////////////////////////////////////////////////////////////////////////////// // oxygenbutton.h // ------------------- // Oxygen window decoration for KDE. // ------------------- // Copyright (c) 2006, 2007 Riccardo Iaconelli // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include #include "oxygen.h" #include "oxygenclient.h" #include #include extern "C" { KDE_EXPORT KDecorationFactory* create_factory() { return new Oxygen::OxygenFactory(); } } namespace Oxygen { OxygenHelper *oxygenHelper(); // referenced from definition in oxygendclient.cpp ////////////////////////////////////////////////////////////////////////////// // OxygenFactory Class // ////////////////////////////////////////////////////////////////////////////// bool OxygenFactory::initialized_ = false; Qt::Alignment OxygenFactory::titleAlignment_ = Qt::AlignLeft; bool OxygenFactory::showStripes_ = true; ////////////////////////////////////////////////////////////////////////////// // OxygenFactory() // ---------------- // Constructor OxygenFactory::OxygenFactory() { readConfig(); initialized_ = true; } ////////////////////////////////////////////////////////////////////////////// // ~OxygenFactory() // ----------------- // Destructor OxygenFactory::~OxygenFactory() { initialized_ = false; } ////////////////////////////////////////////////////////////////////////////// // createDecoration() // ----------------- // Create the decoration KDecoration* OxygenFactory::createDecoration(KDecorationBridge* b) { return (new OxygenClient(b, this))->decoration(); } ////////////////////////////////////////////////////////////////////////////// // reset() // ------- // Reset the handler. Returns true if decorations need to be remade, false if // only a repaint is necessary bool OxygenFactory::reset(unsigned long changed) { // read in the configuration initialized_ = false; bool confchange = readConfig(); initialized_ = true; if (confchange || (changed & (SettingDecoration | SettingButtons | SettingBorder))) { return true; } else { resetDecorations(changed); return false; } } ////////////////////////////////////////////////////////////////////////////// // readConfig() // ------------ // Read in the configuration file bool OxygenFactory::readConfig() { // create a config object KConfig config("oxygenrc"); KConfigGroup group = config.group("Windeco"); // grab settings Qt::Alignment oldalign = titleAlignment_; QString value = group.readEntry("TitleAlignment", "Left"); if (value == "Left") titleAlignment_ = Qt::AlignLeft; else if (value == "Center") titleAlignment_ = Qt::AlignHCenter; else if (value == "Right") titleAlignment_ = Qt::AlignRight; bool oldstripes = showStripes; showStripes_ = group.readEntry( "ShowStripes", true ); if (oldalign == titleAlignment_ && oldstripes == showStripes_) return false; else return true; } bool OxygenFactory::supports( Ability ability ) const { switch( ability ) { // announce case AbilityAnnounceButtons: case AbilityAnnounceColors: // buttons case AbilityButtonMenu: case AbilityButtonHelp: case AbilityButtonMinimize: case AbilityButtonMaximize: case AbilityButtonClose: case AbilityButtonOnAllDesktops: case AbilityButtonAboveOthers: case AbilityButtonBelowOthers: case AbilityButtonSpacer: case AbilityButtonShade: // compositing case AbilityCompositingShadow: // TODO: UI option to use default shadows instead return true; // no colors supported at this time default: return false; }; } ////////////////////////////////////////////////////////////////////////////// // Shadows QList< QList > OxygenFactory::shadowTextures() { QPalette palette = qApp->palette(); // Set palette to the right group. Which is active right now while drawing the glow palette.setCurrentColorGroup(QPalette::Active); // TODO: THIS IS ALL VERY UGLY! Not recommended to do it this way. // Copied from the shadow effect's XRender picture generator // TODO: You can add fake anti-aliasing here :) QList< QList > textureLists; QList textures; #define shadowFuzzyness 10 #define shadowSize 10 //--------------------------------------------------------------- // Active shadow texture QColor color = palette.window().color(); QColor light = oxygenHelper()->calcLightColor(oxygenHelper()->backgroundTopColor(color)); QColor dark = oxygenHelper()->calcDarkColor(oxygenHelper()->backgroundBottomColor(color)); QColor glow = KDecoration::options()->color(ColorFrame); QColor glow2 = KDecoration::options()->color(ColorTitleBar); qreal size = 25.5; QPixmap *shadow = new QPixmap( size*2, size*2 ); shadow->fill( Qt::transparent ); QRadialGradient rg( size, size, size ); QColor c = color; c.setAlpha( 255 ); rg.setColorAt( 4.4/size, c ); c = glow; c.setAlpha( 220 ); rg.setColorAt( 4.5/size, c ); c.setAlpha( 180 ); rg.setColorAt( 5/size, c ); c.setAlpha( 25 ); rg.setColorAt( 5.5/size, c ); c.setAlpha( 0 ); rg.setColorAt( 6.5/size, c ); QPainter p( shadow ); p.setRenderHint( QPainter::Antialiasing ); p.setPen( Qt::NoPen ); p.setBrush( rg ); p.drawRect( shadow->rect() ); rg = QRadialGradient( size, size, size ); c = color; c.setAlpha( 255 ); rg.setColorAt( 4.4/size, c ); c = glow2; c.setAlpha( 0.58*255 ); rg.setColorAt( 4.5/size, c ); c.setAlpha( 0.43*255 ); rg.setColorAt( 5.5/size, c ); c.setAlpha( 0.30*255 ); rg.setColorAt( 6.5/size, c ); c.setAlpha( 0.22*255 ); rg.setColorAt( 7.5/size, c ); c.setAlpha( 0.15*255 ); rg.setColorAt( 8.5/size, c ); c.setAlpha( 0.08*255 ); rg.setColorAt( 11.5/size, c ); c.setAlpha( 0); rg.setColorAt( 14.5/size, c ); p.setRenderHint( QPainter::Antialiasing ); p.setPen( Qt::NoPen ); p.setBrush( rg ); p.drawRect( shadow->rect() ); // draw the corner of the window - actually all 4 corners as one circle p.setBrush( Qt::NoBrush ); QLinearGradient lg = QLinearGradient(0.0, size-4.5, 0.0, size+4.5); lg.setColorAt(0.52, light); lg.setColorAt(1.0, dark); p.setPen(QPen(lg, 0.8)); p.drawEllipse(QRectF(size-4, size-4, 8, 8)); // cut out the part of the texture that is under the window p.setCompositionMode( QPainter::CompositionMode_DestinationOut ); p.setBrush( QColor( 0, 0, 0, 255 )); p.setPen( Qt::NoPen ); p.drawEllipse(QRectF(size-3, size-3, 6, 6)); p.drawRect(QRectF(size-3, size-1, 6, 2)); p.drawRect(QRectF(size-1, size-3, 2, 6)); p.end(); int w = shadow->width() / 2; int h = shadow->height() / 2; QPixmap dump; #define MAKE_TEX( _W_, _H_, _XOFF_, _YOFF_ ) \ dump = QPixmap( _W_, _H_ ); \ dump.fill( Qt::transparent ); \ p.begin( &dump ); \ p.drawPixmap( 0, 0, *shadow, _XOFF_, _YOFF_, _W_, _H_ ); \ p.end(); \ textures.append( dump.toImage() ); MAKE_TEX( w, h, 0, h+1 ); // corner MAKE_TEX( 1, h, w, h+1 ); MAKE_TEX( w, h, w+1, h+1 );// corner MAKE_TEX( w, 1, 0, h ); MAKE_TEX( w, 1, w+1, h ); MAKE_TEX( w, h, 0, 0);// corner MAKE_TEX( 1, h, w, 0); MAKE_TEX( w, h, w+1, 0);// corner textureLists.append( textures ); //--------------------------------------------------------------- // Inactive shadow texture textures.clear(); shadow->fill( Qt::transparent ); p.begin(shadow); p.setRenderHint( QPainter::Antialiasing ); p.setPen( Qt::NoPen ); rg = QRadialGradient( size, size+4, size ); c = QColor( Qt::black ); c.setAlpha( 0.12*255 ); rg.setColorAt( 4.5/size, c ); c.setAlpha( 0.11*255 ); rg.setColorAt( 6.6/size, c ); c.setAlpha( 0.075*255 ); rg.setColorAt( 8.5/size, c ); c.setAlpha( 0.06*255 ); rg.setColorAt( 11.5/size, c ); c.setAlpha( 0.035*255 ); rg.setColorAt( 14.5/size, c ); c.setAlpha( 0.025*255 ); rg.setColorAt( 17.5/size, c ); c.setAlpha( 0.01*255 ); rg.setColorAt( 21.5/size, c ); c.setAlpha( 0.0*255 ); rg.setColorAt( 25.5/size, c ); p.setRenderHint( QPainter::Antialiasing ); p.setPen( Qt::NoPen ); p.setBrush( rg ); p.drawRect( shadow->rect() ); rg = QRadialGradient( size, size+2, size ); c = QColor( Qt::black ); c.setAlpha( 0.25*255 ); rg.setColorAt( 4.5/size, c ); c.setAlpha( 0.20*255 ); rg.setColorAt( 5.5/size, c ); c.setAlpha( 0.13*255 ); rg.setColorAt( 7.5/size, c ); c.setAlpha( 0.06*255 ); rg.setColorAt( 8.5/size, c ); c.setAlpha( 0.015*255 ); rg.setColorAt( 11.5/size, c ); c.setAlpha( 0.0*255 ); rg.setColorAt( 14.5/size, c ); p.setRenderHint( QPainter::Antialiasing ); p.setPen( Qt::NoPen ); p.setBrush( rg ); p.drawRect( shadow->rect() ); rg = QRadialGradient( size, size+0.2, size ); c = color; c = QColor( Qt::black ); c.setAlpha( 0.35*255 ); rg.setColorAt( 0/size, c ); c.setAlpha( 0.32*255 ); rg.setColorAt( 4.5/size, c ); c.setAlpha( 0.22*255 ); rg.setColorAt( 5.0/size, c ); c.setAlpha( 0.03*255 ); rg.setColorAt( 5.5/size, c ); c.setAlpha( 0.0*255 ); rg.setColorAt( 6.5/size, c ); p.setRenderHint( QPainter::Antialiasing ); p.setPen( Qt::NoPen ); p.setBrush( rg ); p.drawRect( shadow->rect() ); rg = QRadialGradient( size, size, size ); c = color; c.setAlpha( 255 ); rg.setColorAt( 4.0/size, c ); c.setAlpha( 0 ); rg.setColorAt( 4.01/size, c ); p.setRenderHint( QPainter::Antialiasing ); p.setPen( Qt::NoPen ); p.setBrush( rg ); p.drawRect( shadow->rect() ); // draw the corner of the window - actually all 4 corners as one circle p.setBrush( Qt::NoBrush ); p.setPen(QPen(lg, 0.8)); p.drawEllipse(QRectF(size-4, size-4, 8, 8)); // cut out the part of the texture that is under the window p.setCompositionMode( QPainter::CompositionMode_DestinationOut ); p.setBrush( QColor( 0, 0, 0, 255 )); p.setPen( Qt::NoPen ); p.drawEllipse(QRectF(size-3, size-3, 6, 6)); p.drawRect(QRectF(size-3, size-1, 6, 2)); p.drawRect(QRectF(size-1, size-3, 2, 6)); p.end(); MAKE_TEX( w, h, 0, h+1 ); // corner MAKE_TEX( 1, h, w, h+1 ); MAKE_TEX( w, h, w+1, h+1 );// corner MAKE_TEX( w, 1, 0, h ); MAKE_TEX( w, 1, w+1, h ); MAKE_TEX( w, h, 0, 0);// corner MAKE_TEX( 1, h, w, 0); MAKE_TEX( w, h, w+1, 0);// corner textureLists.append( textures ); delete shadow; return textureLists; } int OxygenFactory::shadowTextureList( ShadowType type ) const { switch( type ) { case ShadowBorderedActive: return 0; case ShadowBorderedInactive: return 1; } abort(); // Should never be reached } QList OxygenFactory::shadowQuads( ShadowType type, QSize size ) const { int outside=20, underlap=5, cornersize=25; // These are underlap under the decoration so the corners look nicer 10px on the outside QList quads; /*quads.append(QRect(-outside, size.height()-underlap, cornersize, cornersize)); quads.append(QRect(underlap, size.height()-underlap, size.width()-2*underlap, cornersize)); quads.append(QRect(size.width()-underlap, size.height()-underlap, cornersize, cornersize)); quads.append(QRect(-outside, underlap, cornersize, size.height()-2*underlap)); quads.append(QRect(size.width()-underlap, underlap, cornersize, size.height()-2*underlap)); quads.append(QRect(-outside, -outside, cornersize, cornersize)); quads.append(QRect(underlap, -outside, size.width()-2*underlap, cornersize)); quads.append(QRect(size.width()-underlap, -outside, cornersize, cornersize));*/ return quads; } double OxygenFactory::shadowOpacity( ShadowType type ) const { return 1.0; } } //namespace Oxygen