/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_PRESENTWINDOWS_H #define KWIN_PRESENTWINDOWS_H // Include with base class for effects. #include #include #include #include namespace KWin { /** * Expose-like effect which shows all windows on current desktop side-by-side, * letting the user select active window. **/ class PresentWindowsEffect : public QObject, public Effect { Q_OBJECT public: PresentWindowsEffect(); virtual ~PresentWindowsEffect(); virtual void prePaintScreen( ScreenPrePaintData& data, int time ); virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual void postPaintScreen(); virtual void windowClosed( EffectWindow* c ); virtual void windowInputMouseEvent( Window w, QEvent* e ); virtual bool borderActivated( ElectricBorder border ); virtual void grabbedKeyboardEvent( QKeyEvent* e ); public slots: void setActive(bool active); void toggleActive() { mShowWindowsFromAllDesktops = false; setActive(!mActivated); } void toggleActiveAllDesktops() { mShowWindowsFromAllDesktops = true; setActive(!mActivated); } protected: // Updates window tranformations, i.e. destination pos and scale of the window void rearrangeWindows(); void calculateWindowTransformationsDumb(EffectWindowList windowlist); void calculateWindowTransformationsKompose(EffectWindowList windowlist); void calculateWindowTransformationsClosest(EffectWindowList windowlist); bool canRearrangeClosest(EffectWindowList windowlist); // Helper methods for layout calculation double windowAspectRatio(EffectWindow* c); int windowWidthForHeight(EffectWindow* c, int h); int windowHeightForWidth(EffectWindow* c, int w); void assignSlots( const QRect& area, int columns, int rows ); void getBestAssignments(); void updateFilterTexture(); void discardFilterTexture(); void paintWindowIcon( EffectWindow* w, WindowPaintData& data ); void setHighlightedWindow( EffectWindow* w ); EffectWindow* relativeWindow( EffectWindow* w, int xdiff, int ydiff, bool wrap ) const; EffectWindow* findFirstWindow() const; // Called once the effect is activated (and wasn't activated before) void effectActivated(); // Called once the effect has terminated void effectTerminated(); private: bool mShowWindowsFromAllDesktops; // Whether the effect is currently activated by the user bool mActivated; // 0 = not active, 1 = fully active double mActiveness; // 0 = start of rearranging (old_area), 1 = done double mRearranging; Window mInput; bool hasKeyboardGrab; EffectWindowList mWindowsToPresent; struct WindowData { QRect area; QRect old_area; // when rearranging, otherwise unset double scale; double old_scale; // when rearranging, otherwise unset double highlight; int slot; int x, y; // position of the slot in the grid int slot_distance; QPixmap icon; #ifdef KWIN_HAVE_OPENGL_COMPOSITING KSharedPtr< GLTexture > iconTexture; #endif #ifdef KWIN_HAVE_XRENDER_COMPOSITING XRenderPicture iconPicture; #endif }; typedef QHash DataHash; DataHash mWindowData; EffectWindow* mHighlightedWindow; QString windowFilter; #ifdef KWIN_HAVE_OPENGL_COMPOSITING GLTexture* filterTexture; QRect filterTextureRect; QRect filterFrameRect; #endif ElectricBorder borderActivate; ElectricBorder borderActivateAll; bool drawWindowCaptions; }; } // namespace #endif