/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2013 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_SCENE_QPAINTER_H #define KWIN_SCENE_QPAINTER_H #include "scene.h" #include #include "shadow.h" #include "decorations/decorationrenderer.h" namespace KWin { class KWIN_EXPORT SceneQPainter : public Scene { Q_OBJECT public: virtual ~SceneQPainter(); virtual bool usesOverlayWindow() const override; virtual OverlayWindow* overlayWindow() override; virtual qint64 paint(QRegion damage, ToplevelList windows) override; virtual void paintGenericScreen(int mask, ScreenPaintData data) override; virtual CompositingType compositingType() const override; virtual bool initFailed() const override; virtual EffectFrame *createEffectFrame(EffectFrameImpl *frame) override; virtual Shadow *createShadow(Toplevel *toplevel) override; Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *impl) override; void screenGeometryChanged(const QSize &size) override; bool animationsSupported() const override { return false; } QPainter *scenePainter() const override; QImage *qpainterRenderBuffer() const override; QPainterBackend *backend() const { return m_backend.data(); } static SceneQPainter *createScene(QObject *parent); protected: virtual void paintBackground(QRegion region) override; virtual Scene::Window *createWindow(Toplevel *toplevel) override; void paintCursor() override; private: explicit SceneQPainter(QPainterBackend *backend, QObject *parent = nullptr); QScopedPointer m_backend; QScopedPointer m_painter; class Window; }; class SceneQPainter::Window : public Scene::Window { public: Window(SceneQPainter *scene, Toplevel *c); virtual ~Window(); virtual void performPaint(int mask, QRegion region, WindowPaintData data) override; protected: virtual WindowPixmap *createWindowPixmap() override; private: void renderShadow(QPainter *painter); void renderWindowDecorations(QPainter *painter); SceneQPainter *m_scene; }; class QPainterWindowPixmap : public WindowPixmap { public: explicit QPainterWindowPixmap(Scene::Window *window); virtual ~QPainterWindowPixmap(); virtual void create() override; bool isValid() const override; void updateBuffer() override; const QImage &image(); protected: WindowPixmap *createChild(const QPointer &subSurface) override; private: explicit QPainterWindowPixmap(const QPointer &subSurface, WindowPixmap *parent); QImage m_image; }; class QPainterEffectFrame : public Scene::EffectFrame { public: QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene); virtual ~QPainterEffectFrame(); virtual void crossFadeIcon() override {} virtual void crossFadeText() override {} virtual void free() override {} virtual void freeIconFrame() override {} virtual void freeTextFrame() override {} virtual void freeSelection() override {} virtual void render(QRegion region, double opacity, double frameOpacity) override; private: SceneQPainter *m_scene; }; class SceneQPainterShadow : public Shadow { public: SceneQPainterShadow(Toplevel* toplevel); virtual ~SceneQPainterShadow(); using Shadow::ShadowElements; using Shadow::ShadowElementTop; using Shadow::ShadowElementTopRight; using Shadow::ShadowElementRight; using Shadow::ShadowElementBottomRight; using Shadow::ShadowElementBottom; using Shadow::ShadowElementBottomLeft; using Shadow::ShadowElementLeft; using Shadow::ShadowElementTopLeft; using Shadow::ShadowElementsCount; using Shadow::shadowPixmap; using Shadow::topOffset; using Shadow::leftOffset; using Shadow::rightOffset; using Shadow::bottomOffset; protected: virtual bool prepareBackend() override; }; class SceneQPainterDecorationRenderer : public Decoration::Renderer { Q_OBJECT public: enum class DecorationPart : int { Left, Top, Right, Bottom, Count }; explicit SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client); virtual ~SceneQPainterDecorationRenderer(); void render() override; void reparent(Deleted *deleted) override; QImage image(DecorationPart part) const; private: void resizeImages(); QImage m_images[int(DecorationPart::Count)]; }; class KWIN_EXPORT QPainterFactory : public SceneFactory { Q_OBJECT Q_INTERFACES(KWin::SceneFactory) Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "qpainter.json") public: explicit QPainterFactory(QObject *parent = nullptr); ~QPainterFactory() override; Scene *create(QObject *parent = nullptr) const override; }; inline bool SceneQPainter::usesOverlayWindow() const { return m_backend->usesOverlayWindow(); } inline OverlayWindow* SceneQPainter::overlayWindow() { return m_backend->overlayWindow(); } inline QPainter* SceneQPainter::scenePainter() const { return m_painter.data(); } inline const QImage &QPainterWindowPixmap::image() { return m_image; } } // KWin #endif // KWIN_SCENEQPAINTER_H