/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ uniform float width; uniform float cubeAngle; uniform float xCoord; uniform float timeLine; void main() { gl_TexCoord[0].xy = gl_Vertex.xy; vec4 vertex = vec4(gl_Vertex.x - ( width*0.5 - xCoord ), gl_Vertex.yzw); float radian = radians(cubeAngle*0.5); float radius = (width*0.5)*tan(radian); float azimuthAngle = radians(vertex.x/(width*0.5)*(90.0 - cubeAngle*0.5)); vertex.x = width*0.5 - xCoord + radius * sin( azimuthAngle ); vertex.z = gl_Vertex.z + radius * cos( azimuthAngle ) - radius; vec3 diff = (gl_Vertex.xyz - vertex.xyz)*timeLine; vertex.xyz += diff; gl_Position = gl_ModelViewProjectionMatrix * vertex; }