/* * Copyright 2007 Matthew Woehlke * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef TILESET_H #define TILESET_H #include #include class TileSet { public: /** * Create a TileSet from a pixmap. The size of the bottom/right chunks is * whatever is left over from the other chunks, whose size is specified * in the required parameters. * * @param w1 width of the left chunks * @param h1 height of the top chunks * @param w2 width of the not-left-or-right chunks * @param h2 height of the not-top-or-bottom chunks */ TileSet(const QPixmap&, int w1, int h1, int w2, int h2); /** * Create a TileSet from a pixmap. The size of the top/left and bottom/right * chunks is specified, with the middle chunks created from the specified * portion of the pixmap. This allows the middle chunks to overlap the outer * chunks (or to not use all pixels). The top/left and bottom/right chunks * are carved out of the corners of the pixmap. * * @param w1 width of the left chunks * @param h1 height of the top chunks * @param w3 width of the right chunks * @param h3 height of bottom chunks * @param x2 x-coordinate of the top of the not-left-or-right chunks * @param y2 y-coordinate of the left of the not-top-or-bottom chunks * @param w2 width of the not-left-or-right chunks * @param h2 height of the not-top-or-bottom chunks */ TileSet(const QPixmap &pix, int w1, int h1, int w3, int h3, int x2, int y2, int w2, int h2); TileSet() : _empty(true) {} TileSet(const TileSet&); virtual ~TileSet() {} TileSet& operator=(const TileSet&); /** * Flags specifying what sides to draw in ::render. Corners are drawn when * the sides forming that corner are drawn, e.g. Top|Left draws the * top-center, center-left, and top-left chunks. The center-center chunk is * only drawn when Center is requested. */ enum Tile { Top = 0x1, Left = 0x2, Right = 0x8, Bottom = 0x4, Center = 0x10, Ring = 0x0f, Horizontal = 0x1a, Vertical = 0x15, Full = 0x1f }; Q_DECLARE_FLAGS(Tiles, Tile) /** * Fills the specified rect with tiled chunks. Corners are never tiled, * edges are tiled in one direction, and the center chunk is tiled in both * directions. Partial tiles are used as needed so that the entire rect is * perfectly filled. Filling is performed as if all chunks are being drawn. */ void render(const QRect&, QPainter*, Tiles = Ring) const; protected: void initPixmap(int s, const QPixmap&, int w, int h, const QRect ®ion); bool _empty; QPixmap _pixmap[9]; int _w1, _h1, _w3, _h3; }; Q_DECLARE_OPERATORS_FOR_FLAGS(TileSet::Tiles) #endif //TILESET_H