/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ // SELI zmenit doc /* This file contains things relevant to stacking order and layers. Design: Normal unconstrained stacking order, as requested by the user (by clicking on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order. That list shouldn't be used at all, except for building Workspace::stacking_order. The building is done in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should be used to get the stacking order, because it also checks the stacking order is up to date. All clients are also stored in Workspace::clients (except for isDesktop() clients, as those are very special, and are stored in Workspace::desktops), in the order the clients were created. Every window has one layer assigned in which it is. There are 6 layers, from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends on the window type, and on other things like whether the window is active. NET::Splash clients belong to the Normal layer. NET::TopMenu clients belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow are in the Normal layer in order to keep the 'allow window to cover the panel' Kicker setting to work as intended (this may look like a slight spec violation, but a) I have no better idea, b) the spec allows adjusting the stacking order if the WM thinks it's a good idea . We put all NET::KeepAbove above all Docks too, even though the spec suggests putting them in the same layer. Most transients are in the same layer as their mainwindow, see Workspace::constrainedStackingOrder(), they may also be in higher layers, but they should never be below their mainwindow. When some client attribute changes (above/below flag, transiency...), Workspace::updateClientLayer() should be called in order to make sure it's moved to the appropriate layer ClientList if needed. Currently the things that affect client in which layer a client belongs: KeepAbove/Keep Below flags, window type, fullscreen state and whether the client is active, mainclient (transiency). Make sure updateStackingOrder() is called in order to make Workspace::stackingOrder() up to date and propagated to the world. Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker helper class) it's possible to temporarily disable updates and the stacking order will be updated once after it's allowed again. */ #include #include #include "utils.h" #include "client.h" #include "workspace.h" #include "tabbox.h" #include "group.h" #include "rules.h" #include "unmanaged.h" #include "deleted.h" #include "effects.h" #include namespace KWin { //******************************* // Workspace //******************************* void Workspace::updateClientLayer(Client* c) { if (c == NULL) return; if (c->layer() == c->belongsToLayer()) return; StackingUpdatesBlocker blocker(this); c->invalidateLayer(); // invalidate, will be updated when doing restacking for (ClientList::ConstIterator it = c->transients().constBegin(); it != c->transients().constEnd(); ++it) updateClientLayer(*it); } void Workspace::updateStackingOrder(bool propagate_new_clients) { if (block_stacking_updates > 0) { if (propagate_new_clients) blocked_propagating_new_clients = true; return; } ToplevelList constrainedOrder = constrainedStackingOrder(); ClientList new_stacking_order; foreach (Toplevel *t, constrainedOrder) { if (Client *c = qobject_cast(t)) { new_stacking_order << c; } } bool changed = (new_stacking_order != stacking_order || force_restacking); force_restacking = false; stacking_order = new_stacking_order; #if 0 kDebug(1212) << "stacking:" << changed; if (changed || propagate_new_clients) { for (ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); } #endif if (changed || propagate_new_clients) { propagateClients(propagate_new_clients); addRepaintFull(); if (active_client) active_client->updateMouseGrab(); } } /*! Propagates the managed clients to the world. Called ONLY from updateStackingOrder(). */ void Workspace::propagateClients(bool propagate_new_clients) { Window *cl; // MW we should not assume WId and Window to be compatible // when passig pointers around. // restack the windows according to the stacking order // 1 - supportWindow, 1 - topmenu_space, 8 - electric borders QVector newWindowStack; // Stack all windows under the support window. The support window is // not used for anything (besides the NETWM property), and it's not shown, // but it was lowered after kwin startup. Stacking all clients below // it ensures that no client will be ever shown above override-redirect // windows (e.g. popups). newWindowStack << (Window*)supportWindow->winId(); #ifdef KWIN_BUILD_SCREENEDGES QVectorIterator it(m_screenEdge.windows()); while (it.hasNext()) { if ((Window)it.next() != None) { newWindowStack << (Window*)⁢ } } #endif for (int i = stacking_order.size() - 1; i >= 0; i--) { Client *client = stacking_order.at(i); if (client->hiddenPreview()) { continue; } if (client->inputId()) // Stack the input window above the frame newWindowStack << (Window*)client->inputId(); newWindowStack << (Window*)client->frameId(); } // when having hidden previews, stack hidden windows below everything else // (as far as pure X stacking order is concerned), in order to avoid having // these windows that should be unmapped to interfere with other windows for (int i = stacking_order.size() - 1; i >= 0; i--) { if (!stacking_order.at(i)->hiddenPreview()) continue; newWindowStack << (Window*)stacking_order.at(i)->frameId(); } // TODO isn't it too inefficient to restack always all clients? // TODO don't restack not visible windows? assert(newWindowStack.at(0) == (Window*)supportWindow->winId()); XRestackWindows(display(), (Window*)newWindowStack.data(), newWindowStack.count()); int pos = 0; if (propagate_new_clients) { cl = new Window[ desktops.count() + clients.count()]; // TODO this is still not completely in the map order for (ClientList::ConstIterator it = desktops.constBegin(); it != desktops.constEnd(); ++it) cl[pos++] = (*it)->window(); for (ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it) cl[pos++] = (*it)->window(); rootInfo->setClientList(cl, pos); delete [] cl; } cl = new Window[ stacking_order.count()]; pos = 0; for (ClientList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) cl[pos++] = (*it)->window(); rootInfo->setClientListStacking(cl, pos); delete [] cl; // Make the cached stacking order invalid here, in case we need the new stacking order before we get // the matching event, due to X being asynchronous. x_stacking_dirty = true; } /*! Returns topmost visible client. Windows on the dock, the desktop or of any other special kind are excluded. Also if the window doesn't accept focus it's excluded. */ // TODO misleading name for this method, too many slightly different ways to use it Client* Workspace::topClientOnDesktop(int desktop, int screen, bool unconstrained, bool only_normal) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); ClientList list; if (!unconstrained) list = stacking_order; else list = unconstrained_stacking_order; for (int i = list.size() - 1; i >= 0; --i) { if (list.at(i)->isOnDesktop(desktop) && list.at(i)->isShown(false) && list.at(i)->isOnCurrentActivity()) { if (screen != -1 && list.at(i)->screen() != screen) continue; if (!only_normal) return list.at(i); if (list.at(i)->wantsTabFocus() && !list.at(i)->isSpecialWindow()) return list.at(i); } } return 0; } Client* Workspace::findDesktop(bool topmost, int desktop) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if (topmost) { for (int i = stacking_order.size() - 1; i >= 0; i--) { if (stacking_order.at(i)->isOnDesktop(desktop) && stacking_order.at(i)->isDesktop() && stacking_order.at(i)->isShown(true)) return stacking_order.at(i); } } else { // bottom-most foreach (Client * c, stacking_order) { if (c->isOnDesktop(desktop) && c->isDesktop() && c->isShown(true)) return c; } } return NULL; } void Workspace::raiseOrLowerClient(Client *c) { if (!c) return; Client* topmost = NULL; // TODO Q_ASSERT( block_stacking_updates == 0 ); if (most_recently_raised && stacking_order.contains(most_recently_raised) && most_recently_raised->isShown(true) && c->isOnCurrentDesktop()) topmost = most_recently_raised; else topmost = topClientOnDesktop(c->isOnAllDesktops() ? currentDesktop() : c->desktop(), options->isSeparateScreenFocus() ? c->screen() : -1); if (c == topmost) lowerClient(c); else raiseClient(c); } void Workspace::lowerClient(Client* c, bool nogroup) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.prepend(c); if (!nogroup && c->isTransient()) { // lower also all windows in the group, in their reversed stacking order ClientList wins = ensureStackingOrder(c->group()->members()); for (int i = wins.size() - 1; i >= 0; --i) { if (wins[ i ] != c) lowerClient(wins[ i ], true); } } if (c == most_recently_raised) most_recently_raised = 0; } void Workspace::lowerClientWithinApplication(Client* c) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); bool lowered = false; // first try to put it below the bottom-most window of the application for (ClientList::Iterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) if (Client::belongToSameApplication(*it, c)) { unconstrained_stacking_order.insert(it, c); lowered = true; break; } if (!lowered) unconstrained_stacking_order.prepend(c); // ignore mainwindows } void Workspace::raiseClient(Client* c, bool nogroup) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); if (!nogroup && c->isTransient()) { ClientList transients; Client *transient_parent = c; while ((transient_parent = transient_parent->transientFor())) transients << transient_parent; foreach (transient_parent, transients) raiseClient(transient_parent, true); } unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.append(c); if (!c->isSpecialWindow()) { most_recently_raised = c; pending_take_activity = NULL; } } void Workspace::raiseClientWithinApplication(Client* c) { if (!c) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker(this); // ignore mainwindows // first try to put it above the top-most window of the application for (int i = unconstrained_stacking_order.size() - 1; i > -1 ; --i) { Client *other = unconstrained_stacking_order.at(i); if (other == c) // don't lower it just because it asked to be raised return; if (Client::belongToSameApplication(other, c)) { unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(other) + 1, c); // insert after the found one break; } } } void Workspace::raiseClientRequest(Client* c, NET::RequestSource src, Time timestamp) { if (src == NET::FromTool || allowFullClientRaising(c, timestamp)) raiseClient(c); else { raiseClientWithinApplication(c); c->demandAttention(); } } void Workspace::lowerClientRequest(Client* c, NET::RequestSource src, Time /*timestamp*/) { // If the client has support for all this focus stealing prevention stuff, // do only lowering within the application, as that's the more logical // variant of lowering when application requests it. // No demanding of attention here of course. if (src == NET::FromTool || !c->hasUserTimeSupport()) lowerClient(c); else lowerClientWithinApplication(c); } void Workspace::restack(Client* c, Client* under) { assert(unconstrained_stacking_order.contains(under)); if (!Client::belongToSameApplication(under, c)) { // put in the stacking order below _all_ windows belonging to the active application Client *other = 0; for (int i = 0; i < unconstrained_stacking_order.size(); ++i) { // TODO ignore topmenus? if (Client::belongToSameApplication(under, (other = unconstrained_stacking_order.at(i)))) { under = (c == other) ? 0 : other; break; } } } if (under) { unconstrained_stacking_order.removeAll(c); unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(under), c); } assert(unconstrained_stacking_order.contains(c)); for (int desktop = 1; desktop <= numberOfDesktops(); ++desktop) { // do for every virtual desktop to handle the case of onalldesktop windows if (c->wantsTabFocus() && c->isOnDesktop(desktop) && focus_chain[ desktop ].contains(under)) { if (Client::belongToSameApplication(under, c)) { // put it after the active window if it's the same app focus_chain[ desktop ].removeAll(c); focus_chain[ desktop ].insert(focus_chain[ desktop ].indexOf(under), c); } else { // put it in focus_chain[currentDesktop()] after all windows belonging to the active applicationa focus_chain[ desktop ].removeAll(c); for (int i = focus_chain[ desktop ].size() - 1; i >= 0; --i) { if (Client::belongToSameApplication(under, focus_chain[ desktop ].at(i))) { focus_chain[ desktop ].insert(i, c); break; } } } } } // the same for global_focus_chain if (c->wantsTabFocus() && global_focus_chain.contains(under)) { if (Client::belongToSameApplication(under, c)) { global_focus_chain.removeAll(c); global_focus_chain.insert(global_focus_chain.indexOf(under), c); } else { global_focus_chain.removeAll(c); for (int i = global_focus_chain.size() - 1; i >= 0; --i) { if (Client::belongToSameApplication(under, global_focus_chain.at(i))) { global_focus_chain.insert(i, c); break; } } } } updateStackingOrder(); } void Workspace::restackClientUnderActive(Client* c) { if (!active_client || active_client == c) { raiseClient(c); return; } restack(c, active_client); } void Workspace::restoreSessionStackingOrder(Client* c) { if (c->sessionStackingOrder() < 0) return; StackingUpdatesBlocker blocker(this); unconstrained_stacking_order.removeAll(c); ClientList::Iterator best_pos = unconstrained_stacking_order.end(); for (ClientList::Iterator it = unconstrained_stacking_order.begin(); // from bottom it != unconstrained_stacking_order.end(); ++it) { if ((*it)->sessionStackingOrder() > c->sessionStackingOrder()) { unconstrained_stacking_order.insert(it, c); return; } } unconstrained_stacking_order.append(c); } void Workspace::circulateDesktopApplications() { if (desktops.count() > 1) { bool change_active = activeClient()->isDesktop(); raiseClient(findDesktop(false, currentDesktop())); if (change_active) // if the previously topmost Desktop was active, activate this new one activateClient(findDesktop(true, currentDesktop())); } // if there's no active client, make desktop the active one if (desktops.count() > 0 && activeClient() == NULL && should_get_focus.count() == 0) activateClient(findDesktop(true, currentDesktop())); } /*! Returns a stacking order based upon \a list that fulfills certain contained. */ ToplevelList Workspace::constrainedStackingOrder() { ToplevelList layer[ NumLayers ]; #if 0 kDebug(1212) << "stacking1:"; for (ClientList::ConstIterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // build the order from layers QVector< QMap > minimum_layer(numScreens()); for (ClientList::ConstIterator it = unconstrained_stacking_order.constBegin(), end = unconstrained_stacking_order.constEnd(); it != end; ++it) { Layer l = (*it)->layer(); const int screen = (*it)->screen(); QMap< Group*, Layer >::iterator mLayer = minimum_layer[screen].find((*it)->group()); if (mLayer != minimum_layer[screen].end()) { // If a window is raised above some other window in the same window group // which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays // above that window (see #95731). if (*mLayer == ActiveLayer && (l == NormalLayer || l == AboveLayer)) l = ActiveLayer; *mLayer = l; } else { minimum_layer[screen].insertMulti((*it)->group(), l); } layer[ l ].append(*it); } ToplevelList stacking; for (Layer lay = FirstLayer; lay < NumLayers; ++lay) stacking += layer[ lay ]; #if 0 kDebug(1212) << "stacking2:"; for (ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // now keep transients above their mainwindows // TODO this could(?) use some optimization for (int i = stacking.size() - 1; i >= 0; ) { Client *current = qobject_cast(stacking[i]); if (!current || !current->isTransient()) { --i; continue; } int i2 = -1; if (current->groupTransient()) { if (current->group()->members().count() > 0) { // find topmost client this one is transient for for (i2 = stacking.size() - 1; i2 >= 0; --i2) { if (stacking[ i2 ] == stacking[ i ]) { i2 = -1; // don't reorder, already the topmost in the group break; } Client *c2 = qobject_cast(stacking[ i2 ]); if (!c2) { continue; } if (c2->hasTransient(current, true) && keepTransientAbove(c2, current)) break; } } // else i2 remains pointing at -1 } else { for (i2 = stacking.size() - 1; i2 >= 0; --i2) { Client *c2 = qobject_cast(stacking[ i2 ]); if (!c2) { continue; } if (c2 == current) { i2 = -1; // don't reorder, already on top of its mainwindow break; } if (c2 == current->transientFor() && keepTransientAbove(c2, current)) break; } } if (i2 == -1) { --i; continue; } stacking.removeAt(i); --i; // move onto the next item (for next for () iteration) --i2; // adjust index of the mainwindow after the remove above if (!current->transients().isEmpty()) // this one now can be possibly above its transients, i = i2; // so go again higher in the stack order and possibly move those transients again ++i2; // insert after (on top of) the mainwindow, it's ok if it2 is now stacking.end() stacking.insert(i2, current); } #if 0 kDebug(1212) << "stacking3:"; for (ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); kDebug(1212) << "\n\n"; #endif return stacking; } void Workspace::blockStackingUpdates(bool block) { if (block) { if (block_stacking_updates == 0) blocked_propagating_new_clients = false; ++block_stacking_updates; } else // !block if (--block_stacking_updates == 0) { updateStackingOrder(blocked_propagating_new_clients); if (effects) static_cast(effects)->checkInputWindowStacking(); } } // Ensure list is in stacking order ClientList Workspace::ensureStackingOrder(const ClientList& list) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if (list.count() < 2) return list; // TODO is this worth optimizing? ClientList result = list; for (ClientList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) if (result.removeAll(*it) != 0) result.append(*it); return result; } // check whether a transient should be actually kept above its mainwindow // there may be some special cases where this rule shouldn't be enfored bool Workspace::keepTransientAbove(const Client* mainwindow, const Client* transient) { // #93832 - don't keep splashscreens above dialogs if (transient->isSplash() && mainwindow->isDialog()) return false; // This is rather a hack for #76026. Don't keep non-modal dialogs above // the mainwindow, but only if they're group transient (since only such dialogs // have taskbar entry in Kicker). A proper way of doing this (both kwin and kicker) // needs to be found. if (transient->isDialog() && !transient->isModal() && transient->groupTransient()) return false; // #63223 - don't keep transients above docks, because the dock is kept high, // and e.g. dialogs for them would be too high too if (mainwindow->isDock()) return false; return true; } // Returns all windows in their stacking order on the root window. ToplevelList Workspace::xStackingOrder() const { if (!x_stacking_dirty) return x_stacking; x_stacking_dirty = false; x_stacking.clear(); Window dummy; Window* windows = NULL; unsigned int count = 0; XQueryTree(display(), rootWindow(), &dummy, &dummy, &windows, &count); // use our own stacking order, not the X one, as they may differ foreach (Client * c, stacking_order) x_stacking.append(c); for (unsigned int i = 0; i < count; ++i) { if (Unmanaged* c = findUnmanaged(WindowMatchPredicate(windows[ i ]))) x_stacking.append(c); } foreach (Deleted * c, deleted) x_stacking.append(c); if (windows != NULL) XFree(windows); const_cast< Workspace* >(this)->checkUnredirect(); return x_stacking; } //******************************* // Client //******************************* void Client::restackWindow(Window above, int detail, NET::RequestSource src, Time timestamp, bool send_event) { Client *other = 0; if (detail == Opposite) { other = workspace()->findClient(WindowMatchPredicate(above)); if (!other) { workspace()->raiseOrLowerClient(this); return; } ClientList::const_iterator it = workspace()->stackingOrder().constBegin(), end = workspace()->stackingOrder().constEnd(); while (it != end) { if (*it == this) { detail = Above; break; } else if (*it == other) { detail = Below; break; } ++it; } } else if (detail == TopIf) { other = workspace()->findClient(WindowMatchPredicate(above)); if (other && other->geometry().intersects(geometry())) workspace()->raiseClientRequest(this, src, timestamp); return; } else if (detail == BottomIf) { other = workspace()->findClient(WindowMatchPredicate(above)); if (other && other->geometry().intersects(geometry())) workspace()->lowerClientRequest(this, src, timestamp); return; } if (!other) other = workspace()->findClient(WindowMatchPredicate(above)); if (other && detail == Above) { ClientList::const_iterator it = workspace()->stackingOrder().constEnd(), begin = workspace()->stackingOrder().constBegin(); while (--it != begin) { if (*it == this) return; // we're already above if (*it == other) { // the other one is top on stack it = begin; // invalidate src = NET::FromTool; // force break; } if (!( (*it)->isNormalWindow() && (*it)->isShown(true) && (*it)->isOnCurrentDesktop() && (*it)->isOnCurrentActivity() && (*it)->isOnScreen(screen()) )) continue; // irrelevant clients if (*(it - 1) == other) break; // "it" is the one above the target one, stack below "it" } if (it != begin && (*(it - 1) == other)) other = const_cast(*it); else other = 0; } if (other) workspace()->restack(this, other); else if (detail == Below) workspace()->lowerClientRequest(this, src, timestamp); else if (detail == Above) workspace()->raiseClientRequest(this, src, timestamp); if (send_event) sendSyntheticConfigureNotify(); } void Client::setKeepAbove(bool b) { b = rules()->checkKeepAbove(b); if (b && !rules()->checkKeepBelow(false)) setKeepBelow(false); if (b == keepAbove()) { // force hint change if different if (bool(info->state() & NET::KeepAbove) != keepAbove()) info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove); return; } keep_above = b; info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove); if (decoration != NULL) decoration->emitKeepAboveChanged(keepAbove()); workspace()->updateClientLayer(this); updateWindowRules(Rules::Above); // Update states of all other windows in this group if (tabGroup()) tabGroup()->updateStates(this); emit keepAboveChanged(); } void Client::setKeepBelow(bool b) { b = rules()->checkKeepBelow(b); if (b && !rules()->checkKeepAbove(false)) setKeepAbove(false); if (b == keepBelow()) { // force hint change if different if (bool(info->state() & NET::KeepBelow) != keepBelow()) info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow); return; } keep_below = b; info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow); if (decoration != NULL) decoration->emitKeepBelowChanged(keepBelow()); workspace()->updateClientLayer(this); updateWindowRules(Rules::Below); // Update states of all other windows in this group if (tabGroup()) tabGroup()->updateStates(this); emit keepBelowChanged(); } Layer Client::layer() const { if (in_layer == UnknownLayer) const_cast< Client* >(this)->in_layer = belongsToLayer(); return in_layer; } Layer Client::belongsToLayer() const { if (isDesktop()) return DesktopLayer; if (isSplash()) // no damn annoying splashscreens return NormalLayer; // getting in the way of everything else if (isDock()) { // slight hack for the 'allow window to cover panel' Kicker setting // don't move keepbelow docks below normal window, but only to the same // layer, so that both may be raised to cover the other if (keepBelow()) return NormalLayer; if (keepAbove()) // slight hack for the autohiding panels return AboveLayer; return DockLayer; } if (keepBelow()) return BelowLayer; if (isActiveFullScreen()) return ActiveLayer; if (keepAbove()) return AboveLayer; return NormalLayer; } bool rec_checkTransientOnTop(const ClientList &transients, const Client *topmost) { foreach (const Client *transient, transients) { if (transient == topmost || rec_checkTransientOnTop(transient->transients(), topmost)) { return true; } } return false; } bool Client::isActiveFullScreen() const { if (!isFullScreen()) return false; // const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker // if (!ac) // return false; // not needed, for xinerama -> && ( ac == this || this->group() == ac->group()) // only raise fullscreen above docks if it's the topmost window in unconstrained stacking order, // i.e. the window set to be topmost by the user (also includes transients of the fullscreen window) const Client* top = workspace()->topClientOnDesktop(workspace()->currentDesktop(), screen(), true, false); if (!top) return false; // check whether we ... if (top == this) return true; // ... or one of our transients is topmost return rec_checkTransientOnTop(transients_list, top); } } // namespace