/* * Copyright © 2020 Aleix Pol Gonzalez * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: * Aleix Pol Gonzalez */ #include "dmabuftexture.h" #include "kwineglimagetexture.h" #include "kwinglutils.h" using namespace KWin; DmaBufTexture::DmaBufTexture(KWin::GLTexture *texture) : m_texture(texture) , m_framebuffer(new KWin::GLRenderTarget(*m_texture)) { } DmaBufTexture::~DmaBufTexture() = default; KWin::GLRenderTarget *DmaBufTexture::framebuffer() const { return m_framebuffer.data(); }