/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ // TODO MIT or some other licence, perhaps move to some lib #ifndef KWIN_LIB_EFFECTS_H #define KWIN_LIB_EFFECTS_H #include #include #include #include #include #include #include #include #include class KLibrary; namespace KWin { class EffectWindow; class EffectWindowGroup; class Effect; class Vertex; typedef QPair< QString, Effect* > EffectPair; typedef QPair< Effect*, Window > InputWindowPair; typedef QList< EffectWindow* > EffectWindowList; class KWIN_EXPORT Effect { public: // Flags controlling how painting is done. // TODO: is that ok here? enum { // Window (or at least part of it) will be painted opaque. PAINT_WINDOW_OPAQUE = 1 << 0, // Window (or at least part of it) will be painted translucent. PAINT_WINDOW_TRANSLUCENT = 1 << 1, // Window will be painted with transformed geometry. PAINT_WINDOW_TRANSFORMED = 1 << 2, // Paint only a region of the screen (can be optimized, cannot // be used together with TRANSFORMED flags). PAINT_SCREEN_REGION = 1 << 3, // Whole screen will be painted with transformed geometry. PAINT_SCREEN_TRANSFORMED = 1 << 4, // At least one window will be painted with transformed geometry. PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS = 1 << 5, // Clear whole background as the very first step, without optimizing it PAINT_SCREEN_BACKGROUND_FIRST = 1 << 6 }; Effect(); virtual ~Effect(); virtual void prePaintScreen( int* mask, QRegion* region, int time ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void postPaintScreen(); virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time ); // paintWindow() can do various transformations virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual void postPaintWindow( EffectWindow* w ); // drawWindow() is used even for thumbnails etc. - it can alter the window itself where it // makes sense (e.g.darkening out unresponsive windows), but it cannot do transformations virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); // This function is used e.g. by the shadow effect which adds area around windows // that needs to be painted as well - e.g. when a window is hidden and the workspace needs // to be repainted at that area, shadow's transformWindowDamage() adds the shadow area // to it, so that it is repainted as well. virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r ); // called when moved/resized or once after it's finished virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last ); virtual void windowOpacityChanged( EffectWindow* c, double old_opacity ); virtual void windowAdded( EffectWindow* c ); virtual void windowClosed( EffectWindow* c ); virtual void windowDeleted( EffectWindow* c ); virtual void windowActivated( EffectWindow* c ); virtual void windowMinimized( EffectWindow* c ); virtual void windowUnminimized( EffectWindow* c ); virtual void windowInputMouseEvent( Window w, QEvent* e ); virtual void desktopChanged( int old ); virtual void windowDamaged( EffectWindow* w, const QRect& r ); virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old ); virtual void tabBoxAdded( int mode ); virtual void tabBoxClosed(); virtual void tabBoxUpdated(); virtual bool borderActivated( ElectricBorder border ); static int displayWidth(); static int displayHeight(); static QPoint cursorPos(); // Interpolates between x and y static float interpolate(float x, float y, float a) { return x * (1 - a) + y * a; } // helper to set WindowPaintData and QRegion to necessary transformations so that // a following drawWindow() would put the window at the requested geometry (useful for thumbnails) static void setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w, const QRect& r, Qt::AspectRatioMode aspect ); }; /** * Defines the class to be used for effect with given name * E.g. KWIN_EFFECT( Flames, MyFlameEffect ) * In this case object of MyFlameEffect class would be created when effect * "Flames" is loaded. **/ #define KWIN_EFFECT( name, classname ) \ extern "C" { \ KWIN_EXPORT Effect* effect_create_##name() { return new classname; } \ } /** * Defines the function used to check whether an effect is supported * E.g. KWIN_EFFECT_SUPPORTED( Flames, MyFlameEffect::supported() ) **/ #define KWIN_EFFECT_SUPPORTED( name, function ) \ extern "C" { \ KWIN_EXPORT bool effect_supported_##name() { return function; } \ } /** * Defines the function used to retrieve an effect's config widget * E.g. KWIN_EFFECT_CONFIG( Flames, MyFlameEffect::configWidget() ) **/ #define KWIN_EFFECT_CONFIG( name, function ) \ extern "C" { \ KWIN_EXPORT Effect* effect_config_##name() { return function; } \ } class KWIN_EXPORT EffectsHandler { friend class Effect; public: EffectsHandler(CompositingType type); virtual ~EffectsHandler(); // for use by effects virtual void prePaintScreen( int* mask, QRegion* region, int time ) = 0; virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ) = 0; virtual void postPaintScreen() = 0; virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time ) = 0; virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) = 0; virtual void postPaintWindow( EffectWindow* w ) = 0; virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) = 0; virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r ); // Functions for handling input - e.g. when an Expose-like effect is shown, an input window // covering the whole screen is created and all mouse events will be intercepted by it. // The effect's windowInputMouseEvent() will get called with such events. virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor ) = 0; virtual Window createInputWindow( Effect* e, const QRect& r, const QCursor& cursor ); virtual Window createFullScreenInputWindow( Effect* e, const QCursor& cursor ); virtual void destroyInputWindow( Window w ) = 0; virtual void checkElectricBorder(const QPoint &pos, Time time) = 0; virtual void reserveElectricBorder( ElectricBorder border ) = 0; virtual void unreserveElectricBorder( ElectricBorder border ) = 0; virtual void reserveElectricBorderSwitching( bool reserve ) = 0; // functions that allow controlling windows/desktop virtual void activateWindow( EffectWindow* c ) = 0; // virtual int currentDesktop() const = 0; virtual QRect clientArea( clientAreaOption, const QPoint& p, int desktop ) const = 0; virtual EffectWindowList stackingOrder() const = 0; // Repaints the entire workspace virtual void addRepaintFull() = 0; virtual void addRepaint( const QRect& r ) = 0; virtual void addRepaint( int x, int y, int w, int h ) = 0; CompositingType compositingType() const { return compositing_type; } virtual unsigned long xrenderBufferPicture() = 0; protected: QVector< EffectPair > loaded_effects; QHash< QString, KLibrary* > effect_libraries; QList< InputWindowPair > input_windows; //QHash< QString, EffectFactory* > effect_factories; int current_paint_screen; int current_paint_window; int current_draw_window; int current_transform; CompositingType compositing_type; }; // This class is a representation of a window used by/for Effect classes. // The purpose is to hide internal data and also to serve as a single // representation for the case when Client/Unmanaged becomes Deleted. class KWIN_EXPORT EffectWindow { public: // Flags explaining why painting should be disabled enum { // Window will not be painted PAINT_DISABLED = 1 << 0, // Window will not be painted because it is deleted PAINT_DISABLED_BY_DELETE = 1 << 1, // Window will not be painted because of which desktop it's on PAINT_DISABLED_BY_DESKTOP = 1 << 2, // Window will not be painted because it is minimized PAINT_DISABLED_BY_MINIMIZE = 1 << 3 }; EffectWindow(); virtual ~EffectWindow(); virtual void enablePainting( int reason ) = 0; virtual void disablePainting( int reason ) = 0; virtual void addRepaint( const QRect& r ) = 0; virtual void addRepaint( int x, int y, int w, int h ) = 0; virtual void addRepaintFull() = 0; virtual bool isDeleted() const = 0; virtual bool isMinimized() const = 0; virtual bool isOnDesktop( int d ) const; virtual bool isOnCurrentDesktop() const; virtual bool isOnAllDesktops() const = 0; virtual int desktop() const = 0; // prefer isOnXXX() virtual int x() const = 0; virtual int y() const = 0; virtual int width() const = 0; virtual int height() const = 0; virtual QRect geometry() const = 0; virtual QPoint pos() const = 0; virtual QSize size() const = 0; virtual QRect rect() const = 0; virtual QString caption() const = 0; virtual const EffectWindowGroup* group() const = 0; virtual bool isDesktop() const = 0; virtual bool isDock() const = 0; virtual bool isToolbar() const = 0; virtual bool isTopMenu() const = 0; virtual bool isMenu() const = 0; virtual bool isNormalWindow() const = 0; // normal as in 'NET::Normal or NET::Unknown non-transient' virtual bool isSpecialWindow() const = 0; virtual bool isDialog() const = 0; virtual bool isSplash() const = 0; virtual bool isUtility() const = 0; virtual bool isDropdownMenu() const = 0; virtual bool isPopupMenu() const = 0; // a context popup, not dropdown, not torn-off virtual bool isTooltip() const = 0; virtual bool isNotification() const = 0; virtual bool isComboBox() const = 0; virtual bool isDNDIcon() const = 0; virtual QVector& vertices() = 0; // Can be called in pre-paint pass. Makes sure that all quads that the // window consists of are not bigger than maxquadsize x maxquadsize // (in pixels) in the following paint pass. virtual void requestVertexGrid(int maxquadsize) = 0; // Marks vertices of the window as dirty. Call this if you change // position of the vertices virtual void markVerticesDirty() = 0; }; class KWIN_EXPORT EffectWindowGroup { public: virtual ~EffectWindowGroup(); virtual EffectWindowList members() const = 0; }; /** * @short Vertex class * Vertex has position and texture coordinate which are equal at first, * however effects can e.g. modify position to move the window or part of it. **/ class KWIN_EXPORT Vertex { public: Vertex() {} Vertex(float x, float y) { pos[0] = texcoord[0] = x; pos[1] = texcoord[1] = y; pos[2] = 0.0f; } Vertex(float x, float y, float u, float v) { pos[0] = x; pos[1] = y; pos[2] = 0.0f; texcoord[0] = u; texcoord[1] = v; } float pos[3]; float texcoord[2]; }; extern KWIN_EXPORT EffectsHandler* effects; } // namespace #endif