#ifndef oxygenanimationconfigwidget_h #define oxygenanimationconfigwidget_h ////////////////////////////////////////////////////////////////////////////// // oxygenanimationconfigwidget.h // animation configuration item // ------------------- // // Copyright (c) 2010 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "../oxygendecorationdefines.h" #include "oxygenbaseanimationconfigwidget.h" namespace Oxygen { // forward declaration class GenericAnimationConfigItem; //! container to configure animations individually class AnimationConfigWidget: public BaseAnimationConfigWidget { Q_OBJECT public: //! constructor explicit AnimationConfigWidget( QWidget* = 0 ); //! destructor virtual ~AnimationConfigWidget( void ) {} //! configuration void setConfiguration( ConfigurationPtr configuration ) { _configuration = configuration; } public Q_SLOTS: //! read current configuration virtual void load( void ); //! save current configuration virtual void save( void ); protected Q_SLOTS: //! check whether configuration is changed and emit appropriate signal if yes virtual void updateChanged(); private: //! local configuration, needed to handle I/O ConfigurationPtr _configuration; //!@name animations //@{ GenericAnimationConfigItem* _buttonAnimations; GenericAnimationConfigItem* _titleAnimations; GenericAnimationConfigItem* _shadowAnimations; GenericAnimationConfigItem* _tabAnimations; //@} }; } #endif