////////////////////////////////////////////////////////////////////////////// // oxygenanimationconfigwidget.cpp // animation configuration widget // ------------------- // // Copyright (c) 2010 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenanimationconfigwidget.h" #include "oxygenanimationconfigwidget.moc" #include "oxygenanimationconfigitem.h" #include "oxygengenericanimationconfigitem.h" #include #include #include #include namespace Oxygen { //_______________________________________________ AnimationConfigWidget::AnimationConfigWidget( QWidget* parent ): BaseAnimationConfigWidget( parent ) { QGridLayout* layout( qobject_cast( BaseAnimationConfigWidget::layout() ) ); setupItem( layout, _buttonAnimations = new GenericAnimationConfigItem( this, i18n("Button mouseover transition"), i18n("Configure window buttons' mouseover highlight animation" ) ) ); setupItem( layout, _titleAnimations = new GenericAnimationConfigItem( this, i18n("Title transitions" ), i18n("Configure fading transitions when window title is changed" ) ) ); setupItem( layout, _shadowAnimations = new GenericAnimationConfigItem( this, i18n("Window active state change transitions" ), i18n("Configure fading between window shadow and glow when window's active state is changed" ) ) ); setupItem( layout, _tabAnimations = new GenericAnimationConfigItem( this, i18n("Window grouping transitions" ), i18n("Configure window titlebar animations when windows are grouped/ungrouped" ) ) ); // add spacers to the first column, previous row to finalize layout layout->addItem( new QSpacerItem( 25, 0 ), _row-1, 0, 1, 1 ); // add vertical spacer layout->addItem( new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::MinimumExpanding ), _row, 1, 1, 1 ); ++_row; connect( animationsEnabled(), SIGNAL( toggled( bool ) ), SLOT( updateChanged() ) ); foreach( AnimationConfigItem* item, findChildren() ) { item->QWidget::setEnabled( false ); connect( animationsEnabled(), SIGNAL( toggled( bool ) ), item, SLOT( setEnabled( bool ) ) ); } } //_______________________________________________ AnimationConfigWidget::~AnimationConfigWidget( void ) {} //_______________________________________________ void AnimationConfigWidget::load( void ) { animationsEnabled()->setChecked( _configuration.animationsEnabled() ); _buttonAnimations->setEnabled( _configuration.buttonAnimationsEnabled() ); _buttonAnimations->setDuration( _configuration.buttonAnimationsDuration() ); _titleAnimations->setEnabled( _configuration.titleAnimationsEnabled() ); _titleAnimations->setDuration( _configuration.titleAnimationsDuration() ); _shadowAnimations->setEnabled( _configuration.shadowAnimationsEnabled() ); _shadowAnimations->setDuration( _configuration.shadowAnimationsDuration() ); _tabAnimations->setEnabled( _configuration.tabAnimationsEnabled() ); _tabAnimations->setDuration( _configuration.tabAnimationsDuration() ); } //_______________________________________________ void AnimationConfigWidget::save( void ) { _configuration.setAnimationsEnabled( animationsEnabled()->isChecked() ); _configuration.setButtonAnimationsEnabled( _buttonAnimations->enabled() ); _configuration.setButtonAnimationsDuration( _buttonAnimations->duration() ); _configuration.setTitleAnimationsEnabled( _titleAnimations->enabled() ); _configuration.setTitleAnimationsDuration( _titleAnimations->duration() ); _configuration.setShadowAnimationsEnabled( _shadowAnimations->enabled() ); _configuration.setShadowAnimationsDuration( _shadowAnimations->duration() ); _configuration.setTabAnimationsEnabled( _tabAnimations->enabled() ); _configuration.setTabAnimationsDuration( _tabAnimations->duration() ); setChanged( false ); } //_______________________________________________ void AnimationConfigWidget::updateChanged( void ) { bool modified( false ); if( animationsEnabled()->isChecked() != _configuration.animationsEnabled() ) modified = true; else if( _buttonAnimations->enabled() != _configuration.buttonAnimationsEnabled() ) modified = true; else if( _buttonAnimations->duration() != _configuration.buttonAnimationsDuration() ) modified = true; else if( _titleAnimations->enabled() != _configuration.titleAnimationsEnabled() ) modified = true; else if( _titleAnimations->duration() != _configuration.titleAnimationsDuration() ) modified = true; else if( _shadowAnimations->enabled() != _configuration.shadowAnimationsEnabled() ) modified = true; else if( _shadowAnimations->duration() != _configuration.shadowAnimationsDuration() ) modified = true; else if( _tabAnimations->enabled() != _configuration.tabAnimationsEnabled() ) modified = true; else if( _tabAnimations->duration() != _configuration.tabAnimationsDuration() ) modified = true; setChanged( modified ); } }