/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2016 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #include "generic_scene_opengl_test.h" #include "composite.h" #include "core/outputbackend.h" #include "core/renderbackend.h" #include "cursor.h" #include "effectloader.h" #include "scene.h" #include "wayland_server.h" #include "window.h" #include using namespace KWin; static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_opengl-0"); GenericSceneOpenGLTest::GenericSceneOpenGLTest(const QByteArray &envVariable) : QObject() , m_envVariable(envVariable) { } GenericSceneOpenGLTest::~GenericSceneOpenGLTest() { } void GenericSceneOpenGLTest::cleanup() { Test::destroyWaylandConnection(); } void GenericSceneOpenGLTest::initTestCase() { qRegisterMetaType(); QSignalSpy applicationStartedSpy(kwinApp(), &Application::started); QVERIFY(waylandServer()->init(s_socketName)); QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector, QVector() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024))); // disable all effects - we don't want to have it interact with the rendering auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig); KConfigGroup plugins(config, QStringLiteral("Plugins")); const auto builtinNames = EffectLoader().listOfKnownEffects(); for (QString name : builtinNames) { plugins.writeEntry(name + QStringLiteral("Enabled"), false); } config->sync(); kwinApp()->setConfig(config); qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White")); qputenv("XCURSOR_SIZE", QByteArrayLiteral("24")); qputenv("KWIN_COMPOSE", m_envVariable); kwinApp()->start(); QVERIFY(applicationStartedSpy.wait()); QVERIFY(Compositor::self()); QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing); } void GenericSceneOpenGLTest::testRestart() { // simple restart of the OpenGL compositor without any windows being shown QSignalSpy sceneCreatedSpy(KWin::Compositor::self(), &Compositor::sceneCreated); KWin::Compositor::self()->reinitialize(); if (sceneCreatedSpy.isEmpty()) { QVERIFY(sceneCreatedSpy.wait()); } QCOMPARE(sceneCreatedSpy.count(), 1); QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing); // trigger a repaint KWin::Compositor::self()->scene()->addRepaintFull(); // and wait 100 msec to ensure it's rendered // TODO: introduce frameRendered signal in SceneOpenGL QTest::qWait(100); }