/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2020 Xaver Hugl SPDX-License-Identifier: GPL-2.0-or-later */ #include "egl_multi_backend.h" #include "logging.h" #include "egl_gbm_backend.h" #include "egl_stream_backend.h" #include "drm_backend.h" #include "drm_gpu.h" namespace KWin { EglMultiBackend::EglMultiBackend(DrmBackend *backend, AbstractEglDrmBackend *primaryEglBackend) : OpenGLBackend() , m_platform(backend) { connect(m_platform, &DrmBackend::gpuAdded, this, &EglMultiBackend::addGpu); connect(m_platform, &DrmBackend::gpuRemoved, this, &EglMultiBackend::removeGpu); m_backends.append(primaryEglBackend); setIsDirectRendering(true); } EglMultiBackend::~EglMultiBackend() { for (int i = 1; i < m_backends.count(); i++) { delete m_backends[i]; } // delete primary backend last, or this will crash! delete m_backends[0]; } void EglMultiBackend::init() { for (auto b : qAsConst(m_backends)) { b->init(); } // we only care about the rendering GPU setSupportsSurfacelessContext(m_backends[0]->supportsSurfacelessContext()); setSupportsBufferAge(m_backends[0]->supportsBufferAge()); setSupportsPartialUpdate(m_backends[0]->supportsPartialUpdate()); setSupportsSwapBuffersWithDamage(m_backends[0]->supportsSwapBuffersWithDamage()); // these are client extensions and the same for all egl backends setExtensions(m_backends[0]->extensions()); m_backends[0]->makeCurrent(); m_initialized = true; } QRegion EglMultiBackend::beginFrame(int screenId) { int internalScreenId; AbstractEglBackend *backend = findBackend(screenId, internalScreenId); Q_ASSERT(backend != nullptr); return backend->beginFrame(internalScreenId); } void EglMultiBackend::endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) { int internalScreenId; AbstractEglBackend *backend = findBackend(screenId, internalScreenId); Q_ASSERT(backend != nullptr); backend->endFrame(internalScreenId, damage, damagedRegion); } bool EglMultiBackend::scanout(int screenId, SurfaceItem *surfaceItem) { int internalScreenId; AbstractEglBackend *backend = findBackend(screenId, internalScreenId); Q_ASSERT(backend != nullptr); return backend->scanout(internalScreenId, surfaceItem); } bool EglMultiBackend::makeCurrent() { return m_backends[0]->makeCurrent(); } void EglMultiBackend::doneCurrent() { m_backends[0]->doneCurrent(); } PlatformSurfaceTexture *EglMultiBackend::createPlatformSurfaceTextureInternal(SurfacePixmapInternal *pixmap) { return m_backends[0]->createPlatformSurfaceTextureInternal(pixmap); } PlatformSurfaceTexture *EglMultiBackend::createPlatformSurfaceTextureWayland(SurfacePixmapWayland *pixmap) { return m_backends[0]->createPlatformSurfaceTextureWayland(pixmap); } QSharedPointer EglMultiBackend::textureForOutput(AbstractOutput *requestedOutput) const { // this assumes that all outputs are rendered on backend 0 return m_backends[0]->textureForOutput(requestedOutput); } void EglMultiBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) } AbstractEglDrmBackend *EglMultiBackend::findBackend(int screenId, int& internalScreenId) const { int screens = 0; for (int i = 0; i < m_backends.count(); i++) { if (screenId < screens + m_backends[i]->screenCount()) { internalScreenId = screenId - screens; return m_backends[i]; } screens += m_backends[i]->screenCount(); } qCDebug(KWIN_DRM) << "could not find backend!" << screenId << "/" << screens; return nullptr; } bool EglMultiBackend::directScanoutAllowed(int screenId) const { int internalScreenId; AbstractEglBackend *backend = findBackend(screenId, internalScreenId); Q_ASSERT(backend != nullptr); return backend->directScanoutAllowed(internalScreenId); } void EglMultiBackend::addGpu(DrmGpu *gpu) { AbstractEglDrmBackend *backend; if (gpu->useEglStreams()) { backend = new EglStreamBackend(m_platform, gpu); } else { backend = new EglGbmBackend(m_platform, gpu); } if (m_initialized) { backend->init(); } m_backends.append(backend); } void EglMultiBackend::removeGpu(DrmGpu *gpu) { auto it = std::find_if(m_backends.constBegin(), m_backends.constEnd(), [gpu](auto backend) { return backend->gpu() == gpu; }); if (it != m_backends.constEnd()) { m_backends.removeOne(*it); delete *it; } } }