/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2010, 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "eglonxbackend.h" // kwin #include "options.h" #include "overlaywindow.h" #include "xcbutils.h" // kwin libs #include // KDE #include // system #include namespace KWin { EglOnXBackend::EglOnXBackend() : OpenGLBackend() , ctx(EGL_NO_CONTEXT) , surfaceHasSubPost(0) { init(); // Egl is always direct rendering setIsDirectRendering(true); } EglOnXBackend::~EglOnXBackend() { cleanupGL(); eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(dpy, ctx); eglDestroySurface(dpy, surface); eglTerminate(dpy); eglReleaseThread(); if (overlayWindow()->window()) { overlayWindow()->destroy(); } } static bool gs_tripleBufferUndetected = true; static bool gs_tripleBufferNeedsDetection = false; void EglOnXBackend::init() { if (!initRenderingContext()) { setFailed("Could not initialize rendering context"); return; } initEGL(); if (!hasGLExtension("EGL_KHR_image") && (!hasGLExtension("EGL_KHR_image_base") || !hasGLExtension("EGL_KHR_image_pixmap"))) { setFailed("Required support for binding pixmaps to EGLImages not found, disabling compositing"); return; } GLPlatform *glPlatform = GLPlatform::instance(); glPlatform->detect(EglPlatformInterface); if (GLPlatform::instance()->driver() == Driver_Intel) options->setUnredirectFullscreen(false); // bug #252817 options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting if (options->glPreferBufferSwap() == Options::AutoSwapStrategy) options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen glPlatform->printResults(); initGL(EglPlatformInterface); if (!hasGLExtension("GL_OES_EGL_image")) { setFailed("Required extension GL_OES_EGL_image not found, disabling compositing"); return; } // check for EGL_NV_post_sub_buffer and whether it can be used on the surface if (eglPostSubBufferNV) { if (eglQuerySurface(dpy, surface, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost) == EGL_FALSE) { EGLint error = eglGetError(); if (error != EGL_SUCCESS && error != EGL_BAD_ATTRIBUTE) { setFailed("query surface failed"); return; } else { surfaceHasSubPost = EGL_FALSE; } } } setSyncsToVBlank(false); setBlocksForRetrace(false); gs_tripleBufferNeedsDetection = false; m_swapProfiler.init(); if (surfaceHasSubPost) { kDebug(1212) << "EGL implementation and surface support eglPostSubBufferNV, let's use it"; if (options->glPreferBufferSwap() != Options::NoSwapEncourage) { // check if swap interval 1 is supported EGLint val; eglGetConfigAttrib(dpy, config, EGL_MAX_SWAP_INTERVAL, &val); if (val >= 1) { if (eglSwapInterval(dpy, 1)) { kDebug(1212) << "Enabled v-sync"; setSyncsToVBlank(true); const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER"); if (!tripleBuffer.isEmpty()) { setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0); gs_tripleBufferUndetected = false; } gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected; } } else { kWarning(1212) << "Cannot enable v-sync as max. swap interval is" << val; } } else { // disable v-sync eglSwapInterval(dpy, 0); } } else { /* In the GLX backend, we fall back to using glCopyPixels if we have no extension providing support for partial screen updates. * However, that does not work in EGL - glCopyPixels with glDrawBuffer(GL_FRONT); does nothing. * Hence we need EGL to preserve the backbuffer for us, so that we can draw the partial updates on it and call * eglSwapBuffers() for each frame. eglSwapBuffers() then does the copy (no page flip possible in this mode), * which means it is slow and not synced to the v-blank. */ kWarning(1212) << "eglPostSubBufferNV not supported, have to enable buffer preservation - which breaks v-sync and performance"; eglSurfaceAttrib(dpy, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); } } bool EglOnXBackend::initRenderingContext() { dpy = eglGetDisplay(display()); if (dpy == EGL_NO_DISPLAY) return false; EGLint major, minor; if (eglInitialize(dpy, &major, &minor) == EGL_FALSE) return false; #ifdef KWIN_HAVE_OPENGLES eglBindAPI(EGL_OPENGL_ES_API); #else if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) { kError(1212) << "bind OpenGL API failed"; return false; } #endif initBufferConfigs(); if (!overlayWindow()->create()) { kError(1212) << "Could not get overlay window"; return false; } else { overlayWindow()->setup(None); } surface = eglCreateWindowSurface(dpy, config, overlayWindow()->window(), 0); #ifdef KWIN_HAVE_OPENGLES const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs); #else const EGLint context_attribs_31_core[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, 3, EGL_CONTEXT_MINOR_VERSION_KHR, 1, EGL_NONE }; const EGLint context_attribs_legacy[] = { EGL_NONE }; const QByteArray eglExtensions = eglQueryString(dpy, EGL_EXTENSIONS); const QList extensions = eglExtensions.split(' '); // Try to create a 3.1 core context if (options->glCoreProfile() && extensions.contains("EGL_KHR_create_context")) ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs_31_core); if (ctx == EGL_NO_CONTEXT) ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs_legacy); #endif if (ctx == EGL_NO_CONTEXT) { kError(1212) << "Create Context failed"; return false; } if (eglMakeCurrent(dpy, surface, surface, ctx) == EGL_FALSE) { kError(1212) << "Make Context Current failed"; return false; } kDebug(1212) << "EGL version: " << major << "." << minor; EGLint error = eglGetError(); if (error != EGL_SUCCESS) { kWarning(1212) << "Error occurred while creating context " << error; return false; } return true; } bool EglOnXBackend::initBufferConfigs() { const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, #ifdef KWIN_HAVE_OPENGLES EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #else EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, #endif EGL_CONFIG_CAVEAT, EGL_NONE, EGL_NONE, }; EGLint count; EGLConfig configs[1024]; if (eglChooseConfig(dpy, config_attribs, configs, 1024, &count) == EGL_FALSE) { kError(1212) << "choose config failed"; return false; } Xcb::WindowAttributes attribs(rootWindow()); if (!attribs) { kError(1212) << "Failed to get window attributes of root window"; return false; } config = configs[0]; for (int i = 0; i < count; i++) { EGLint val; if (eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &val) == EGL_FALSE) { kError(1212) << "egl get config attrib failed"; } if (uint32_t(val) == attribs->visual) { config = configs[i]; break; } } return true; } void EglOnXBackend::present() { if (lastDamage().isEmpty()) return; const QRegion displayRegion(0, 0, displayWidth(), displayHeight()); const bool fullRepaint = (lastDamage() == displayRegion); if (fullRepaint || !surfaceHasSubPost) { if (gs_tripleBufferNeedsDetection) { eglWaitGL(); m_swapProfiler.begin(); } // the entire screen changed, or we cannot do partial updates (which implies we enabled surface preservation) eglSwapBuffers(dpy, surface); if (gs_tripleBufferNeedsDetection) { eglWaitGL(); if (char result = m_swapProfiler.end()) { gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false; if (result == 'd' && GLPlatform::instance()->driver() == Driver_NVidia) { // TODO this is a workaround, we should get __GL_YIELD set before libGL checks it if (qstrcmp(qgetenv("__GL_YIELD"), "USLEEP")) { options->setGlPreferBufferSwap(0); eglSwapInterval(dpy, 0); kWarning(1212) << "\nIt seems you are using the nvidia driver without triple buffering\n" "You must export __GL_YIELD=\"USLEEP\" to prevent large CPU overhead on synced swaps\n" "Preferably, enable the TripleBuffer Option in the xorg.conf Device\n" "For this reason, the tearing prevention has been disabled.\n" "See https://bugs.kde.org/show_bug.cgi?id=322060\n"; } } setBlocksForRetrace(result == 'd'); } } } else { // a part of the screen changed, and we can use eglPostSubBufferNV to copy the updated area foreach (const QRect & r, lastDamage().rects()) { eglPostSubBufferNV(dpy, surface, r.left(), displayHeight() - r.bottom() - 1, r.width(), r.height()); } } setLastDamage(QRegion()); eglWaitGL(); xcb_flush(connection()); } void EglOnXBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) // no backend specific code needed // TODO: base implementation in OpenGLBackend } SceneOpenGL::TexturePrivate *EglOnXBackend::createBackendTexture(SceneOpenGL::Texture *texture) { return new EglTexture(texture, this); } void EglOnXBackend::prepareRenderingFrame() { if (gs_tripleBufferNeedsDetection) { // the composite timer floors the repaint frequency. This can pollute our triple buffering // detection because the glXSwapBuffers call for the new frame has to wait until the pending // one scanned out. // So we compensate for that by waiting an extra milisecond to give the driver the chance to // fllush the buffer queue usleep(1000); } present(); startRenderTimer(); eglWaitNative(EGL_CORE_NATIVE_ENGINE); } void EglOnXBackend::endRenderingFrame(const QRegion &damage) { setLastDamage(damage); glFlush(); if (!blocksForRetrace()) { present(); // this sets lastDamage emtpy and prevents execution from prepareRenderingFrame() } if (overlayWindow()->window()) // show the window only after the first pass, overlayWindow()->show(); // since that pass may take long } /************************************************ * EglTexture ************************************************/ EglTexture::EglTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglOnXBackend *backend) : SceneOpenGL::TexturePrivate() , q(texture) , m_backend(backend) , m_image(EGL_NO_IMAGE_KHR) { m_target = GL_TEXTURE_2D; } EglTexture::~EglTexture() { if (m_image != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(m_backend->dpy, m_image); } } OpenGLBackend *EglTexture::backend() { return m_backend; } void EglTexture::findTarget() { if (m_target != GL_TEXTURE_2D) { m_target = GL_TEXTURE_2D; } } bool EglTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth) { Q_UNUSED(depth) if (pix == None) return false; glGenTextures(1, &m_texture); q->setWrapMode(GL_CLAMP_TO_EDGE); q->setFilter(GL_LINEAR); q->bind(); const EGLint attribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; m_image = eglCreateImageKHR(m_backend->dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR, (EGLClientBuffer)pix, attribs); if (EGL_NO_IMAGE_KHR == m_image) { kDebug(1212) << "failed to create egl image"; q->unbind(); q->discard(); return false; } glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)m_image); q->unbind(); checkGLError("load texture"); q->setYInverted(true); m_size = size; updateMatrix(); return true; } void KWin::EglTexture::onDamage() { if (options->isGlStrictBinding()) { // This is just implemented to be consistent with // the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c eglWaitNative(EGL_CORE_NATIVE_ENGINE); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) m_image); } GLTexturePrivate::onDamage(); } } // namespace