/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Thomas Lübking This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ /*global effect, effects, animate, animationTime, Effect, QEasingCurve */ var badBadWindowsEffect = { duration: animationTime(250), loadConfig: function () { "use strict"; badBadWindowsEffect.duration = animationTime(250); }, offToCorners: function (showing) { "use strict"; var stackingOrder = effects.stackingOrder; var screenGeo = effects.virtualScreenGeometry; var xOffset = screenGeo.width / 16; var yOffset = screenGeo.height / 16; for (var i = 0; i < stackingOrder.length; ++i) { var w = stackingOrder[i]; // ignore windows above the desktop (when not showing, pretty much everything would be) if (w.desktopWindow && showing) break; // ignore invisible windows and such that do not have to be restored if (!w.visible || (!showing && w.offToCornerId === undefined)) { continue; } // keep windows above the desktop visually effects.setElevatedWindow(w, showing); // we just fade out docks - moving panels into edges looks dull if (w.dock) { if (showing) { w.offToCornerId = set({ window: w, duration: badBadWindowsEffect.duration, animations: [{ type: Effect.Opacity, to: 0.0 }] }); } else { cancel(w.offToCornerId); delete w.offToCornerId; animate({ window: w, duration: badBadWindowsEffect.duration, animations: [{ type: Effect.Opacity, from: 0.0 }] }); } continue; // ! ;-) } // calculate the closest corner var anchor, tx, ty; var geo = w.geometry; if (screenGeo.x + screenGeo.width - geo.x < geo.x + geo.width - screenGeo.x) { tx = screenGeo.x + screenGeo.width - xOffset; anchor = Effect.Left; } else { tx = xOffset; anchor = Effect.Right; } if (screenGeo.y + screenGeo.height - geo.y < geo.y + geo.height - screenGeo.y) { ty = screenGeo.y + screenGeo.height - yOffset; anchor |= Effect.Top; } else { ty = yOffset; anchor |= Effect.Bottom; } if (showing) { w.offToCornerId = set({ window: w, duration: badBadWindowsEffect.duration, curve: QEasingCurve.InOutQuad, animations: [{ type: Effect.Position, targetAnchor: anchor, to: { value1: tx, value2: ty } },{ type: Effect.Opacity, to: 0.2 }] }); } else { cancel(w.offToCornerId); delete w.offToCornerId; animate({ window: w, duration: badBadWindowsEffect.duration, curve: QEasingCurve.InOutQuad, animations: [{ type: Effect.Position, sourceAnchor: anchor, from: { value1: tx, value2: ty } },{ type: Effect.Opacity, from: 0.2 }] }); } } }, init: function () { "use strict"; badBadWindowsEffect.loadConfig(); effects.showingDesktopChanged.connect(badBadWindowsEffect.offToCorners); } }; badBadWindowsEffect.init();