/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "scene_xrender.h" #ifdef HAVE_XRENDER #include "toplevel.h" #include "client.h" #include "effects.h" namespace KWinInternal { //**************************************** // SceneXrender //**************************************** struct RegionDebug { RegionDebug( XserverRegion r ) : rr( r ) {} XserverRegion rr; }; #ifdef NDEBUG inline kndbgstream& operator<<( kndbgstream& stream, RegionDebug ) { return stream; } #else kdbgstream& operator<<( kdbgstream& stream, RegionDebug r ) { if( r.rr == None ) return stream << "EMPTY"; int num; XRectangle* rects = XFixesFetchRegion( display(), r.rr, &num ); if( rects == NULL || num == 0 ) return stream << "EMPTY"; for( int i = 0; i < num; ++i ) stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]"; return stream; } #endif Picture SceneXrender::buffer; SceneXrender::SceneXrender( Workspace* ws ) : Scene( ws ) { format = XRenderFindVisualFormat( display(), DefaultVisual( display(), DefaultScreen( display()))); XRenderPictureAttributes pa; pa.subwindow_mode = IncludeInferiors; front = XRenderCreatePicture( display(), rootWindow(), format, CPSubwindowMode, &pa ); XRectangle xr; xr.x = SHRT_MIN / 2; xr.y = SHRT_MIN / 2; xr.width = SHRT_MAX; xr.height = SHRT_MAX; createBuffer(); } SceneXrender::~SceneXrender() { XRenderFreePicture( display(), front ); XRenderFreePicture( display(), buffer ); for( QMap< Toplevel*, Window >::Iterator it = windows.begin(); it != windows.end(); ++it ) (*it).free(); } void SceneXrender::paint( QRegion damage, ToplevelList toplevels ) { foreach( Toplevel* c, toplevels ) { assert( windows.contains( c )); stacking_order.append( &windows[ c ] ); } int mask = ( damage == QRegion( 0, 0, displayWidth(), displayHeight())) ? PAINT_SCREEN_ALL : PAINT_SCREEN_REGION; WrapperEffect wrapper; // preparation step effects->prePaintScreen( &mask, &damage, &wrapper ); ScreenPaintData data; effects->paintScreen( mask, damage, data, &wrapper ); if( mask & PAINT_SCREEN_REGION ) { // Use the damage region as the clip region for the root window XserverRegion front_region = toXserverRegion( damage ); XFixesSetPictureClipRegion( display(), front, 0, 0, front_region ); XFixesDestroyRegion( display(), front_region ); // copy composed buffer to the root window XFixesSetPictureClipRegion( display(), buffer, 0, 0, None ); XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XFlush( display()); } else { // copy composed buffer to the root window XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XFlush( display()); } stacking_order.clear(); } void SceneXrender::WrapperEffect::prePaintScreen( int*, QRegion* ) { // nothing, no changes } void SceneXrender::WrapperEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) { if( mask & PAINT_SCREEN_REGION ) static_cast< SceneXrender* >( scene )->paintSimpleScreen( region ); else static_cast< SceneXrender* >( scene )->paintGenericScreen(); } void SceneXrender::paintGenericScreen() { paintBackground( infiniteRegion()); foreach( Window* w, stacking_order ) // bottom to top { if( !w->isVisible()) continue; paintWindow( w, PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT, infiniteRegion()); } } void SceneXrender::paintSimpleScreen( QRegion region ) { QList< Phase2Data > phase2; // Draw each opaque window top to bottom, subtracting the bounding rect of // each window from the clip region after it's been drawn. for( int i = stacking_order.count() - 1; i >= 0; --i ) { Window* w = stacking_order[ i ]; if( !w->isVisible()) continue; if( !w->isOpaque()) { phase2.prepend( Phase2Data( w, region )); continue; } paintWindow( w, PAINT_WINDOW_OPAQUE, region ); // window is opaque, clip windows below region -= w->shape().translated( w->x(), w->y()); } // Fill any areas of the root window not covered by windows paintBackground( region ); // Now walk the list bottom to top, drawing translucent windows. // That we draw bottom to top is important now since we're drawing translucent objects // and also are clipping only by opaque windows. foreach( Phase2Data d, phase2 ) { Window* w = d.window; paintWindow( w, PAINT_WINDOW_TRANSLUCENT, d.region ); } } void SceneXrender::WrapperEffect::prePaintWindow( Scene::Window* , int*, QRegion* ) { // nothing, no changes } void SceneXrender::paintWindow( Window* w, int mask, QRegion region ) { WindowPaintData data; // data.opacity = w->opacity(); WrapperEffect wrapper; effects->paintWindow( w, mask, region, data, &wrapper ); } void SceneXrender::WrapperEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ) { static_cast< Window* >( w )->performPaint( region, mask ); } void SceneXrender::paintBackground( QRegion region ) { XserverRegion background_region = toXserverRegion( region ); XFixesSetPictureClipRegion( display(), buffer, 0, 0, background_region ); XFixesDestroyRegion( display(), background_region ); XRenderColor col = { 0xffff, 0xffff, 0xffff, 0xffff }; XRenderFillRectangle( display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight()); } void SceneXrender::windowGeometryShapeChanged( Toplevel* c ) { if( !windows.contains( c )) // this is ok, shape is not valid by default return; Window& w = windows[ c ]; w.discardPicture(); w.discardShape(); w.discardAlpha(); } void SceneXrender::windowOpacityChanged( Toplevel* c ) { if( !windows.contains( c )) // this is ok, alpha is created on demand return; Window& w = windows[ c ]; w.discardAlpha(); } void SceneXrender::windowDeleted( Toplevel* c ) { assert( windows.contains( c )); windows[ c ].free(); windows.remove( c ); } void SceneXrender::windowAdded( Toplevel* c ) { assert( !windows.contains( c )); windows[ c ] = Window( c ); } // TODO handle xrandr changes void SceneXrender::createBuffer() { if( buffer != None ) XRenderFreePicture( display(), buffer ); Pixmap pixmap = XCreatePixmap( display(), rootWindow(), displayWidth(), displayHeight(), QX11Info::appDepth()); buffer = XRenderCreatePicture( display(), pixmap, format, 0, 0 ); XFreePixmap( display(), pixmap ); // The picture owns the pixmap now } XserverRegion SceneXrender::toXserverRegion( QRegion region ) { QVector< QRect > rects = region.rects(); XRectangle* xr = new XRectangle[ rects.count() ]; for( int i = 0; i < rects.count(); ++i ) { xr[ i ].x = rects[ i ].x(); xr[ i ].y = rects[ i ].y(); xr[ i ].width = rects[ i ].width(); xr[ i ].height = rects[ i ].height(); } XserverRegion ret = XFixesCreateRegion( display(), xr, rects.count()); delete[] xr; return ret; } //**************************************** // SceneXrender::Window //**************************************** SceneXrender::Window::Window( Toplevel* c ) : Scene::Window( c ) , _picture( None ) , format( XRenderFindVisualFormat( display(), c->visual())) , alpha( None ) { } void SceneXrender::Window::free() { discardPicture(); discardAlpha(); discardShape(); } Picture SceneXrender::Window::picture() { if( !toplevel->damage().isEmpty() && _picture != None ) { XRenderFreePicture( display(), _picture ); _picture = None; } if( _picture == None && format != NULL ) { Pixmap window_pix = toplevel->createWindowPixmap(); Pixmap pix = window_pix; // HACK the same like with opengl Client* c = dynamic_cast< Client* >( toplevel ); bool alpha_clear = c != NULL && c->hasAlpha() && !c->noBorder(); #define ALPHA_CLEAR_COPY #ifdef ALPHA_CLEAR_COPY if( alpha_clear ) { Pixmap p2 = XCreatePixmap( display(), pix, c->width(), c->height(), 32 ); GC gc = XCreateGC( display(), pix, 0, NULL ); XCopyArea( display(), pix, p2, gc, 0, 0, c->width(), c->height(), 0, 0 ); pix = p2; XFreeGC( display(), gc ); } #endif if( alpha_clear ) { XGCValues gcv; gcv.foreground = 0xff000000; gcv.plane_mask = 0xff000000; GC gc = XCreateGC( display(), pix, GCPlaneMask | GCForeground, &gcv ); XFillRectangle( display(), pix, gc, 0, 0, c->width(), c->clientPos().y()); XFillRectangle( display(), pix, gc, 0, 0, c->clientPos().x(), c->height()); int tw = c->clientPos().x() + c->clientSize().width(); int th = c->clientPos().y() + c->clientSize().height(); XFillRectangle( display(), pix, gc, 0, th, c->width(), c->height() - th ); XFillRectangle( display(), pix, gc, tw, 0, c->width() - tw, c->height()); XFreeGC( display(), gc ); } _picture = XRenderCreatePicture( display(), pix, format, 0, 0 ); XFreePixmap( display(), pix ); // the picture owns the pixmap #ifdef ALPHA_CLEAR_COPY if( alpha_clear ) XFreePixmap( display(), window_pix ); #endif } return _picture; } void SceneXrender::Window::discardPicture() { if( _picture != None ) XRenderFreePicture( display(), _picture ); _picture = None; } void SceneXrender::Window::discardAlpha() { if( alpha != None ) XRenderFreePicture( display(), alpha ); alpha = None; } Picture SceneXrender::Window::alphaMask() { if( isOpaque()) return None; if( alpha != None && alpha_cached_opacity != toplevel->opacity()) { if( alpha != None ) XRenderFreePicture( display(), alpha ); alpha = None; } if( alpha != None ) return alpha; if( toplevel->opacity() == 1.0 ) { // no need to create alpha mask alpha_cached_opacity = 1.0; return None; } Pixmap pixmap = XCreatePixmap( display(), rootWindow(), 1, 1, 8 ); XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardA8 ); XRenderPictureAttributes pa; pa.repeat = True; alpha = XRenderCreatePicture( display(), pixmap, format, CPRepeat, &pa ); XFreePixmap( display(), pixmap ); XRenderColor col; col.alpha = int( toplevel->opacity() * 0xffff ); alpha_cached_opacity = toplevel->opacity(); XRenderFillRectangle( display(), PictOpSrc, alpha, &col, 0, 0, 1, 1 ); return alpha; } void SceneXrender::Window::performPaint( QRegion region, int mask ) { if( mask & ( PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT )) {} else if( mask & PAINT_WINDOW_OPAQUE ) { if( !isOpaque()) return; } else if( mask & PAINT_WINDOW_TRANSLUCENT ) { if( isOpaque()) return; } XserverRegion clip_region = toXserverRegion( region ); XFixesSetPictureClipRegion( display(), buffer, 0, 0, clip_region ); XFixesDestroyRegion( display(), clip_region ); Picture pic = picture(); if( pic == None ) // The render format can be null for GL and/or Xv visuals return; if( isOpaque()) { XRenderComposite( display(), PictOpSrc, pic, None, buffer, 0, 0, 0, 0, toplevel->x(), toplevel->y(), toplevel->width(), toplevel->height()); } else { Picture alpha = alphaMask(); XRenderComposite( display(), PictOpOver, pic, alpha, buffer, 0, 0, 0, 0, toplevel->x(), toplevel->y(), toplevel->width(), toplevel->height()); } XFixesSetPictureClipRegion( display(), buffer, 0, 0, None ); } } // namespace #endif