToplevel); connect(effects, SIGNAL(screenGeometryChanged(QSize)), SLOT(addRepaintFull())); addRepaintFull(); foreach (Client * c, Workspace::self()->clientList()) { c->setupCompositing(); c->getShadow(); } foreach (Client * c, Workspace::self()->desktopList()) c->setupCompositing(); foreach (Unmanaged * c, Workspace::self()->unmanagedList()) { c->setupCompositing(); c->getShadow(); } if (auto w = waylandServer()) { const auto clients = w->clients(); for (auto c : clients) { c->setupCompositing(); c->getShadow(); } const auto internalClients = w->internalClients(); for (auto c : internalClients) { c->setupCompositing(); c->getShadow(); } } emit compositingToggled(true); m_starting = false; if (m_releaseSelectionTimer.isActive()) { m_releaseSelectionTimer.stop(); } // render at least once performCompositing(); } void Compositor::scheduleRepaint() { if (!compositeTimer.isActive()) setCompositeTimer(); } void Compositor::finish() { if (!hasScene()) return; m_finishing = true; m_releaseSelectionTimer.start(); emit aboutToToggleCompositing(); // Some effects might need access to effect windows when they are about to // be destroyed, for example to unreference deleted windows, so we have to // make sure that effect windows outlive effects. delete effects; effects = nullptr; if (Workspace::self()) { foreach (Client * c, Workspace::self()->clientList()) m_scene->removeToplevel(c); foreach (Client * c, Workspace::self()->desktopList()) m_scene->removeToplevel(c); foreach (Unmanaged * c, Workspace::self()->unmanagedList()) m_scene->removeToplevel(c); foreach (Client * c, Workspace::self()->clientList()) c->finishCompositing(); foreach (Client * c, Workspace::self()->desktopList()) c->finishCompositing(); foreach (Unmanaged * c, Workspace::self()->unmanagedList()) c->finishCompositing(); if (auto c = kwinApp()->x11Connection()) { xcb_composite_unredirect_subwindows(c, kwinApp()->x11RootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL); } while (!workspace()->deletedList().isEmpty()) { workspace()->deletedList().first()->discard(); } } if (waylandServer()) { foreach (ShellClient *c, waylandServer()->clients()) { m_scene->removeToplevel(c); } foreach (ShellClient *c, waylandServer()->internalClients()) { m_scene->removeToplevel(c); } foreach (ShellClient *c, waylandServer()->clients()) { c->finishCompositing(); } foreach (ShellClient *c, waylandServer()->internalClients()) { c->finishCompositing(); } } delete m_scene; m_scene = NULL; compositeTimer.stop(); repaints_region = QRegion(); m_finishing = false; emit compositingToggled(false); } void Compositor::releaseCompositorSelection() { if (hasScene() && !m_finishing) { // compositor is up and running again, no need to release the selection return; } if (m_starting) { // currently still starting the compositor, it might fail, so restart the timer to test again m_releaseSelectionTimer.start(); return; } if (m_finishing) { // still shutting down, a restart might follow, so restart the timer to test again m_releaseSelectionTimer.start(); return; } qCDebug(KWIN_CORE) << "Releasing compositor selection"; if (m_selectionOwner) { m_selectionOwner->setOwning(false); m_selectionOwner->release(); } } void Compositor::keepSupportProperty(xcb_atom_t atom) { m_unusedSupportProperties.removeAll(atom); } void Compositor::removeSupportProperty(xcb_atom_t atom) { m_unusedSupportProperties << atom; m_unusedSupportPropertyTimer.start(); } void Compositor::deleteUnusedSupportProperties() { if (m_starting) { // currently still starting the compositor m_unusedSupportPropertyTimer.start(); return; } if (m_finishing) { // still shutting down, a restart might follow m_unusedSupportPropertyTimer.start(); return; } if (const auto c = kwinApp()->x11Connection()) { foreach (const xcb_atom_t &atom, m_unusedSupportProperties) { // remove property from root window xcb_delete_property(c, kwinApp()->x11RootWindow(), atom); } } } void Compositor::slotConfigChanged() { if (!m_suspended) { setup(); if (effects) // setupCompositing() may fail effects->reconfigure(); addRepaintFull(); } else finish(); } void Compositor::slotReinitialize() { // Reparse config. Config options will be reloaded by setup() kwinApp()->config()->reparseConfiguration(); // Restart compositing finish(); // resume compositing if suspended m_suspended = NoReasonSuspend; options->setCompositingInitialized(false); setup(); if (effects) { // setup() may fail effects->reconfigure(); } } // for the shortcut void Compositor::slotToggleCompositing() { if (kwinApp()->platform()->requiresCompositing()) { // we are not allowed to turn on/off compositing return; } if (m_suspended) { // direct user call; clear all bits resume(AllReasonSuspend); } else { // but only set the user one (sufficient to suspend) suspend(UserSuspend); } } void Compositor::updateCompositeBlocking() { updateCompositeBlocking(NULL); } void Compositor::updateCompositeBlocking(Client *c) { if (kwinApp()->platform()->requiresCompositing()) { return; } if (c) { // if c == 0 we just check if we can resume if (c->isBlockingCompositing()) { if (!(m_suspended & BlockRuleSuspend)) // do NOT attempt to call suspend(true); from within the eventchain! QMetaObject::invokeMethod(this, "suspend", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend)); } } else if (m_suspended & BlockRuleSuspend) { // lost a client and we're blocked - can we resume? bool resume = true; for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin(); it != Workspace::self()->clientList().constEnd(); ++it) { if ((*it)->isBlockingCompositing()) { resume = false; break; } } if (resume) { // do NOT attempt to call suspend(false); from within the eventchain! QMetaObject::invokeMethod(this, "resume", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend)); } } } void Compositor::suspend(Compositor::SuspendReason reason) { if (kwinApp()->platform()->requiresCompositing()) { return; } Q_ASSERT(reason != NoReasonSuspend); m_suspended |= reason; if (reason & KWin::Compositor::ScriptSuspend) { // when disabled show a shortcut how the user can get back compositing const auto shortcuts = KGlobalAccel::self()->shortcut(workspace()->findChild(QStringLiteral("Suspend Compositing"))); if (!shortcuts.isEmpty()) { // display notification only if there is the shortcut const QString message = i18n("Desktop effects have been suspended by another application.
" "You can resume using the '%1' shortcut.", shortcuts.first().toString(QKeySequence::NativeText)); KNotification::event(QStringLiteral("compositingsuspendeddbus"), message); } } finish(); } void Compositor::resume(Compositor::SuspendReason reason) { Q_ASSERT(reason != NoReasonSuspend); m_suspended &= ~reason; setup(); // signal "toggled" is eventually emitted from within setup } void Compositor::restart() { if (hasScene()) { finish(); QTimer::singleShot(0, this, SLOT(setup())); } } void Compositor::addRepaint(int x, int y, int w, int h) { if (!hasScene()) return; repaints_region += QRegion(x, y, w, h); scheduleRepaint(); } void Compositor::addRepaint(const QRect& r) { if (!hasScene()) return; repaints_region += r; scheduleRepaint(); } void Compositor::addRepaint(const QRegion& r) { if (!hasScene()) return; repaints_region += r; scheduleRepaint(); } void Compositor::addRepaintFull() { if (!hasScene()) return; const QSize &s = screens()->size(); repaints_region = QRegion(0, 0, s.width(), s.height()); scheduleRepaint(); } void Compositor::timerEvent(QTimerEvent *te) { if (te->timerId() == compositeTimer.timerId()) { performCompositing(); } else QObject::timerEvent(te); } void Compositor::aboutToSwapBuffers() { assert(!m_bufferSwapPending); m_bufferSwapPending = true; } void Compositor::bufferSwapComplete() { assert(m_bufferSwapPending); m_bufferSwapPending = false; emit bufferSwapCompleted(); if (m_composeAtSwapCompletion) { m_composeAtSwapCompletion = false; performCompositing(); } } void Compositor::performCompositing() { if (m_scene->usesOverlayWindow() && !isOverlayWindowVisible()) return; // nothing is visible anyway // If a buffer swap is still pending, we return to the event loop and // continue processing events until the swap has completed. if (m_bufferSwapPending) { m_composeAtSwapCompletion = true; compositeTimer.stop(); return; } // If outputs are disabled, we return to the event loop and // continue processing events until the outputs are enabled again if (!kwinApp()->platform()->areOutputsEnabled()) { compositeTimer.stop(); return; } // Create a list of all windows in the stacking order ToplevelList windows = Workspace::self()->xStackingOrder(); ToplevelList damaged; // Reset the damage state of each window and fetch the damage region // without waiting for a reply foreach (Toplevel *win, windows) { if (win->resetAndFetchDamage()) damaged << win; } if (damaged.count() > 0) { m_scene->triggerFence(); if (auto c = kwinApp()->x11Connection()) { xcb_flush(c); } } // Move elevated windows to the top of the stacking order foreach (EffectWindow *c, static_cast(effects)->elevatedWindows()) { Toplevel* t = static_cast< EffectWindowImpl* >(c)->window(); windows.removeAll(t); windows.append(t); } // Get the replies foreach (Toplevel *win, damaged) { // Discard the cached lanczos texture if (win->effectWindow()) { const QVariant texture = win->effectWindow()->data(LanczosCacheRole); if (texture.isValid()) { delete static_cast(texture.value()); win->effectWindow()->setData(LanczosCacheRole, QVariant()); } } win->getDamageRegionReply(); } if (repaints_region.isEmpty() && !windowRepaintsPending()) { m_scene->idle(); m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now" // Note: It would seem here we should undo suspended unredirect, but when scenes need // it for some reason, e.g. transformations or translucency, the next pass that does not // need this anymore and paints normally will also reset the suspended unredirect. // Otherwise the window would not be painted normally anyway. compositeTimer.stop(); return; } // skip windows that are not yet ready for being painted and if screen is locked skip windows that are // neither lockscreen nor inputmethod windows // TODO ? // this cannot be used so carelessly - needs protections against broken clients, the window // should not get focus before it's displayed, handle unredirected windows properly and so on. foreach (Toplevel *t, windows) { if (!t->readyForPainting()) { windows.removeAll(t); } if (waylandServer() && waylandServer()->isScreenLocked()) { if(!t->isLockScreen() && !t->isInputMethod()) { windows.removeAll(t); } } } QRegion repaints = repaints_region; // clear all repaints, so that post-pass can add repaints for the next repaint repaints_region = QRegion(); if (m_framesToTestForSafety > 0 && (m_scene->compositingType() & OpenGLCompositing)) { kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PreFrame); } m_timeSinceLastVBlank = m_scene->paint(repaints, windows); if (m_framesToTestForSafety > 0) { if (m_scene->compositingType() & OpenGLCompositing) { kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PostFrame); } m_framesToTestForSafety--; if (m_framesToTestForSafety == 0 && (m_scene->compositingType() & OpenGLCompositing)) { kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PostLastGuardedFrame); } } if (waylandServer()) { const auto currentTime = static_cast(m_monotonicClock.elapsed()); for (Toplevel *win : qAsConst(windows)) { if (auto surface = win->surface()) { surface->frameRendered(currentTime); } } } compositeTimer.stop(); // stop here to ensure *we* cause the next repaint schedule - not some effect through m_scene->paint() // Trigger at least one more pass even if there would be nothing to paint, so that scene->idle() // is called the next time. If there would be nothing pending, it will not restart the timer and // scheduleRepaint() would restart it again somewhen later, called from functions that // would again add something pending. if (m_bufferSwapPending && m_scene->syncsToVBlank()) { m_composeAtSwapCompletion = true; } else { scheduleRepaint(); } } template static bool repaintsPending(const QList &windows) { return std::any_of(windows.begin(), windows.end(), [] (T *t) { return !t->repaints().isEmpty(); }); } bool Compositor::windowRepaintsPending() const { if (repaintsPending(Workspace::self()->clientList())) { return true; } if (repaintsPending(Workspace::self()->desktopList())) { return true; } if (repaintsPending(Workspace::self()->unmanagedList())) { return true; } if (repaintsPending(Workspace::self()->deletedList())) { return true; } if (auto w = waylandServer()) { const auto &clients = w->clients(); auto test = [] (ShellClient *c) { return c->readyForPainting() && !c->repaints().isEmpty(); }; if (std::any_of(clients.begin(), clients.end(), test)) { return true; } const auto &internalClients = w->internalClients(); auto internalTest = [] (ShellClient *c) { return c->isShown(true) && !c->repaints().isEmpty(); }; if (std::any_of(internalClients.begin(), internalClients.end(), internalTest)) { return true; } } return false; } void Compositor::setCompositeResetTimer(int msecs) { compositeResetTimer.start(msecs); } void Compositor::setCompositeTimer() { if (!hasScene()) // should not really happen, but there may be e.g. some damage events still pending return; if (m_starting || !Workspace::self()) { return; } // Don't start the timer if we're waiting for a swap event if (m_bufferSwapPending && m_composeAtSwapCompletion) return; // Don't start the timer if all outputs are disabled if (!kwinApp()->platform()->areOutputsEnabled()) { return; } uint waitTime = 1; if (m_scene->blocksForRetrace()) { // TODO: make vBlankTime dynamic?! // It's required because glXWaitVideoSync will *likely* block a full frame if one enters // a retrace pass which can last a variable amount of time, depending on the actual screen // Now, my ooold 19" CRT can do such retrace so that 2ms are entirely sufficient, // while another ooold 15" TFT requires about 6ms qint64 padding = m_timeSinceLastVBlank; if (padding > fpsInterval) { // we're at low repaints or spent more time in painting than the user wanted to wait for that frame padding = vBlankInterval - (padding%vBlankInterval); // -> align to next vblank } else { // -> align to the next maxFps tick padding = ((vBlankInterval - padding%vBlankInterval) + (fpsInterval/vBlankInterval-1)*vBlankInterval); // "remaining time of the first vsync" + "time for the other vsyncs of the frame" } if (padding < options->vBlankTime()) { // we'll likely miss this frame waitTime = nanoToMilli(padding + vBlankInterval - options->vBlankTime()); // so we add one } else { waitTime = nanoToMilli(padding - options->vBlankTime()); } } else { // w/o blocking vsync we just jump to the next demanded tick if (fpsInterval > m_timeSinceLastVBlank) { waitTime = nanoToMilli(fpsInterval - m_timeSinceLastVBlank); if (!waitTime) { waitTime = 1; // will ensure we don't block out the eventloop - the system's just not faster ... } }/* else if (m_scene->syncsToVBlank() && m_timeSinceLastVBlank - fpsInterval < (vBlankInterval<<1)) { // NOTICE - "for later" ------------------------------------------------------------------ // It can happen that we push two frames within one refresh cycle. // Swapping will then block even with triple buffering when the GPU does not discard but // queues frames // now here's the mean part: if we take that as "OMG, we're late - next frame ASAP", // there'll immediately be 2 frames in the pipe, swapping will block, we think we're // late ... ewww // so instead we pad to the clock again and add 2ms safety to ensure the pipe is really // free // NOTICE: obviously m_timeSinceLastVBlank can be too big because we're too slow as well // So if this code was enabled, we'd needlessly half the framerate once more (15 instead of 30) waitTime = nanoToMilli(vBlankInterval - (m_timeSinceLastVBlank - fpsInterval)%vBlankInterval) + 2; }*/ else { waitTime = 1; // ... "0" would be sufficient, but the compositor isn't the WMs only task } } compositeTimer.start(qMin(waitTime, 250u), this); // force 4fps minimum } bool Compositor::isActive() { return !m_finishing && hasScene(); } bool Compositor::checkForOverlayWindow(WId w) const { if (!hasScene()) { // no scene, so it cannot be the overlay window return false; } if (!m_scene->overlayWindow()) { // no overlay window, it cannot be the overlay return false; } // and compare the window ID's return w == m_scene->overlayWindow()->window(); } bool Compositor::isOverlayWindowVisible() const { if (!hasScene()) { return false; } if (!m_scene->overlayWindow()) { return false; } return m_scene->overlayWindow()->isVisible(); } } // namespace // included for CompositorSelectionOwner #include "composite.moc"