/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_EGL_ON_X_BACKEND_H #define KWIN_EGL_ON_X_BACKEND_H #include "scene_opengl.h" namespace KWin { /** * @brief OpenGL Backend using Egl windowing system over an X overlay window. **/ class EglOnXBackend : public OpenGLBackend { public: EglOnXBackend(); virtual ~EglOnXBackend(); virtual void screenGeometryChanged(const QSize &size); virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture); virtual void prepareRenderingFrame(); virtual void endRenderingFrame(const QRegion &damage); virtual bool makeCurrent() override; virtual void doneCurrent() override; protected: virtual void present(); private: void init(); bool initBufferConfigs(); bool initRenderingContext(); EGLDisplay dpy; EGLConfig config; EGLSurface surface; EGLContext ctx; int surfaceHasSubPost; friend class EglTexture; }; /** * @brief Texture using an EGLImageKHR. **/ class EglTexture : public SceneOpenGL::TexturePrivate { public: virtual ~EglTexture(); virtual void onDamage(); virtual void findTarget(); virtual bool loadTexture(const Pixmap& pix, const QSize& size, int depth); virtual OpenGLBackend *backend(); private: friend class EglOnXBackend; EglTexture(SceneOpenGL::Texture *texture, EglOnXBackend *backend); SceneOpenGL::Texture *q; EglOnXBackend *m_backend; EGLImageKHR m_image; }; } // namespace #endif // KWIN_EGL_ON_X_BACKEND_H